Patience Sorting
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Patience Sorting
In computer science, patience sorting is a sorting algorithm inspired by, and named after, the card game patience. A variant of the algorithm efficiently computes the length of a longest increasing subsequence in a given array. Overview The algorithm's name derives from a simplified variant of the patience card game. The game begins with a shuffled deck of cards. The cards are dealt one by one into a sequence of piles on the table, according to the following rules. # Initially, there are no piles. The first card dealt forms a new pile consisting of the single card. # Each subsequent card is placed on the leftmost existing pile whose top card has a value greater than or equal to the new card's value, or to the right of all of the existing piles, thus forming a new pile. # When there are no more cards remaining to deal, the game ends. This card game is turned into a two-phase sorting algorithm, as follows. Given an array of elements from some totally ordered domain, consider thi ...
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Sorting Algorithm
In computer science, a sorting algorithm is an algorithm that puts elements of a List (computing), list into an Total order, order. The most frequently used orders are numerical order and lexicographical order, and either ascending or descending. Efficient sorting is important for optimizing the Algorithmic efficiency, efficiency of other algorithms (such as search algorithm, search and merge algorithm, merge algorithms) that require input data to be in sorted lists. Sorting is also often useful for Canonicalization, canonicalizing data and for producing human-readable output. Formally, the output of any sorting algorithm must satisfy two conditions: # The output is in monotonic order (each element is no smaller/larger than the previous element, according to the required order). # The output is a permutation (a reordering, yet retaining all of the original elements) of the input. Although some algorithms are designed for sequential access, the highest-performing algorithms assum ...
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Quicksort
Quicksort is an efficient, general-purpose sorting algorithm. Quicksort was developed by British computer scientist Tony Hoare in 1959 and published in 1961. It is still a commonly used algorithm for sorting. Overall, it is slightly faster than merge sort and heapsort for randomized data, particularly on larger distributions. Quicksort is a divide-and-conquer algorithm. It works by selecting a "pivot" element from the array and partitioning the other elements into two sub-arrays, according to whether they are less than or greater than the pivot. For this reason, it is sometimes called partition-exchange sort. The sub-arrays are then sorted recursively. This can be done in-place, requiring small additional amounts of memory to perform the sorting. Quicksort is a comparison sort, meaning that it can sort items of any type for which a "less-than" relation (formally, a total order) is defined. It is a comparison-based sort since elements ''a'' and ''b'' are only swapped in ca ...
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Process Control
Industrial process control (IPC) or simply process control is a system used in modern manufacturing which uses the principles of control theory and physical industrial control systems to monitor, control and optimize continuous Industrial processes, industrial production processes using control algorithms. This ensures that the industrial machines run smoothly and safely in factories and efficiently use energy to transform raw materials into high-quality finished products with reliable consistency while reducing Efficient energy use#Industry, energy waste and economic costs, something which could not be achieved purely by human manual control. In IPC, control theory provides the theoretical framework to understand system dynamics, predict outcomes and design control strategies to ensure predetermined objectives, utilizing concepts like feedback loops, stability analysis and controller design. On the other hand, the physical apparatus of IPC, based on automation technologies, cons ...
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Donald Knuth
Donald Ervin Knuth ( ; born January 10, 1938) is an American computer scientist and mathematician. He is a professor emeritus at Stanford University. He is the 1974 recipient of the ACM Turing Award, informally considered the Nobel Prize of computer science. Knuth has been called the "father of the analysis of algorithms". Knuth is the author of the multi-volume work '' The Art of Computer Programming''. He contributed to the development of the rigorous analysis of the computational complexity of algorithms and systematized formal mathematical techniques for it. In the process, he also popularized the asymptotic notation. In addition to fundamental contributions in several branches of theoretical computer science, Knuth is the creator of the TeX computer typesetting system, the related METAFONT font definition language and rendering system, and the Computer Modern family of typefaces. As a writer and scholar, Knuth created the WEB and CWEB computer programming systems des ...
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Robert W
The name Robert is an ancient Germanic given name, from Proto-Germanic "fame" and "bright" (''Hrōþiberhtaz''). Compare Old Dutch ''Robrecht'' and Old High German ''Hrodebert'' (a compound of '' Hruod'' () "fame, glory, honour, praise, renown, godlike" and ''berht'' "bright, light, shining"). It is the second most frequently used given name of ancient Germanic origin.Reaney & Wilson, 1997. ''Dictionary of English Surnames''. Oxford University Press. It is also in use as a surname. Another commonly used form of the name is Rupert. After becoming widely used in Continental Europe, the name entered England in its Old French form ''Robert'', where an Old English cognate form (''Hrēodbēorht'', ''Hrodberht'', ''Hrēodbēorð'', ''Hrœdbœrð'', ''Hrœdberð'', ''Hrōðberχtŕ'') had existed before the Norman Conquest. The feminine version is Roberta. The Italian, Portuguese, and Spanish form is Roberto. Robert is also a common name in many Germanic languages, including En ...
