Point-and-click Adventure Games
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Point-and-click Adventure Games
Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and click is in hypermedia, where users click on hyperlinks to navigate from document to document. Point and click can be used with any number of input devices varying from mouses, touch pads, trackpoint, joysticks, scroll buttons, and roller balls. User interfaces, for example graphical user interfaces, are sometimes described as "point-and-click interfaces", often to suggest that they are very easy to use, requiring that the user simply point to indicate their wishes. These interfaces are sometimes referred to condescendingly (e.g., by Unix users) as "click-and-drool" or "point-and-drool" interfaces. The use of this phrase to describe software implies that the interface can be controlled solely through the mouse (or some other means such ...
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User (computing)
A user is a person who utilizes a computer or network service. A user often has a user account and is identified to the system by a username (or user name). Other terms for username include login name, screenname (or screen name), account name, nickname (or nick) and handle, which is derived from the identical citizens band radio term. Some software products provide services to other systems and have no direct end users. End user End users are the ultimate human users (also referred to as operators) of a software product. The end user stands in contrast to users who support or maintain the product such as sysops, database administrators and computer technicians. The term is used to abstract and distinguish those who only use the software from the developers of the system, who enhance the software for end users. In user-centered design, it also distinguishes the software operator from the client who pays for its development and other stakeholders who may not directly ...
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Stylus (computing)
In computing, a stylus (or stylus pen) is a small pen-shaped instrument whose tip position on a computer monitor can be detected. It is used to draw, or make selections by tapping. While devices with touchscreens such as newer computers, mobile devices (smartphones and personal digital assistants), game consoles, and graphics tablets can usually be operated with a fingertip, a stylus provides more accurate and controllable input. The stylus has the same function as a mouse or touchpad as a pointing device; its use is commonly called pen computing. History The earliest computer-related usage for a stylus was in 1643 with Pascal's calculator. The device had rotary dials that would rotate in accordance to the selected numbers, and with gears, drums, and clever engineering, it was capable of addition, subtraction, multiplication, and division (using 9's constant). The user would use a stylus to turn the dials. Later devices of this type include the Arithmometer, in the 1860s; and ...
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Cursor (computers)
In human–computer interaction, a cursor is an indicator used to show the current position on a computer monitor or other display device that will respond to input from a text input or pointing device. The mouse cursor is also called a pointer, owing to its resemblance in usage to a pointing stick. Etymology ''Cursor'' is Latin for 'runner'. A cursor is a name given to the transparent slide engraved with a hairline used to mark a point on a slide rule. The term was then transferred to computers through analogy. On 14 November 1963, while attending a conference on computer graphics in Reno, Nevada, Douglas Engelbart of Augmentation Research Center (ARC) first expressed his thoughts to pursue his objective of developing both hardware and software computer technology to "augment" human intelligence by pondering how to adapt the underlying principles of the planimeter to inputting X- and Y-coordinate data, and envisioned something like the cursor of a mouse he initially called ...
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Word Processor
A word processor (WP) is a device or computer program that provides for input, editing, formatting, and output of text, often with some additional features. Word processor (electronic device), Early word processors were stand-alone devices dedicated to the function, but current word processors are word processor programs running on general purpose computers. The functions of a word processor program fall somewhere between those of a simple text editor and a fully functioned desktop publishing program. However, the distinctions between these three have changed over time and were unclear after 2010. Background Word processors did not develop ''out'' of computer technology. Rather, they evolved from mechanical machines and only later did they merge with the computer field. The history of word processing is the story of the gradual automation of the physical aspects of writing and editing, and then to the refinement of the technology to make it available to corporations and Indi ...
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Web Browser
A web browser is application software for accessing websites. When a user requests a web page from a particular website, the browser retrieves its files from a web server and then displays the page on the user's screen. Browsers are used on a range of devices, including desktops, laptops, tablets, and smartphones. In 2020, an estimated 4.9 billion people used a browser. The most used browser is Google Chrome, with a 65% global market share on all devices, followed by Safari with 18%. A web browser is not the same thing as a search engine, though the two are often confused. A search engine is a website that provides links to other websites. However, to connect to a website's server and display its web pages, a user must have a web browser installed. In some technical contexts, browsers are referred to as user agents. Function The purpose of a web browser is to fetch content from the World Wide Web or from local storage and display it on a user's device. This process ...
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Icon (computing)
In computing, an icon is a pictogram or ideogram displayed on a computer screen in order to help the user navigate a computer system. The icon itself is a quickly comprehensible symbol of a software tool, function, or a data file, accessible on the system and is more like a traffic sign than a detailed illustration of the actual entity it represents. It can serve as an electronic hyperlink or file shortcut to access the program or data. The user can activate an icon using a mouse, pointer, finger, or recently voice commands. Their placement on the screen, also in relation to other icons, may provide further information to the user about their usage. In activating an icon, the user can move directly into and out of the identified function without knowing anything further about the location or requirements of the file or code. Icons as parts of the graphical user interface of the computer system, in conjunction with windows, menus and a pointing device (mouse), belong to the much l ...
