Phantom Breaker
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Phantom Breaker
''Phantom Breaker'' is a fighting video game developed and published by 5pb. for the Xbox 360 in June 2011. An arcade version of the game running on Sega's RingEdge 2 arcade board, titled ''Phantom Breaker: Another Code'', was released in April 2013. In addition, an enhanced edition, titled, ''Phantom Breaker: Extra'', was released for the PlayStation 3 and Xbox 360 in September 2013. A beat 'em up spin-off, '' Phantom Breaker: Battle Grounds'', was released via Xbox Live Arcade. The latest update, ''Phantom Breaker: Omnia'', was released worldwide in March 2022 for PlayStation 4, Xbox One, Nintendo Switch and PC via Steam by Rocket Panda Games. Gameplay ''Phantom Breaker'' is a 2D fighting game that supports two distinctive fighting styles, the player is able to choose between "Quick" style and "Hard" style. Quick style focuses on quick hits and combos while the other is more about defense. When the player reaches "Overdrive" mode, their character might get an extra increa ...
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Mages (company)
, formerly , is a Japanese video game developer and record label for video game and anime music. It was formed on April 6, 2005 after Chiyomaru Shikura left Scitron to begin the company as its executive director, a position he still holds. The company is divided into two parts, 5pb. Games for the manufacturing of video games, and 5pb. Records for the record label. It was a wholly owned subsidiary of the TYO Group until Shikura purchased the remaining rights from the TYO Group on April 15, 2009. Shikura co-owns 5pb. with AGOne, an affiliate of Dwango Japan. Staff members include scenario writer Naotaka Hayashi, artist Yukihiro Matsuo, and producer Tatsuya Matsuhara. In April 2011, a group of companies consisting of Arkray, Seed Project, Dwango Creative School, Animelo Summer Life, 5pb. Records, and 5pb. Games merged under the parent company Mages. Inc. led by executive director Chiyomaru Shikura. In July 2019, Mages was acquired by Shikura's concept studio Chiyomaru Studio, wi ...
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Arcade System Board
An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the late 1990s, arcade video games were the largest and most technologically advanced segment of the video game industry. Early prototypical entries ''Galaxy Game'' and ''Computer Space'' in 1971 established the principle operations for arcade games, and Atari's ''Pong'' in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to mid-1980s. This golden age includes ''Space Invaders'', ''Pac-Man'', and ''Donkey Kong''. The arcade industry had a resurgence from the earl ...
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SouthPeak Games
SouthPeak Interactive Corporation, doing business as SouthPeak Games, was an American video game publisher based in Midlothian, Virginia. Founded on March 1, 1996, as a subsidiary of SAS Institute in Cary, North Carolina, it was sold and moved to Midlothian, Virginia in 2000, and became a public company in 2008. Also in 2008, the company acquired and closed Austin, Texas-based publisher Gamecock Media Group, and opened a separate digital distribution subsidiary 7Sixty in Grapevine, Texas in 2011. SouthPeak Games quietly disappeared from the public eye in July 2013. History Foundation and sale (1996–2005) SouthPeak Games was founded as SouthPeak Interactive LLC on March 1, 1996, as a subsidiary of SAS Institute. Both companies were headquartered in Cary, North Carolina. SAS Institute's executive vice-president and chief technology officer, Armistead Sapp, was appointed as the new company's president. In 1997, SouthPeak Games signed a deal with Red Storm Entertainment that ...
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Steins;Gate
''Steins;Gate'' is a 2009 science fiction visual novel game developed by 5pb. and Nitroplus. It is the second game in the ''Science Adventure'' series, following ''Chaos;Head''. The story follows a group of students as they discover and develop technology that gives them the means to change the past. The gameplay in ''Steins;Gate'' includes branching scenarios with courses of interaction. ''Steins;Gate'' was released for the Xbox 360 on October 15, 2009. The game was ported to Windows on August 26, 2010, PlayStation Portable on June 23, 2011, iOS on August 25, 2011, PlayStation 3 on May 24, 2012, PlayStation Vita on March 14, 2013, and Android on June 27, 2013. The game is described by the development team as a . JAST USA released the PC version in North America on March 31, 2014, both digitally and as a physical collector's edition, while PQube released the PS3 and Vita versions in North America and Europe in 2015. Additionally, the iOS version was released in English on Sep ...
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Chaos;Head
''Chaos;Head'' (stylized as ''ChäoS;HEAd'') is a 2008 science fiction visual novel video game developed by 5pb. and Nitroplus. It is the first game in the ''Science Adventure'' series. Following the original Windows release, the enhanced version ''Chaos;Head Noah'' was released for Xbox 360 in 2009, and has since been ported to multiple platforms. An English localization was released by Spike Chunsoft for Nintendo Switch and Windows in 2022. The game follows Takumi Nishijou, who gets involved in the "New Gen" serial murder case. He frequently experiences delusions and hallucinations, some of which the player can influence, which affects the progression of the story. The game was planned by Chiyomaru Shikura and written by Hayashi Naotaka, and features character designs by Sasaki Mutsumi and music by Takeshi Abo, who described the game's sound as "rainy". The game was commercially successful, helping 5pb. establish itself as a game developer, and was well received for its stor ...