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Data Structure
In computer science, a data structure is a data organization and storage format that is usually chosen for Efficiency, efficient Data access, access to data. More precisely, a data structure is a collection of data values, the relationships among them, and the Function (computer programming), functions or Operator (computer programming), operations that can be applied to the data, i.e., it is an algebraic structure about data. Usage Data structures serve as the basis for abstract data types (ADT). The ADT defines the logical form of the data type. The data structure implements the physical form of the data type. Different types of data structures are suited to different kinds of applications, and some are highly specialized to specific tasks. For example, Relational database, relational databases commonly use B-tree indexes for data retrieval, while compiler Implementation, implementations usually use hash tables to look up Identifier (computer languages), identifiers. Data s ...
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Asymptotic
In analytic geometry, an asymptote () of a curve is a line such that the distance between the curve and the line approaches zero as one or both of the ''x'' or ''y'' coordinates Limit of a function#Limits at infinity, tends to infinity. In projective geometry and related contexts, an asymptote of a curve is a line which is tangent to the curve at a point at infinity. The word asymptote is derived from the Greek language, Greek ἀσύμπτωτος (''asumptōtos'') which means "not falling together", from ἀ Privative alpha, priv. + σύν "together" + πτωτ-ός "fallen". The term was introduced by Apollonius of Perga in his work on conic sections, but in contrast to its modern meaning, he used it to mean any line that does not intersect the given curve. There are three kinds of asymptotes: ''horizontal'', ''vertical'' and ''oblique''. For curves given by the graph of a function, graph of a function (mathematics), function , horizontal asymptotes are horizontal lines tha ...
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Back-pointer
In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer ''references'' a location in memory, and obtaining the value stored at that location is known as ''dereferencing'' the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture. Using pointers significantly improves performance for repetitive operations, like traversing iterable data structures (e.g. strings, lookup tables, control tables, linked lists, and tree structures). In particular, it is often much cheaper in time and space to copy and dere ...
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Greedy Algorithm
A greedy algorithm is any algorithm that follows the problem-solving heuristic of making the locally optimal choice at each stage. In many problems, a greedy strategy does not produce an optimal solution, but a greedy heuristic can yield locally optimal solutions that approximate a globally optimal solution in a reasonable amount of time. For example, a greedy strategy for the travelling salesman problem (which is of high computational complexity) is the following heuristic: "At each step of the journey, visit the nearest unvisited city." This heuristic does not intend to find the best solution, but it terminates in a reasonable number of steps; finding an optimal solution to such a complex problem typically requires unreasonably many steps. In mathematical optimization, greedy algorithms optimally solve combinatorial problems having the properties of matroids and give constant-factor approximations to optimization problems with the submodular structure. Specifics Greedy algori ...
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Information Processing Letters
''Information Processing Letters'' is a peer review, peer-reviewed scientific journal in the field of computer science, published by Elsevier. The aim of the journal is to enable fast dissemination of results in the field of Data processing, information processing in the form of short papers. Submissions are limited to nine double-spaced pages. The scope of IPL covers fundamental aspects of information processing and computing. This naturally covers topics in the broadly understood field of theoretical computer science, including algorithms, formal languages and automata, computational complexity, computational logic, distributed and parallel algorithms, computational geometry, learning theory, computational number theory, computational biology, coding theory, theoretical cryptography, and applied discrete mathematics. Generally, submissions in all areas of scientific inquiry are considered, provided that they describe research contributions credibly motivated by applications to com ...
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Van Emde Boas Tree
A van Emde Boas tree (), also known as a vEB tree or van Emde Boas priority queue, is a tree data structure which implements an associative array with -bit integer keys. It was invented by a team led by Dutch computer scientist Peter van Emde Boas in 1975. It performs all operations in time (assuming that an m bit operation can be performed in constant time), or equivalently in O(\log \log M) time, where M = 2^m is the largest element that can be stored in the tree. The parameter M is not to be confused with the actual number of elements stored in the tree, by which the performance of other tree data-structures is often measured. The standard vEB tree has inadequate space efficiency. For example, for storing 32-bit integers (i.e., when m = 32), it requires M = 2^ bits of storage. However, similar data structures with equally good time efficiency and space efficiency of O(n) (where n is the number of stored elements) exist, and vEB trees can be modified to require only O(n \log ...
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Worst-case
In computer science, best, worst, and average cases of a given algorithm express what the resource usage is ''at least'', ''at most'' and ''on average'', respectively. Usually the resource being considered is running time, i.e. time complexity, but could also be memory or some other resource. Best case is the function which performs the minimum number of steps on input data of n elements. Worst case is the function which performs the maximum number of steps on input data of size n. Average case is the function which performs an average number of steps on input data of n elements. In real-time computing, the worst-case execution time is often of particular concern since it is important to know how much time might be needed ''in the worst case'' to guarantee that the algorithm will always finish on time. Average performance and worst-case performance are the most used in algorithm analysis. Less widely found is best-case performance, but it does have uses: for example, where the ...
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