Patrician IV
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Patrician IV
''Patrician IV'' is a business simulation game developed by Gaming Minds Studios and part of the ''The Patrician (video game), Patrician'' series. It is a game simulating trading, piracy, politics and economics. An expansion pack, ''Rise of a Dynasty'', was released in April 2011. The game received mixed reviews from critics, who noted the lack of a multiplayer component that had previously been present in ''Patrician III'' and its generally dry presentation. Gameplay The player serves as a member of the Hanseatic League in a map centered on Northern Europe with the goal of trying to become a major power within it. To increase their wealth and power, the player engages in trade by hiring ships to sell goods across the map. As the player's wealth grows from trade, they are able to participate in mayoral politics in different cities to increase their direct power, build businesses in towns, and engage in combat. The game contains a campaign mode which teaches the game mecha ...
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Gaming Minds Studios
Kalypso Media Group is a German video game developer and publisher. Founded in 2006 in Worms, the group includes four companies, in Germany, the United Kingdom and the United States and has studios, Realmforge Studios, Gaming Minds Studios, Claymore Game Studios, and Nine Worlds Studios. Kalypso is best known for publishing '' Tropico'', '' Sudden Strike'', ''Dungeons'' and '' Railway Empire'' series. History Kalypso Media was founded on 16 August 2006 by Simon Hellwig and Stefan Marcinek. One year later, a branch was opened in Bracknell, UK, and in June 2009, another in Ridgewood, USA. In 2009, the group opened its second UK outlet in the form of Kalypso Media Digital Ltd. in Leicester. Kalypso Media Digital Ltd. is responsible for the online marketing of its own games and the products of other providers. In November 2008, it founded the subsidiary Realmforge Studios GmbH, based in Munich, and integrated Boxed Dreams, developer of ''Ceville''. At the same time, it acquired ...
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Anno (video Game Series)
''Anno'' is a real-time strategy, economic simulation video game series, conceived in 1998 by Max Design. The series focuses on players establishing colonies on a series of small islands, conducting exploration of the region, diplomacy and trade with other civilisations and traders, while managing resources and engaging in combat both on land and sea. Most games in the series take place during Renaissance and Empire-building historical periods of Earth's history, with cultures, architecture and customs based upon real-life elements from these periods, though in-game civilisations tend to be neutral from exact nations. Each game in the series is mainly a stand-alone title, featuring the same level of reoccurring gameplay mechanics, though with each installment amending existing gameplay mechanics and adding new features, with expansions packs adding in further content. Initial games mainly focused on two modes of gameplay, with players able to operate in single-player or multipla ...
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Video Games Set In The Middle Ages
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical v ...
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Video Games Developed In Germany
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', DayZ (video game), ''DayZ''). Multiplayer games usually require players to share a single game system or use Mobile network, networking technology to play together over a greater distance; players may compete against one or more human contestants, work Cooperative video game, cooperatively with a human partner to achieve a common goal, or Gamemaster, supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports g ...
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Trade Simulation Games
Trade involves the transfer of goods and services from one person or entity to another, often in exchange for money. Economists refer to a system or network that allows trade as a market. An early form of trade, barter, saw the direct exchange of goods and services for other goods and services, i.e. trading things without the use of money. Modern traders generally negotiate through a medium of exchange, such as money. As a result, buying can be separated from selling, or earning. The invention of money (and letter of credit, paper money, and non-physical money) greatly simplified and promoted trade. Trade between two traders is called bilateral trade, while trade involving more than two traders is called multilateral trade. In one modern view, trade exists due to specialization and the division of labour, a predominant form of economic activity in which individuals and groups concentrate on a small aspect of production, but use their output in trades for other products ...
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MacOS Games
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of desktop and laptop computers it is the Usage share of operating systems#Desktop and laptop computers, second most widely used desktop OS, after Microsoft Windows and ahead of ChromeOS. macOS succeeded the classic Mac OS, a Mac operating system with nine releases from 1984 to 1999. During this time, Apple cofounder Steve Jobs had left Apple and started another company, NeXT Computer, NeXT, developing the NeXTSTEP platform that would later be acquired by Apple to form the basis of macOS. The first desktop version, Mac OS X 10.0, was released in March 2001, with its first update, 10.1, arriving later that year. All releases from Mac OS X Leopard, Mac OS X 10.5 Leopard and after are UNIX 03 certified, with an exception for OS X Lion, OS X 10. ...
