Palladium (role-playing Game)
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Palladium (role-playing Game)
The ''Palladium Fantasy Role-Playing Game'' (often shortened to ''Palladium Fantasy'' or ''PFRPG'') is a game produced by Palladium Books. It is set in the Palladium world (use of the unofficial name "Palladia" is discouraged by the publisher) some 10,000 years after a great war between the elves and dwarves. First published in July 1983 as ''The Palladium Role-Playing Game'', the ''Palladium Fantasy Role-Playing Game'' saw a second edition in April 1996. The two are largely compatible, though the second edition uses a later iteration of Palladium's ruleset to be more compatible with the rest of their Megaverse. Setting Race Like many fantasy games, the ''Palladium Fantasy Role-Playing Game'' includes many different sentient races as playable characters. * Humans: the dominant race in the Palladium world, they seized control and spread after the elves diminished in their struggles with the Old Ones, Gods, the Dwarves and everyone else the Elves irritated. * Elves: the ...
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Palladium Fantasy Role-Playing Game
The ''Palladium Fantasy Role-Playing Game'' (often shortened to ''Palladium Fantasy'' or ''PFRPG'') is a game produced by Palladium Books. It is set in the Palladium world (use of the unofficial name "Palladia" is discouraged by the publisher) some 10,000 years after a great war between the elves and dwarves. First published in July 1983 as ''The Palladium Role-Playing Game'', the ''Palladium Fantasy Role-Playing Game'' saw a second edition in April 1996. The two are largely compatible, though the second edition uses a later iteration of Palladium's ruleset to be more compatible with the rest of their Megaverse. Setting Race Like many fantasy games, the ''Palladium Fantasy Role-Playing Game'' includes many different sentient races as playable characters. * Humans: the dominant race in the Palladium world, they seized control and spread after the elves diminished in their struggles with the Old Ones, Gods, the Dwarves and everyone else the Elves irritated. * Elves: the ...
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Psionics (role-playing Games)
Psionics, in tabletop role-playing games, is a broad category of fantastic abilities originating from the mind, similar to the psychic abilities that some people claim in reality. Common features Psionics are primarily distinguished, in most popular gaming systems, by one or more of the following: * Magical or super/meta human-like abilities including: ** Extrasensory perception – learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden objects, and to know what is normally unknowable. ''Examples:'' Clairsentience, scrying, precognitives, retrocognitives, transduction, remote viewing, psychometry, omniscience, intuitiveness, aura reading, dowsing. ** Manifest manipulation – Powers that create objects, creatures, or some form of matter. ''Examples:'' Metacreativity, automatic writing, transmutation, apportation, multiplication, heighten senses, mediumship, energy healing. ** Intellect manipulation – Exclusive or near- ...
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Magic Point
Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different abilities will use up different amounts of MP."The History of Mana: How an Austronesian Concept Became a Video Game Mechanic"
June 17, 2014, Alex Golub, Assistant Professor of Anthropology, University of Hawai‘i at Mānoa.
When the MP of a character reaches zero, the character will not be able to use special abilities until some of their MP is recovered. Much like

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Elemental
An elemental is a mythic being that is described in occult and alchemical works from around the time of the European Renaissance, and particularly elaborated in the 16th century works of Paracelsus. According to Paracelsus and his subsequent followers, there are four categories of elementals, which are gnomes, undines, sylphs, and salamanders. These correspond to the four Empedoclean elements of antiquity: earth, water, air, and fire, respectively. Terms employed for beings associated with alchemical elements vary by source and gloss. History The Paracelsian concept of elementals draws from several much older traditions in mythology and religion. Common threads can be found in folklore, animism, and anthropomorphism. Examples of creatures such as the Pygmy were taken from Greek mythology. The elements of earth, water, air, and fire, were classed as the fundamental building blocks of nature. This system prevailed in the Classical world and was highly influential in medieva ...
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Angel
In various theistic religious traditions an angel is a supernatural spiritual being who serves God. Abrahamic religions often depict angels as benevolent celestial intermediaries between God (or Heaven) and humanity. Other roles include protectors and guides for humans, and servants of God. Abrahamic religions describe angelic hierarchies, which vary by religion and sect. Some angels have specific names (such as Gabriel or Michael) or titles (such as seraph or archangel). Those expelled from Heaven are called fallen angels, distinct from the heavenly host. Angels in art are usually shaped like humans of extraordinary beauty. They are often identified in Christian artwork with bird wings, halos, and divine light. Etymology The word ''angel'' arrives in modern English from Old English ''engel'' (with a hard ''g'') and the Old French ''angele''. Both of these derive from Late Latin ''angelus'', which in turn was borrowed from Late Greek ''angelos'' (literally "messenge ...
