HOME
*





Planes Of Chaos
''Planes of Chaos'' was a boxed set for the Planescape campaign setting of the ''Dungeons & Dragons'' fantasy role-playing game. Contents ''Planes of Chaos'' is an expansion set for the Planescape campaign setting which details the five chaotic Outer Planes: Arborea, Ysgard, Limbo, Pandemonium, and the Abyss. The boxed set contains the "Travelogue," a 48-page player's guide; "The Book of Chaos," a 128-page book for the Dungeon Master; "Chaos Adventures," a 32-page book which outlines three adventures for each of the five planes; a 32-page "Monstrous Supplement" which described 15 new creatures ; and one poster for each plane. The set's four volumes, spanning some 240 pages, reveal the secrets of the spectre wars of airless Naratyr, describe an elven city concealed in the limbs of Grandfather Oak, and explore the Infinite Staircase of Ysgard that winds through all time and space. A text-packed poster map summarizes dozens of the layers of Abyss. Publication history ''Planes of ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physical frame. Embodiment means that the physical actions of the player are regarded as those of th ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Lester Smith (game Designer)
Lester W. Smith is a game designer who has worked primarily on role-playing games. Career Early work and GDW Lester Smith began his game-design career in 1984 with ''Mind Duel'', a science-fiction board game submission to ''Space Gamer'' magazine. In 1985, he joined the staff at Game Designers' Workshop. Marc Miller, Frank Chadwick, Lester Smith, and Timothy Brown of GDW designed the new game '' Traveller: 2300'' (1986) as an expansion of the original '' Traveller'' role-playing game. He designed the '' Temple of the Beastmen'' board game. Smith's game ''Dark Conspiracy'' (1991) for GDW used the new "house system" of rules originally created for the second edition of '' Twilight: 2000''. Smith designed the ''Minion Hunter'' board game. TSR and Dragon Dice Smith later left GDW to work for TSR. He was hired by TSR in 1991, and contributed to the ''AD&D'' and ''Amazing Engine'' role-playing game lines. Smith and Wolfgang Baur co-designed the ''Planes of Chaos'' boxed set. ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Casus Belli (magazine)
''Casus Belli'' is a French magazine about role-playing games, published in different formats since 1980. It contains news, reviews, interviews, features, and role-playing game materials. The magazine was published by Excelsior Publications until 1999, by Arkana Press in 2000–2006, and by Casus Belli Presse in 2010–2011, and has been published by Black Book Éditions since 2011. Since 2020, it also has the online video companion ''Casus TV'', which is produced in collaboration with ''Tric Trac''. History ''Casus Belli'' has been released in different forms since 1980, originally under editor-in-chief François Marcela-Froideval and published by Excelsior Publications; for its first few issues, it was a short, black-and-white publication, before changing to a larger format printed in color. In this incarnation, it became the leading role-playing game magazine on the French market. The artists working on this edition included the cartoonist Tignous. The magazine ended publicat ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Magic Of Dungeons & Dragons
The magic in ''Dungeons & Dragons'' consists of the spells and magic systems used in the settings of the role-playing game ''Dungeons & Dragons'' (''D&D''). ''D&D'' defined the genre of fantasy role-playing games, and remains the most popular table-top version. Many of the original concepts have become widely used in the role-playing community across many different fictional worlds, as well as across all manner of popular media including books, board games, video games, and films. The specific effects of each spell, and even the names of some spells, vary from edition to edition of the ''Dungeons & Dragons'' corpus. Development Origins In 1974, the 36-page " Volume 1: Men & Magic" pamphlet was published as part of the original ''Dungeons & Dragons'' boxed set and included 12 pages about magic. It primarily describes individual spells where the "spells often but not always have both duration and ranges, and the explanation of spells frequently references earlier '' ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




White Wolf Publishing
White Wolf Publishing was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion RampantA Brief History of Game #10: Lion Rampant: 1987-1990
RPGnet (Retrieved 14 June 2007)
and ''White Wolf Magazine'' (est. 1986 in Rocky Face, GA; it later became "White Wolf Inphobia"), and was initially led by of the former and and
[...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


