Precomputed Radiance Transfer
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Precomputed Radiance Transfer
Precomputed Radiance Transfer (PRT) is a computer graphics technique used to render a scene in real time with complex light interactions being precomputed to save time. Radiosity methods can be used to determine the diffuse lighting of the scene, however PRT offers a method to dynamically change the lighting environment. In essence, PRT computes the illumination of a point as a linear combination of incident irradiance. An efficient method must be used to encode this data, such as spherical harmonics. When spherical harmonics are used to approximate the light transport function, only low-frequency effects can be handled with a reasonable number of parameters. Ren Ng extended this work to handle higher frequency shadows by replacing spherical harmonics with non-linear wavelets. Teemu Mäki-Patola gives a clear introduction to the topic based on the work of Peter-Pike Sloan et al. At SIGGRAPH 2005, a detailed course on PRT was given. References *Peter-Pike Sloan, Jan Kautz ...
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Computer Graphics
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research. Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific c ...
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Radiosity (3D Computer Graphics)
In 3D computer graphics, radiosity is an application of the finite element method to solving the rendering equation for scenes with surfaces that reflect light diffusely. Unlike rendering methods that use Monte Carlo algorithms (such as path tracing), which handle all types of light paths, typical radiosity only account for paths (represented by the code "LD*E") which leave a light source and are reflected diffusely some number of times (possibly zero) before hitting the eye. Radiosity is a global illumination algorithm in the sense that the illumination arriving on a surface comes not just directly from the light sources, but also from other surfaces reflecting light. Radiosity is viewpoint independent, which increases the calculations involved, but makes them useful for all viewpoints. Radiosity methods were first developed in about 1950 in the engineering field of heat transfer. They were later refined specifically for the problem of rendering computer graphics in 1984 by ...
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Irradiance
In radiometry, irradiance is the radiant flux ''received'' by a ''surface'' per unit area. The SI unit of irradiance is the watt per square metre (W⋅m−2). The CGS unit erg per square centimetre per second (erg⋅cm−2⋅s−1) is often used in astronomy. Irradiance is often called intensity, but this term is avoided in radiometry where such usage leads to confusion with radiant intensity. In astrophysics, irradiance is called ''radiant flux''. Spectral irradiance is the irradiance of a surface per unit frequency or wavelength, depending on whether the spectrum is taken as a function of frequency or of wavelength. The two forms have different dimensions and units: spectral irradiance of a frequency spectrum is measured in watts per square metre per hertz (W⋅m−2⋅Hz−1), while spectral irradiance of a wavelength spectrum is measured in watts per square metre per metre (W⋅m−3), or more commonly watts per square metre per nanometre (W⋅m−2⋅nm−1). Mathematical ...
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Spherical Harmonic
In mathematics and physical science, spherical harmonics are special functions defined on the surface of a sphere. They are often employed in solving partial differential equations in many scientific fields. Since the spherical harmonics form a complete set of orthogonal functions and thus an orthonormal basis, each function defined on the surface of a sphere can be written as a sum of these spherical harmonics. This is similar to periodic functions defined on a circle that can be expressed as a sum of circular functions (sines and cosines) via Fourier series. Like the sines and cosines in Fourier series, the spherical harmonics may be organized by (spatial) angular frequency, as seen in the rows of functions in the illustration on the right. Further, spherical harmonics are basis functions for irreducible representations of SO(3), the group of rotations in three dimensions, and thus play a central role in the group theoretic discussion of SO(3). Spherical harmonics originat ...
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Ren Ng
Yi-Ren Ng (born September 21, 1979) is a Malaysian American scientist who is an assistant professor in the Department of Electrical Engineering & Computer Sciences at the University of California, Berkeley. He was the founder, executive chairman and CEO of Lytro, a Mountain View, California-based startup company. Lytro was developing consumer light-field cameras based on Ng's graduate research at Stanford University. Lytro ceased operations in late March 2018. Biography Ng was born in Malaysia, and immigrated to Australia at the age of 9. He earned a B.S. degree in mathematical and computational science in 2001, an M.S. in computer science in 2002, and a Ph.D. in computer science in 2006, all from Stanford University. His doctoral dissertation, titled ''Digital Light Field Photography'', received the 2006 ACM Doctoral Dissertation Award. Business career Ng interned at Microsoft from June 2000 to September 2000 and June 2003 to September 2003 while studying at Stanford.https:/ ...
