ProRes 422
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ProRes 422
Apple ProRes is a high quality, "visually lossless" lossy video compression format developed by Apple Inc. for use in post-production that supports video resolution up to 8K. It is the successor of the Apple Intermediate Codec and was introduced in 2007 with Final Cut Studio 2. Much like the H.26x and MPEG standards, the ProRes family of codecs use compression algorithms based on the discrete cosine transform (DCT). ProRes is widely used as a final format delivery method for HD broadcast files in commercials, features, Blu-ray and streaming. Overview ProRes is a line of intermediate codecs, which means they are intended for use during video editing, and not for practical end-user viewing. This is achieved by only using intra-frame compression, where each frame is stored independently and can be decoded with no dependencies on other frames. The benefit of an intermediate codec is that it offers excellent random access performance in post-production applications, and retains high ...
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Visually Lossless
In data compression and psychoacoustics, transparency is the result of lossy data compression accurate enough that the compressed result is perceptually indistinguishable from the uncompressed input, i.e. perceptually lossless. A transparency threshold is a given value at which transparency is reached. It is commonly used to describe compressed data bitrates. For example, the transparency threshold for MP3 to linear PCM audio is said to be between 175 and 245 kbit/s, at 44.1 kHz, when encoded as VBR MP3 (corresponding to the -V3 and -V0 settings of the highly popular LAME MP3 encoder). This means that when an MP3 that was encoded at those bitrates is being played back, it is indistinguishable from the original PCM, and the compression is transparent to the listener. The term ''transparent compression'' can also refer to a filesystem feature that allows compressed files to be read and written just like regular ones. In this case, the compressor is typically a general- ...
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Chroma Subsampling
Chroma subsampling is the practice of encoding images by implementing less resolution for chroma information than for luma information, taking advantage of the human visual system's lower acuity for color differences than for luminance. It is used in many video and still image encoding schemesboth analog and digitalincluding in JPEG encoding. Rationale Digital signals are often compressed to reduce file size and save transmission time. Since the human visual system is much more sensitive to variations in brightness than color, a video system can be optimized by devoting more bandwidth to the luma component (usually denoted Y'), than to the color difference components Cb and Cr. In compressed images, for example, the 4:2:2 Y'CbCr scheme requires two-thirds the bandwidth of non-subsampled "4:4:4" R'G'B'. This reduction results in almost no visual difference as perceived by the viewer. How subsampling works At normal viewing distances, there is no perceptible loss incurred by ...
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Libavcodec
libavcodec is a free and open-source library of codecs for encoding and decoding video and audio data. libavcodec is an integral part of many open-source multimedia applications and frameworks. The popular MPV, xine and VLC media players use it as their main, built-in decoding engine that enables playback of many audio and video formats on all supported platforms. It is also used by the ffdshow tryouts decoder as its primary decoding library. libavcodec is also used in video editing and transcoding applications like Avidemux, MEncoder or Kdenlive for both decoding and encoding. libavcodec contains decoder and sometimes encoder implementations of several proprietary formats, including ones for which no public specification has been released. As such, a significant reverse engineering effort is part of libavcodec development. Having such codecs available within the standard libavcodec framework gives a number of benefits over using the original codecs, most notably increased po ...
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Free Software
Free software or libre software is computer software distributed under terms that allow users to run the software for any purpose as well as to study, change, and distribute it and any adapted versions. Free software is a matter of liberty, not price; all users are legally free to do what they want with their copies of a free software (including profiting from them) regardless of how much is paid to obtain the program.Selling Free Software
(gnu.org)
Computer programs are deemed "free" if they give end-users (not just the developer) ultimate control over the software and, subsequently, over their devices. The right to study and modify a computer program entails that

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FFmpeg
FFmpeg is a free and open-source software project consisting of a suite of libraries and programs for handling video, audio, and other multimedia files and streams. At its core is the command-line ffmpeg tool itself, designed for processing of video and audio files. It is widely used for format transcoding, basic editing (trimming and concatenation), video scaling, video post-production effects and standards compliance (SMPTE, ITU). FFmpeg also includes other tools: ffplay, a simple media player and ffprobe, a command-line tool to display media information. Among included libraries are libavcodec, an audio/video codec library used by many commercial and free software products, libavformat (Lavf), an audio/video container mux and demux library, and libavfilter, a library for enhancing and editing filters through a Gstreamer-like filtergraph. FFmpeg is part of the workflow of many other software projects, and its libraries are a core part of software media players such as VLC, an ...
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Final Cut Pro X
Final Cut Pro is a series of non-linear editing, non-linear video editing software programs first developed by Macromedia, Macromedia Inc. and later Apple Inc. The most recent version, Final Cut Pro 10.6.4, runs on Macintosh, Mac computers powered by macOS Big Sur 11.5.1 or later. The software allows users to log and transfer video onto a hard drive (internal or external), where it can be edited, processed, and output to a wide variety of formats. The fully rewritten Final Cut Pro X was introduced by Apple in 2011, with the last version of the legacy Final Cut Pro being version 7.0.3. Since the early 2000s, Final Cut Pro has developed a large and expanding user base, mainly video hobbyists and independent filmmakers. It has also made inroads with film and television editors who have traditionally used Avid Technology's Media Composer. According to a 2007 SCRI study, Final Cut Pro made up 49% of the United States professional editing market, with Avid at 22%. A published survey in ...