White Wolf (magazine)
''White Wolf'' is a game magazine that was published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné. ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would remain independent despite the company's interest in role-playing production. With issue #50 (1995), the magazine's name was changed to ''White Wolf: Inphobia'', but the magazine was cancelled by issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazine" in 1991, and again in 1992. ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Lake Geneva, Wisconsin
Lake Geneva is a city in the U.S. state of Wisconsin. Located in Walworth County and situated on Geneva Lake, it is home to an estimated 8,105 people as of 2019, up from 7,651 at the 2010 census. It is located about 40 miles southwest of Milwaukee and 65 miles northwest of Chicago. Given its relative proximity to both the Chicago metropolitan and Milwaukee metropolitan areas, it has become a popular resort city that thrives on tourism. Since the late 19th century, Lake Geneva has been home to numerous lakefront mansions owned by wealthy Chicagoans as second homes, leading it to be nicknamed the " Newport of the West". History Originally called "Maunk-suck" (''Big Foot'') for the Potawatomi leader who lived on the lake in the first half of the 19th Century, the city was later named Geneva after the town of Geneva, New York, located on Seneca Lake, to which government surveyor John Brink saw a resemblance. To avoid confusion with the nearby town of Geneva, Wisconsin, i ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the '' Dungeons & Dragons'' role-playing game and associated products, along with '' Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time, roleplaying g ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *"The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *"The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *"The Great Glacier", 1992 *"Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *"Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *"Ronin Challenge (Advanced Dungeons and Drago ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Tony DiTerlizzi
Tony M. DiTerlizzi (born September 6, 1969) is an American fantasy artist, children's book creator, and motion picture producer. In the gaming industry, he is best known for his work in the collectible card game '' Magic: The Gathering'' and on the ''Planescape'' product line for the ''Dungeons & Dragons'' role-playing game. DiTerlizzi created ''The Spiderwick Chronicles'' series with Holly Black, and was an executive producer on the 2008 film adaptation of the series. He won a Caldecott Honor for his adaptation of '' The Spider and the Fly''. Early life Tony DiTerlizzi was born in Los Angeles in 1969, the first of three children. The name DiTerlizzi means "from Terlizzi", a village in Italy's Apulia province. He grew up in South Florida where he attended South Fork High School. He went to college at the Florida School of the Arts and The Art Institute of Fort Lauderdale where he earned a graphic design degree in 1992. Influences DiTerlizzi cites a variety of artists inc ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Dana Knutson
Dana Knutson is an artist best known for his work on role-playing game products. Career Dana Knutson has had a long career as an artist on role-playing games. He worked at FASA for 10 years, producing art on numerous works for their '' Star Trek'' and ''Shadowrun'' RPGs. He came to work for TSR in 1993 to produce artwork for the ''Dungeons & Dragons'' game, initially largely with the Planescape line. He created the Lady of Pain from one of his doodles. David "Zeb" Cook, designer of Planescape, explained Knutson's role in developing the setting: "It was at this early stage that I had my biggest idea - I needed an artist. I could think and write about these things, but the setting needed a look. ..Foolishly, people believed in me, and Dana Knutson was assigned to draw anything I wanted. I babbled, and he drew - buildings, streets, characters and landscapes. Before any of us knew it, he drew the Lady of Pain. I'm very fond of the Lady of Pain; she really locks up the Planescape lo ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Robh Ruppel
Robh Ruppel is an American artist best known for his work on role-playing game products. Critic Joseph Szadkowski of ''The Washington Times'' has referred to him as a "horror genius". Early life Robh Ruppel grew up in Bellaire, Texas, and attended High School for the Performing and Visual Arts in Houston. His parents were Roger (an architect) and Judy Ruppel.Parks, Louis B. (April 2, 2007).The art guy: Robh Ruppel learned a lot about movies while growing up in Houston. Now he has some Mickey Mouse job out in L.A. Meet the artist behind Meet the Robinsons, ''Houston Chronicle''. Retrieved July 15, 2010. Career Robh Ruppel worked for TSR for several years beginning in 1992, producing cover and interior art for products from the Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood ar ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]