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Wavelet
A wavelet is a wave-like oscillation with an amplitude that begins at zero, increases or decreases, and then returns to zero one or more times. Wavelets are termed a "brief oscillation". A taxonomy of wavelets has been established, based on the number and direction of its pulses. Wavelets are imbued with specific properties that make them useful for signal processing. For example, a wavelet could be created to have a frequency of Middle C and a short duration of roughly one tenth of a second. If this wavelet were to be convolved with a signal created from the recording of a melody, then the resulting signal would be useful for determining when the Middle C note appeared in the song. Mathematically, a wavelet correlates with a signal if a portion of the signal is similar. Correlation is at the core of many practical wavelet applications. As a mathematical tool, wavelets can be used to extract information from many different kinds of data, including but not limited to au ...
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Helsinki University Of Technology
Helsinki University of Technology (TKK; fi, Teknillinen korkeakoulu; sv, Tekniska högskolan) was a technical university in Finland. It was located in Otaniemi, Espoo in the metropolitan area of Greater Helsinki. The university was founded in 1849 by Grand Duke of Finland, Emperor Nicholas I and received university status in 1908. It moved from Helsinki to Otaniemi campus area in 1966. It was merged into Aalto University in 2010 and briefly had the name Aalto University School of Science and Technology before being split into four schools in 2011. Much of the university's Otaniemi campus was designed by Alvar Aalto. History In 1849, TKK was established in Helsinki by the decree of the Russian Emperor Nicholas I, Grand Duke of Finland as a "manufacture and handicraft school", with the name ''Helsingin teknillinen reaalikoulu/Helsingfors tekniska realskola'', along with two other similar schools, situated in Vaasa and Turku. The school started its function in the Domus Lito ...
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SIGGRAPH
SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference on computer graphics (CG) organized by the ACM SIGGRAPH, starting in 1974. The main conference is held in North America; SIGGRAPH Asia, a second conference held annually, has been held since 2008 in countries throughout Asia. Overview The conference incorporates both academic presentations as well as an industry trade show. Other events at the conference include educational courses and panel discussions on recent topics in computer graphics and interactive techniques. SIGGRAPH Proceedings The SIGGRAPH conference proceedings, which are published in the ACM Transactions on Graphics, has one of the highest impact factors among academic publications in the field of computer graphics. The paper acceptance rate for SIGGRAPH has historically been between 17% and 29%, with the average acceptance rate between 2015 and 2019 of 27%. The submitted papers are peer-reviewed und ...
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Real-time Rendering
Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface ( GUI) to real-time image analysis, but is most often used in reference to interactive 3D computer graphics, typically using a graphics processing unit (GPU). One example of this concept is a video game that rapidly renders changing 3D environments to produce an illusion of motion. Computers have been capable of generating 2D images such as simple lines, images and polygons in real time since their invention. However, quickly rendering detailed 3D objects is a daunting task for traditional Von Neumann architecture-based systems. An early workaround to this problem was the use of sprites, 2D images that could imitate 3D graphics. Different techniques for rendering now exist, such as ray-tracing and rasterization. Using these techniques and adv ...
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ACM Transactions On Graphics
''ACM Transactions on Graphics'' (TOG) is a bimonthly peer-reviewed scientific journal that covers the field of computer graphics. It was established in 1982 and is published by the Association for Computing Machinery. TOG publishes two special issues for ACM SIGGRAPH's conference proceedings. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal. Beginning in 2008, papers presented at SIGGRAPH Asia are printed in a special November/December issue. The editor-in-chief is Carol O'Sullivan (Trinity College Dublin). According to the ''Journal Citation Reports'', the journal had a 2020 impact factor The impact factor (IF) or journal impact factor (JIF) of an academic journal is a scientometric index calculated by Clarivate that reflects the yearly mean number of citations of articles published in the last two years in a given journal, as ... of 5.414. The journal ranks 1st in computer gra ...
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