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Kalypso Media Games
Calypso refers to: * Calypso (mythology), a nymph who, famously in Homer's ''Odyssey'', kept Odysseus with her on her island of Ogygia for seven years. * Calypso (nymphs), other nymphs called Calypso. Calypso may also refer to: Books * "Calypso" (''Ulysses'' episode), an episode in James Joyce's novel ''Ulysses'' * ''Calypso'' (book), 2018 essay collection by David Sedaris * Calypso (comics), Marvel Comics character * Calypso, Camp Half-Blood Chronicles Companies and brands * Calypso (camera), an underwater camera — a precursor to the Nikonos camera * Calypso (electronic ticketing system), an electronic ticketing system for public transport * Calypso (email client), later called Courier * Calypso Park, a Canadian theme waterpark * Calypso Technology, an American financial services application software company * Ultracraft Calypso, a Belgian light aircraft design Entertainment Music * Calypso music, a genre of Trinidadian folk music * ''Calypso'' (album), by Harry ...
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Historical Simulation Games
History (derived ) is the systematic study and the documentation of the human activity. The time period of event before the invention of writing systems is considered prehistory. "History" is an umbrella term comprising past events as well as the memory, discovery, collection, organization, presentation, and interpretation of these events. Historians seek knowledge of the past using historical sources such as written documents, oral accounts, art and material artifacts, and ecological markers. History is not complete and still has debatable mysteries. History is also an academic discipline which uses narrative to describe, examine, question, and analyze past events, and investigate their patterns of cause and effect. Historians often debate which narrative best explains an event, as well as the significance of different causes and effects. Historians also debate the nature of history as an end in itself, as well as its usefulness to give perspective on the problems of the p ...
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Games For Windows
Games for Windows is a discontinued brand owned by Microsoft and introduced in 2006 to coincide with the release of the Windows Vista operating system. The brand itself represents a standardized technical certification program and online service for Windows games, bringing a measure of regulation to the PC game market in much the same way that console manufacturers regulate their platforms. The branding program was open to both first-party and third-party publishers. Games for Windows was promoted through convention kiosks and through other forums as early as 2005. The promotional push culminated in a deal with Ziff Davis Media to rename the ''Computer Gaming World'' magazine to '' Games for Windows: The Official Magazine''. The first ''GFW'' issue was published for November 2006. In 2008, Ziff Davis announced that the magazine would cease to be published, though online content would still be updated and maintained. In 2013, Microsoft announced that Xbox PC Marketplace would ...
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2010 Video Games
Numerous video games were released in 2010. Many awards went to games such as ''Red Dead Redemption'', '' Assassin's Creed: Brotherhood'', ''Mass Effect 2'', ''God of War III'' and ''Super Mario Galaxy 2''. Kinect from Microsoft Game Studios for the Xbox 360 was also released this year. Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Best-selling video games The following titles were the top five best-selling family video games worldwide in 2010. Events Console releases The list of game consoles released in 2010 in North America. Series with new entries Series with new installments in 2010 include ''Ace Attorney'', ''Alien vs. Predator'', ''Army of Two'', ''Assassin's Creed'', ''Battlefield'', ''BioShock'', ''Call of Duty'', ''Castlevania'', ''Civilization'', ''Crackdown'', ''Donkey Kong'', ''Darksiders'', '' Dead Rising'', ''Fable'', ''Fallout'', ''God of War'', '' Gran Turismo'', ''Grand Theft Auto' ...
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MobyGames
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small number of people paying to become patrons. Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA. Content Prior to being merged into the database, changes go through a leisurely verification process by volunteer "approvers". There is a published standard for game information and copyediting. The most commonly used sources are video game packaging and title and credit screens. Registered users can rate and review any game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other users. The site has an integrated forum. Each listed game can have its own subforum. History MobyGames was founded on March 1, 1999 by Jim Le ...
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