Protoquadro
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Protoquadro
{{No footnotes, date=November 2022 Protoquadro is a painting technique conceived using digital supports to produce objects that will stand into a space as paintings used to. It pertains to the realm of Generative art. Protoquadro objects have some characteristics of a painting and some of a totally new class of objects, therefore the name, formed by the Greek term "protos" (first) and the Italian "quadro" (painting). The project was conceived by Federico Bonelli and Maurizio Martinucci in 2003 and developed thereafter through various collaborations. It produced a small number of protoquadros. All of these ideas are based on the concept of transformation through Synchronicity. The painting has to evolve in time, this evolution has to be connected to the situation where it was conceived and to the material chosen to compose it. Existing Protoquadro are based on photographic material, a compositing idea and a rule of evolution. Very relevant to the spirit of the existing objects h ...
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Generative Art
Generative art refers to art that in whole or in part has been created with the use of an autonomous system. An autonomous system in this context is generally one that is non-human and can independently determine features of an artwork that would otherwise require decisions made directly by the artist. In some cases the human creator may claim that the Generative systems, generative system represents their own artistic idea, and in others that the system takes on the role of the creator. "Generative art" often refers to algorithmic art (algorithmically determined computer generated artwork) and synthetic media (general term for any algorithmically-generated media), but artists can also make it using systems of chemistry, biology, mechanics and robotics, smart materials, manual randomization, mathematics, data mapping, symmetry, Tessellation, tiling, and more. History The use of the word "generative" in the discussion of art has developed over time. The use of "Artificial DN ...
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Synchronicity
Synchronicity (german: Synchronizität) is a concept first introduced by analytical psychologist Carl G. Jung "to describe circumstances that appear meaningfully related yet lack a causal connection." In contemporary research, synchronicity experiences refer to one's subjective experience that coincidences between events in one's mind and the outside world may be causally unrelated to each other yet have some other unknown connection. Jung held that this was a healthy, even necessary, function of the human mind that can become harmful within psychosis. Jung developed the theory of synchronicity as a hypothetical noncausal principle serving as the intersubjective or philosophically objective connection between these seemingly meaningful coincidences. Mainstream science generally regards that any such hypothetical principle either does not exist or falls outside the bounds of science. After first coining the term in the late 1920s or early 30s, Jung further developed the conc ...
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Umberto Boccioni
Umberto Boccioni (, ; 19 October 1882 – 17 August 1916) was an influential Italian painter and sculptor. He helped shape the revolutionary aesthetic of the Futurism movement as one of its principal figures. Despite his short life, his approach to the dynamism of form and the deconstruction of solid mass guided artists long after his death. His works are held by many public art museums, and in 1988 the Metropolitan Museum of Art in New York City organized a major retrospective of 100 pieces. Biography Umberto Boccioni was born on 19 October 1882 in Reggio Calabria. His father was a minor government employee, originally from the Romagna region in the north, and his job included frequent reassignments throughout Italy. The family soon relocated further north, and Umberto and his older sister Amelia grew up in Forlì (Emilia-Romagna), Genoa and finally Padua. At the age of 15, in 1897, Umberto and his father moved to Catania, Sicily, where he would finish school. Some time after 189 ...
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Enneagram (geometry)
In geometry, an enneagram (🟙 U+1F7D9) is a nine-pointed plane figure. It is sometimes called a nonagram, nonangle, or enneagon. The word 'enneagram' combines the numeral prefix ''ennea-'' with the Greek suffix '' -gram''. The ''gram'' suffix derives from ''γραμμῆς'' (''grammēs'') meaning a line. Regular enneagram A regular enneagram is a 9-sided star polygon. It is constructed using the same points as the regular enneagon, but the points are connected in fixed steps. Two forms of regular enneagram exist: *One form connects every second point and is represented by the Schläfli symbol . *The other form connects every fourth point and is represented by the Schläfli symbol . There is also a star figure, or 3, made from the regular enneagon points but connected as a compound of three equilateral triangles. (If the triangles are alternately interlaced, this results in a Brunnian link.) This star figure is sometimes known as the ''star of Goliath'', after or 2, th ...
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Magic Squares
In recreational mathematics, a square array of numbers, usually positive integers, is called a magic square if the sums of the numbers in each row, each column, and both main diagonals are the same. The 'order' of the magic square is the number of integers along one side (''n''), and the constant sum is called the 'magic constant'. If the array includes just the positive integers 1,2,...,n^2, the magic square is said to be 'normal'. Some authors take magic square to mean normal magic square. Magic squares that include repeated entries do not fall under this definition and are referred to as 'trivial'. Some well-known examples, including the Sagrada Família magic square and the Parker square are trivial in this sense. When all the rows and columns but not both diagonals sum to the magic constant this gives a ''semimagic square (sometimes called orthomagic square). The mathematical study of magic squares typically deals with their construction, classification, and enumeration. Alt ...
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Boids
Boids is an artificial life program, developed by Craig Reynolds in 1986, which simulates the flocking behaviour of birds. His paper on this topic was published in 1987 in the proceedings of the ACM SIGGRAPH conference. The name "boid" corresponds to a shortened version of "bird-oid object", which refers to a bird-like object. "Boid" is also a New York Metropolitan dialect pronunciation for "bird." As with most artificial life simulations, Boids is an example of emergent behavior; that is, the complexity of Boids arises from the interaction of individual agents (the boids, in this case) adhering to a set of simple rules. The rules applied in the simplest Boids world are as follows: * separation: steer to avoid crowding local flockmates * alignment: steer towards the average heading of local flockmates * cohesion: steer to move towards the average position (center of mass) of local flockmates More complex rules can be added, such as obstacle avoidance and goal seeking. ...
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Craig Reynolds (computer Graphics)
Craig W. Reynolds (born March 15, 1953), is an artificial life and computer graphics expert, who created the Boids artificial life simulation in 1986. Reynolds worked on the film ''Tron'' (1982) as a scene programmer, and on ''Batman Returns'' (1992) as part of the video image crew. Reynolds won the 1998 Academy Scientific and Technical Award The Scientific and Technical Awards are three different Honorary Awards that are given by the Academy of Motion Picture Arts and Sciences (AMPAS) during the annual Academy Awards season. The Awards have been presented since the 4th Academy Awards ... in recognition of "his pioneering contributions to the development of three-dimensional computer animation for motion picture production." He is the author of the '' OpenSteer'' library. References External linksCraig Reynolds' home pageOpenSteer
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