Porpentine (game Designer)
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Porpentine (game Designer)
Porpentine Charity Heartscape (born 1987) is a video game designer, new media artist, writer and curator based in Oakland, California. She is primarily a developer of hypertext games and interactive fiction mainly built using Twine. She has been awarded a Creative Capital grant, a Rhizome.org commission, the Prix Net Art, and a Sundance Institute's New Frontier Story Lab Fellowship. Her work was included in the 2017 Whitney Biennial. She was an editor for freeindiegam.es, a curated collection of free, independently produced games. She was a columnist for online PC gaming magazine ''Rock, Paper, Shotgun''. Game design Porpentine's 2012 Twine game ''Howling Dogs'' incorporates themes of escapism, violence and religious experience, though she has stated that it should be open to interpretation. She created ''Howling Dogs'' shortly after she started hormone-replacement therapy in 2012, in only seven days, while staying in a friend's remodeled barn. It won the 2012 XYZZY awards in ...
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Video Game Designer
Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. However, with very complex games, such as MMORPGs or a big budget action or sports title, designers may number in the dozens. In these cases, there are generally one or two principal designers and many junior designers who specify subsets or subsystems of the game. As the industry has aged and embraced alternative prod ...
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XYZZY Awards
The XYZZY Awards are the annual awards given to works of interactive fiction, serving a similar role to the Academy Awards for film. The awards were inaugurated in 1997 by Eileen Mullin, the editor of ''XYZZYnews''. Any game released during the year prior to the award ceremony is eligible for nomination to receive an award. The decision process takes place in two stages: members of the interactive fiction community nominate works within specific categories and sufficiently supported nominations become finalists within those categories. Community members then vote among the finalists, and the game receiving a plurality of votes is given the award in an online ceremony. Since 1997 the XYZZY Awards have become one of the most important events within the interactive fiction community. Together with events like the Interactive Fiction Competition and Spring Thing, the XYZZY Awards provide opportunities for the community to encourage and reward the creation and development of new works wi ...
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Giant Bomb
''Giant Bomb'' is an American video game website and wiki that includes personality-driven gaming videos, commentary, news, and reviews, created by former ''GameSpot'' editors Jeff Gerstmann and Ryan Davis. The website was voted by ''Time'' magazine as one of the Top 50 websites of 2011. Originally part of Whiskey Media, the website was acquired by CBS Interactive in March 2012 before being sold to Red Ventures in 2020, then to Fandom in 2022. After being terminated from his position as editorial director of ''GameSpot'', Gerstmann began working with a team of web engineers to create a new video game website. His intent was to create "a fun video game website" that would not heavily cover the business side of the game industry. The site's core editorial staff consisted primarily of former ''GameSpot'' editors. ''Giant Bomb'' was unveiled on March 6, 2008, as a blog; the full site launched on July 21, 2008. The ''Giant Bomb'' offices were originally in Sausalito, California befor ...
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Chronus Art Center
Chronos (; grc-gre, Χρόνος, , "time"), also spelled Khronos or Chronus, is a personification of time in pre-Socratic philosophy and later literature. Chronos is frequently confused with, or perhaps consciously identified with, the Titan Cronus in antiquity due to the similarity in names. The identification became more widespread during the Renaissance, giving rise to the iconography of Father Time wielding the harvesting scythe. Greco-Roman mosaics depicted Chronos as a man turning the zodiac wheel. He is comparable to the deity Aion as a symbol of cyclical time. He is usually portrayed as an old callous man with a thick grey beard, personifying the destructive and stifling aspects of time. Name During antiquity, Chronos was occasionally interpreted as Cronus. According to Plutarch, the Greeks believed that Cronus was an allegorical name for Chronos. Mythology In the Orphic tradition, the unaging Chronos was "engendered" by "earth and water", and produced Aether, ...
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Otherwise Award
The Otherwise Award, formerly known as the James Tiptree Jr. Award, is an American annual literary prize for works of science fiction or fantasy that expand or explore one's understanding of gender. It was initiated in February 1991 by science fiction authors Pat Murphy and Karen Joy Fowler, subsequent to a discussion at WisCon. In addition to the award itself, the judges publish what was originally known as the Tiptree Award Honor List, which they describe as "a strong part of the award's identity and ... used by many readers as a recommended reading list." The award was originally named for Alice B. Sheldon, who wrote under the pseudonym James Tiptree Jr. Due to controversy over the appropriateness of naming an award after Tiptree, the committee administering the award announced on October 13, 2019, that the award would be renamed the Otherwise Award. Background Choice of the Tiptree name By choosing a masculine ''nom de plume'', having her stories accepted under that name ...