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Alpha Channel
In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. It is often useful to render picture elements (pixels) in separate passes or layers and then combine the resulting 2D images into a single, final image called the composite. Compositing is used extensively in film when combining computer-rendered image elements with live footage. Alpha blending is also used in 2D computer graphics to put rasterized foreground elements over a background. In order to combine the picture elements of the images correctly, it is necessary to keep an associated ''matte'' for each element in addition to its color. This matte layer contains the coverage information—the shape of the geometry being drawn—making it possible to distinguish between parts of the image where something was drawn and parts that are empty. Although the most basic operation of combining two images is t ...
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Lossy Compression
In information technology, lossy compression or irreversible compression is the class of data compression methods that uses inexact approximations and partial data discarding to represent the content. These techniques are used to reduce data size for storing, handling, and transmitting content. The different versions of the photo of the cat on this page show how higher degrees of approximation create coarser images as more details are removed. This is opposed to lossless data compression (reversible data compression) which does not degrade the data. The amount of data reduction possible using lossy compression is much higher than using lossless techniques. Well-designed lossy compression technology often reduces file sizes significantly before degradation is noticed by the end-user. Even when noticeable by the user, further data reduction may be desirable (e.g., for real-time communication or to reduce transmission times or storage needs). The most widely used lossy compression al ...
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Mbit/s
In telecommunications, data-transfer rate is the average number of bits (bitrate), characters or symbols (baudrate), or data blocks per unit time passing through a communication link in a data-transmission system. Common data rate units are multiples of bits per second (bit/s) and bytes per second (B/s). For example, the data rates of modern residential high-speed Internet connections are commonly expressed in megabits per second (Mbit/s). Standards for unit symbols and prefixes Unit symbol The ISQ symbols for the bit and byte are ''bit'' and ''B'', respectively. In the context of data-rate units, one byte consists of 8 bits, and is synonymous with the unit octet. The abbreviation bps is often used to mean bit/s, so that when a ''1 Mbps'' connection is advertised, it usually means that the maximum achievable bandwidth is 1 Mbit/s (one million bits per second), which is 0.125 MB/s (megabyte per second), or about 0.1192 MiB/s (mebibyte per second). The Insti ...
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Variable Bitrate
Variable bitrate (VBR) is a term used in telecommunications and computing that relates to the bitrate used in sound or video encoding. As opposed to constant bitrate (CBR), VBR files vary the amount of output data per time segment. VBR allows a higher bitrate (and therefore more storage space) to be allocated to the more complex segments of media files while less space is allocated to less complex segments. The average of these rates can be calculated to produce an average bitrate for the file. MP3, WMA and AAC audio files can optionally be encoded in VBR, while Opus and Vorbis are encoded in VBR by default. Variable bit rate encoding is also commonly used on MPEG-2 video, MPEG-4 Part 2 video (Xvid, DivX, etc.), MPEG-4 Part 10/H.264 video, Theora, Dirac and other video compression formats. Additionally, variable rate encoding is inherent in lossless compression schemes such as FLAC and Apple Lossless. Advantages and disadvantages of VBR The advantages of VBR are that it pr ...
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I-frame
In the field of video compression a video frame is compressed using different algorithms with different advantages and disadvantages, centered mainly around amount of data compression. These different algorithms for video frames are called picture types or frame types. The three major picture types used in the different video algorithms are I, P and B. They are different in the following characteristics: * I‑frames are the least compressible but don't require other video frames to decode. * P‑frames can use data from previous frames to decompress and are more compressible than I‑frames. * B‑frames can use both previous and forward frames for data reference to get the highest amount of data compression. Summary Three types of ''pictures'' (or frames) are used in video compression: I, P, and B frames. An I‑frame ( Intra-coded picture) is a complete image, like a JPG or BMP image file. A P‑frame (Predicted picture) holds only the changes in the image from th ...
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GitHub
GitHub, Inc. () is an Internet hosting service for software development and version control using Git. It provides the distributed version control of Git plus access control, bug tracking, software feature requests, task management, continuous integration, and wikis for every project. Headquartered in California, it has been a subsidiary of Microsoft since 2018. It is commonly used to host open source software development projects. As of June 2022, GitHub reported having over 83 million developers and more than 200 million repositories, including at least 28 million public repositories. It is the largest source code host . History GitHub.com Development of the GitHub.com platform began on October 19, 2007. The site was launched in April 2008 by Tom Preston-Werner, Chris Wanstrath, P. J. Hyett and Scott Chacon after it had been made available for a few months prior as a beta release. GitHub has an annual keynote called GitHub Universe. Organizational ...
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