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Psychokinesis
Psychokinesis (from grc, ψυχή, , soul and grc, κίνησις, , movement, label=ㅤ), or telekinesis (from grc, τηλε, , far off and grc, κίνησις, , movement, label=ㅤ), is a hypothetical psychic ability allowing a person to influence a physical system without physical interaction. Psychokinesis experiments have historically been criticized for lack of proper controls and repeatability. There is no good evidence that psychokinesis is a real phenomenon, and the topic is generally regarded as pseudoscience. Etymology The word ''psychokinesis'' was coined in 1914 by American author Henry Holt in his book ''On the Cosmic Relations''. The term is a compound of the Greek words ψυχή (''psyche'') – meaning "mind", "soul", "spirit", or "breath" – and κίνησις (''kinesis'') – meaning "motion" or "movement". The American parapsychologist J. B. Rhine coined the term ''extra-sensory perception'' to describe receiving information paranormally from an ...
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Cosplay
Cosplay, a portmanteau of "costume play", is an activity and performance art in which participants called cosplayers wear costumes and fashion accessories to represent a specific character. Cosplayers often interact to create a subculture, and a broader use of the term "cosplay" applies to any costumed role-playing in venues apart from the stage. Any entity that lends itself to dramatic interpretation may be taken up as a subject. Favorite sources include anime, cartoons, comic books, manga, television series, and video games. The term is composed of the two aforementioned counterparts – costume and role play. Cosplay grew out of the practice of fan costuming at science fiction conventions, beginning with Morojo's "futuristicostumes" created for the 1st World Science Fiction Convention held in New York City in 1939. The Japanese term was coined in 1984. A rapid growth in the number of people cosplaying as a hobby since the 1990s has made the phenomenon a significant asp ...
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Naginata
The ''naginata'' (, ) is a pole weapon and one of several varieties of traditionally made Japanese blades (''nihontō''). ''Naginata'' were originally used by the samurai class of feudal Japan, as well as by ashigaru (foot soldiers) and sōhei (warrior monks). The naginata is the iconic weapon of the onna-musha, a type of female warrior belonging to the Japanese nobility. Naginata for fighting men and warrior monks were ''ō-naginata'' (大薙刀). The kind used by women were called ''ko-naginata'' (小薙刀). Description A ''naginata'' consists of a wooden or metal pole with a curved single-edged blade on the end; it is similar to the Chinese guan dao or the European glaive. Similar to the katana, naginata often have a round handguard (''tsuba'') between the blade and shaft, when mounted in a koshirae (furniture). The 30 cm to 60 cm (11.8 inches to 23.6 inches) ''naginata'' blade is forged in the same manner as traditional Japanese swords. The blade has a long tang ...
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Miko
A , or shrine maiden,Groemer, 28. is a young priestess who works at a Shinto shrine. were once likely seen as shamans,Picken, 140. but are understood in modern Japanese culture to be an institutionalized role in daily life, trained to perform tasks, ranging from sacred cleansing to performing the sacred dance. Appearance The traditional attire of a is a pair of red (divided, pleated trousers), a white (a predecessor of the kimono), and some white or red hair ribbons. In Shinto, the color white symbolizes purity. The garment put over the during dances is called a . Traditional tools include the , the (offertory -tree branches), and the . also use bells, drums, candles, , and bowls of rice in ceremonies. Definition The Japanese words and ("female shaman" and "shrine maiden" respectively)Kokugo Dai Jiten Dictionary, Revised edition, Shogakukan, 1988. are usually written as a compound of the kanji ("shaman"), and ("woman"). was archaically written (, or "g ...
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Kunai
A is a Japanese tool thought to be originally derived from the masonry trowel. The two widely recognized variations of the kunai are short kunai (小苦無 shō-''kunai'') and the big ''kunai'' (大苦無 ''dai-kunai''). Although a basic tool, in the hands of a martial arts expert, the ''kunai'' could be used as a multi-functional weapon. The ''kunai'' is commonly associated with the ninja, who used it to gouge holes in walls. Design A ''Kunai'' normally had a leaf-shaped wrought blade in lengths ranging from 20 cm to 30 cm and a handle with a ring on the pommel for attaching a rope. The attached rope allowed the ''kunais handle to be wrapped to function as a grip, or to be strapped to a stick as a makeshift spear; to be tied to the body for concealment; to be used as an anchor or piton, and sometimes to be used as the Chinese rope dart. Contrary to popular belief, ''kunai'' were not designed to be used primarily as throwing weapons. Instead, ''kunai'' were primar ...
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Bakufu
, officially , was the title of the military dictators of Japan during most of the period spanning from 1185 to 1868. Nominally appointed by the Emperor, shoguns were usually the de facto rulers of the country, though during part of the Kamakura period, shoguns were themselves figureheads, with real power in hands of the Shikken of the Hōjō clan. The office of shogun was in practice hereditary, though over the course of the history of Japan several different clans held the position. The title was originally held by military commanders during Heian period in the eighth and ninth centuries. When Minamoto no Yoritomo gained political ascendency over Japan in 1185, the title was revived to regularize his position, making him the first shogun in the usually understood sense. The shogun's officials were collectively referred to as the ; they were the ones who carried out the actual duties of administration, while the Imperial court retained only nominal authority.Beasley, William G ...
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Steam (service)
Steam is a Digital distribution of video games, video game digital distribution service and storefront by Valve Corporation, Valve. It was launched as a software client in September 2003 as a way for Valve to provide automatic updates for their games, and expanded to distributing and offering third-party Video game publisher, game publishers' titles in late 2005. Steam offers various features, like digital rights management (DRM), Matchmaking (video games), game server matchmaking, Valve Anti-Cheat, anti-cheat measures, social networking service, social networking and video game live streaming, game streaming services. It provides the user with automatic game updating, saved game cloud synchronization, and community features such as friends messaging, in-game chat and a community market. Valve released a freely available application programming interface (API) called Steamworks in 2008, which developers can use to integrate Steam's functions into their products, including in-gam ...
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