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Peter Burr
Peter Burr is a digital and new media artist based in Brooklyn, Brooklyn, New York, born August 3, 1980. Having received a BFA from Carnegie Mellon University in 2002, Peter specializes in animation and installation. He has been awarded a List of Guggenheim Fellowships awarded in 2018, Guggenheim Fellowship, a Sundance Film Festival, Sundance New Frontier Story Lab Fellowship, a Creative Capital Award, and film/video prizes at the International Film Festival Rotterdam in 2016, among others. His work has been exhibited at The Zabludowicz Collection, The Institute for Contemporary Art, Richmond, 3-Legged Dog in New York, San Francisco Cinematheque's experimental festival CROSSROADS, Supernova Digital Animation Festival in Denver, Documenta 14 in Athens, and Centre Pompidou in Paris. He was also a touring member of the collective Mobilivre, MOBILIVRE-BOOKMOBILE. In 2005, he founded the video label and touring animation roadshow Cartune Xprez. He was an artist-in-residence at MacDowell C ...
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Museum Of The Moving Image (New York City)
The Museum of the Moving Image is a media museum located in a former building of the historic Astoria Studios (now Kaufman Astoria Studios), in the Astoria neighborhood in Queens, New York City. The museum originally opened in 1988 as the American Museum of the Moving Image, and in 1996, opened its permanent exhibition, "Behind the Screen," designed by Ali Höcek of AC Höcek Architecture LLC. The museum began a $67 million expansion in March 2008 and reopened in January 2011. The expansion was designed by architect Thomas Leeser. Description The Museum of the Moving Image is focused on art, history, technique and technology of film, television, and digital media. It collects, preserves, and provides access to moving-image related artifacts via multimedia exhibitions and educational programming. The exhibits include significant audio/visual components designed to promote an understanding of the history of the industry and an understanding of how it has evolved. Panel discussi ...
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Interactive Fiction Competition
The Interactive Fiction Competition (also known as IFComp) is one of several annual competitions for works of interactive fiction. It has been held since 1995. It is intended for fairly short games, as judges are only allowed to spend two hours playing a game before deciding how many points to award it. The competition has been described as the " Super Bowl" of interactive fiction. Since 2016 it is operated by the Interactive Fiction Technology Foundation (IFTF). Organization In 2016, operation of the competition was taken over by thInteractive Fiction Technology Foundation The lead organizer 2014-2017 was Jason McIntosh, and in 2018 it was Jacqueline Ashwell. Categories Although the first competition had separate sections for Inform and TADS games, subsequent competitions have not been divided into sections and are open to games produced by any method, provided that the software used to play the game is freely available. In addition to the main competition, the entries tak ...
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Wired (magazine)
''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Francisco, California, and has been in publication since March/April 1993. Several spin-offs have been launched, including '' Wired UK'', ''Wired Italia'', ''Wired Japan'', and ''Wired Germany''. From its beginning, the strongest influence on the magazine's editorial outlook came from founding editor and publisher Louis Rossetto. With founding creative director John Plunkett, Rossetto in 1991 assembled a 12-page prototype, nearly all of whose ideas were realized in the magazine's first several issues. In its earliest colophons, ''Wired'' credited Canadian media theorist Marshall McLuhan as its "patron saint". ''Wired'' went on to chronicle the evolution of digital technology and its impact on society. ''Wired'' quickly became recognized ...
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Howling Dogs
''Howling Dogs'' is a Twine game and piece of interactive fiction created by Porpentine in 2012. The game is text-based and includes occasional abstract pixel art. In 2017, the game was included in the Whitney Biennial. Gameplay ''Howling Dogs'' opens with a quote from ''The Day He Himself Shall Wipe My Tears Away'' by Kenzaburo Oe and starts off in a metal room. The game makes the user repeat basic actions, such as eating, drinking, sleeping and bathing, in a repetitive cycle. As the setting deteriorates over the course of the game, the tasks become harder to perform. The user can escape their surroundings momentarily by putting on a virtual reality visor, which becomes accessible after they perform some of their basic tasks. The virtual reality allows users to escape their cell-like surroundings, and displays a bizarre alternative world and imagery, before ending and bringing the user back to the same room. The game closes with a quote from theologian John Hull. The game's ...
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Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of each s ...
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Cart Life
''Cart Life'' is a simulation video game developed by Richard Hofmeier using Adventure Game Studio for Microsoft Windows released in 2010. The game was added to Steam in March 2013 but later removed when Hofmeier released the full source code for free. The game is designed on a pixel-grid in grayscale, with minimal detail, to better allow the player to deduce the mood of each of the three vendor characters. In ''Cart Life'' the player controls one of three street vendors, and attempts to run their shop while looking after their health, interests, and families. The game was received well by critics, with particular praise for the relatable characters, though some critics criticised technical issues. In 2013 ''Cart Life'' won the Independent Games Festival Seumas McNally Grand Prize, Nuovo Award, and Excellence in Narrative award. Cart Life made a return on March 20th, 2023 and is published by Adhoc Studio. It is set to release later in 2023 Gameplay In ''Cart Life,'' players con ...
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