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Double Click
A double-click is the act of pressing a computer mouse button twice quickly without moving the mouse. Double-clicking allows two different actions to be associated with the same mouse button. It was developed by Bill Atkinson of Apple Computer (now Apple Inc.) for their Lisa project. Often, single-clicking selects (or highlights) an object, while a double-click executes the function associated with that object. Following a link in a modern web browser is accomplished with only a single click, requiring the use of a second mouse button, "click and hold" delay, or modifier key to gain access to actions other than following the link. On touchscreens, the double-click is called "double-tap"; it's not used as much as double-click, but typically it functions as a zoom feature. ("triple-tap" sometimes used to zoom the whole screen.) On icons On most systems, double-clicking an icon in the file manager will perform a default action on the object represented by the icon. Double-clicking a ...
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Double-click
A double-click is the act of pressing a computer mouse button twice quickly without moving the mouse. Double-clicking allows two different actions to be associated with the same mouse button. It was developed by Bill Atkinson of Apple Computer (now Apple Inc.) for their Apple Lisa, Lisa project. Often, Point and click#Single click, single-clicking selects (or highlights) an object, while a double-click executes the function associated with that object. Following a link in a modern web browser is accomplished with only a single click, requiring the use of a second mouse button, "click and hold" delay, or modifier key to gain access to actions other than following the link. On touchscreens, the double-click is called "double-tap"; it's not used as much as double-click, but typically it functions as a zoom feature. ("triple-tap" sometimes used to zoom the whole screen.) On icons On most systems, double-clicking an icon in the file manager will perform a default action on the object r ...
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Selection (user Interface)
In computing and user interface engineering, a selection is a list of items on which user operations will take place. The user typically adds items to the list manually, although the computer may create a selection automatically. Selections are enacted through combinations of key presses on a keyboard, with a precision pointing device (mouse or touchpad and cursor, stylus), or by hand on a touchscreen device. The simultaneous selection of a group of items (either a subset of elements in a list, or discontinuous regions in a text) is called a ''multiple selection''. Context menus will usually include actions related to the objects included in the current selection - the selection provides the "context" for the menu. Types Uses * Text selection is associated with the cut, copy and paste operations and done with a cursor, caret navigation or touch. * Image editing applications can feature specialized graphical tools for the selection and modification of areas and shapes or to ...
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Computer Mouse
A computer mouse (plural mice, sometimes mouses) is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of a pointer on a display, which allows a smooth control of the graphical user interface of a computer. The first public demonstration of a mouse controlling a computer system was in 1968. Mice originally used two separate wheels to track movement across a surface: one in the X-dimension and one in the Y. Later, the standard design shifted to utilize a ball rolling on a surface to detect motion. Most modern mice use optical sensors that have no moving parts. Though originally all mice were connected to a computer by a cable, many modern mice are cordless, relying on short-range radio communication with the connected system. In addition to moving a cursor, computer mice have one or more buttons to allow operations such as the selection of a menu item on a display. Mice often also feature ...
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Tooltip
The tooltip, also known as infotip or hint, is a common graphical user interface (GUI) element in which, when hovering over a screen element or component, a text box displays information about that element, such as a description of a button's function, what an abbreviation stands for, or the exact absolute time stamp over a relative time ("… ago"). In common practice, the tooltip is displayed continuously as long as the user hovers over the element or the text box provided by the tool. It is sometimes possible for the mouse to hover within the text box provided to activate a nested tooltip, and this can continue to any depth, often with multiple text boxes overlapped. On desktop, it is used in conjunction with a cursor, usually a pointer, whereby the tooltip appears when a user hovers the pointer over an item without clicking it. On mobile operating systems, a tooltip is displayed upon long-pressing—i.e., tapping and holding—an element. Some smartphones have alternati ...
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GUI Widget
A graphical widget (also graphical control element or control) in a graphical user interface is an element of interaction, such as a button or a scroll bar. Controls are software components that a computer user interacts with through direct manipulation to read or edit information about an application. User interface libraries such as Windows Presentation Foundation, Qt, GTK, and Cocoa, contain a collection of controls and the logic to render these. Each widget facilitates a specific type of user-computer interaction, and appears as a visible part of the application's GUI as defined by the theme and rendered by the rendering engine. The theme makes all widgets adhere to a unified aesthetic design and creates a sense of overall cohesion. Some widgets support interaction with the user, for example labels, buttons, and check boxes. Others act as containers that group the widgets added to them, for example windows, panels, and tabs. Structuring a user interface with widget to ...
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