Passage (video Game)
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Passage (video Game)
''Passage'' is a 2007 experimental video game developed by Jason Rohrer. Since its release it has become a significant entry in the burgeoning debate of video games as an art form. Rohrer himself has been an outspoken proponent of advancing the artistic integrity of the medium. In the game, the player spends five minutes experiencing a character's entire lifetime, with results that many commentators have described as emotionally powerful. Rohrer has described the title as a " memento mori" game. Gameplay In form, ''Passage'' most resembles a primitive side-scroller in which players control a male avatar that can move from left to right as time progresses. There are no instructions. The environment is a two-dimensional maze with treasure chests scattered throughout, some in relatively hard to reach places. Points are earned for collecting these chests. After a short time, the player will encounter a female character who will marry the protagonist if touched; this choice, however, w ...
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Jason Rohrer
Jason Rohrer (born November 14, 1977) is an American computer programmer, writer, musician, and game designer. He publishes most of his software into the public domain ( Public domain software) and charges for commercial platform distributed versions of his games, like on the iPhone appstore or Steam. He is a graduate of Cornell University. From 2004 until 2011 he practiced simple living, stating in 2009 that his family of four had an annual budget of less than $14,500. They have since relocated from Las Cruces, New Mexico to Davis, California. In 2005 Jason Rohrer worked on a local currency, called ''North Country Notes'' (NCN), for Potsdam, New York. In 2016 Rohrer became the first videogame artist to have a solo retrospective in an art museum. His exhibition, ''The Game Worlds of Jason Rohrer'', was on view at The Davis Museum at Wellesley College until June 2016. Games Rohrer has placed most of his creative work, like video games' source code and assets, into t ...
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Source Code
In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source code. The source code is often transformed by an assembler or compiler into binary machine code that can be executed by the computer. The machine code is then available for execution at a later time. Most application software is distributed in a form that includes only executable files. If the source code were included it would be useful to a user, programmer or a system administrator, any of whom might wish to study or modify the program. Alternatively, depending on the technology being used, source code may be interpreted and executed directly. Definitions Richard Stallman's definition, formulated in his 1989 seminal ...
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Windows Games
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for se ...
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Art Games
An art game (or arthouse game) is a work of interactive new media digital software art as well as a member of the "art game" subgenre of the serious video game. The term "art game" was first used academically in 2002 and it has come to be understood as describing a video game designed to emphasize art or whose structure is intended to produce some kind of reaction in its audience. Art games are ''interactive''Holmes, Tiffany. Arcade Classics Span Art? Current Trends in the Art Game Genre''. Melbourne DAC 2003. 2003. (usually ''competitive'' against the computer, self, or other players)Cannon, Rebecca. "Introduction to Artistic Computer Game Modification". Plaything Conference 2003 (Sydney, Australia). October 2003. and the result of ''artistic intent'' by the party offering the piece for consideration.Stalker, Phillipa Jane. Gaming In Art: A Case Study Of Two Examples Of The Artistic Appropriation Of Computer Games And The Mapping Of Historical Trajectories Of 'Art Games' Vers ...
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Indie Video Games
Indie is a short form of "independence" or "independent"; it may refer to: Arts, entertainment, and media Gaming * Independent video game development, video games created without financial backing from large companies * Indie game, any game (board-based, video, or otherwise) published or produced outside mainstream means; a subset of third party game ** Indie Fund, an organization created by several independent game developers to help fund budding indie video game development ** Indie Game Jam, an effort to rapidly prototype video game designs and inject new ideas into the game industry ** Indie role-playing game, a role-playing game published outside of traditional, "mainstream" means ***Indie RPG Awards, annual, creator-based awards for Indie role-playing game products Music *Independent music, subculture music that is independent of major producers **Indie dance, or alternative dance, a type of dance music rooted in indie rock and indie pop ** Indie electronic, a music genre ...
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