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Magician (fantasy)
A magician, also known as an enchanter/enchantress, mage, magic-user, archmage, sorcerer/sorceress, spell-caster, warlock, witch, or wizard, is someone who uses or practices magic derived from supernatural, occult, or arcane sources. Magicians are common figures in works of fantasy, such as fantasy literature and role-playing games, and enjoy a rich history in mythology, legends, fiction, and folklore. Character archetypes In medieval chivalric romance, the wizard often appears as a wise old man and acts as a mentor, with Merlin from the ''King Arthur'' stories being a prime example. Wizards such as Gandalf in ''The Lord of the Rings'' and Albus Dumbledore from ''Harry Potter'' are also featured as mentors, and Merlin remains prominent as both an educative force and mentor in modern works of Arthuriana. Other magicians, such as Saruman from ''The Lord of the Rings'' or Lord Voldemort from ''Harry Potter'', can appear as hostile villains. Villainous sorcerers were so crucial ...
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Thoth
Thoth (; from grc-koi, Θώθ ''Thṓth'', borrowed from cop, Ⲑⲱⲟⲩⲧ ''Thōout'', Egyptian: ', the reflex of " eis like the Ibis") is an ancient Egyptian deity. In art, he was often depicted as a man with the head of an ibis or a baboon, animals sacred to him. His feminine counterpart was Seshat, and his wife was Ma'at. He was the god of the moon, wisdom, writing, hieroglyphs, science, magic, art, and judgment. His Greek equivalent is Hermes. Thoth's chief temple was located in the city of Hermopolis ( egy, ḫmnw , Egyptological pronunciation: "Khemenu", cop, Ϣⲙⲟⲩⲛ ''Shmun''). Later known as ''el-Ashmunein'' in Egyptian Arabic, the Temple of Thoth was mostly destroyed before the beginning of the Christian era, but its very large pronaos was still standing in 1826. In Hermopolis, Thoth led "the Ogdoad", a pantheon of eight principal deities, and his spouse was Nehmetawy. He also had numerous shrines in other cities. Thoth played many vital and promin ...
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Power (sociology)
In social science and politics, power is the social production of an effect that determines the capacities, actions, beliefs, or conduct of actors. Power does not exclusively refer to the threat or use of force ( coercion) by one actor against another, but may also be exerted through diffuse means (such as institutions). Power may also take structural forms, as it orders actors in relation to one another (such as distinguishing between a master and a slave), and discursive forms, as categories and language may lend legitimacy to some behaviors and groups over others. The term '' authority'' is often used for power that is perceived as legitimate or socially approved by the social structure. Power can be seen as evil or unjust; however, power can also be seen as good and as something inherited or given for exercising humanistic objectives that will help, move, and empower others as well. Scholars have distinguished between soft power and hard power. Theories Five b ...
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Betrayal
Betrayal is the breaking or violation of a presumptive contract, trust, or confidence that produces moral and psychological conflict within a relationship amongst individuals, between organizations or between individuals and organizations. Often betrayal is the act of supporting a rival group, or it is a complete break from previously decided upon or presumed norms by one party from the others. Someone who betrays others is commonly called a traitor or betrayer. Betrayal is also a commonly used literary element, also used in other fiction like films and TV series, and is often associated with or used as a plot twist. Definition Philosophers Judith Shklar and Peter Johnson, authors of ''The Ambiguities of Betrayal'' and ''Frames of Deceit'', respectively, contend that while no clear definition of betrayal is available, betrayal is more effectively understood through literature. Theoretical and practical needs Jackson explains why a clear definition is needed: Betrayal is both ...
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Envy
Envy is an emotion which occurs when a person lacks another's quality, skill, achievement, or possession and either desires it or wishes that the other lacked it. Aristotle defined envy as pain at the sight of another's good fortune, stirred by "those who have what we ought to have". Bertrand Russell said that envy was one of the most potent causes of unhappiness. Recent research considered the conditions under which it occurs, how people deal with it, and whether it can inspire people to emulate those they envy. Types of envy Some languages, such as Dutch, distinguish between "benign envy" (''benijden'' in Dutch) and "malicious envy" (''afgunst''), pointing to the possibility that there are two subtypes of envy. Research shows that malicious envy is an unpleasant emotion that causes the envious person to want to bring down the better-off even at their own cost, while benign envy involves recognition of other's being better-off, but causes the person to aspire to be as good. ...
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Dragon
A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as winged, horned, and capable of breathing fire. Dragons in eastern cultures are usually depicted as wingless, four-legged, serpentine creatures with above-average intelligence. Commonalities between dragons' traits are often a hybridization of feline, reptilian and avian features. Scholars believe huge extinct or migrating crocodiles bear the closest resemblance, especially when encountered in forested or swampy areas, and are most likely the template of modern Oriental dragon imagery. Etymology The word ''dragon'' entered the English language in the early 13th century from Old French ''dragon'', which in turn comes from la, draconem (nominative ) meaning "huge serpent, dragon", from Ancient Greek , (genitive , ) "serpent, giant s ...
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Titan (mythology)
In Greek mythology, the Titans ( grc, οἱ Τῑτᾶνες, ''hoi Tītânes'', , ''ho Tītân'') were the pre-Olympian gods. According to the ''Theogony'' of Hesiod, they were the twelve children of the primordial parents Uranus (Sky) and Gaia (Earth), with six male Titans— Oceanus, Coeus, Crius, Hyperion, Iapetus, and Cronus—and six female Titans, called the Titanides or "Titanesses" (, ''hai Tītānídes'')—Theia, Rhea, Themis, Mnemosyne, Phoebe, and Tethys. Cronus mated with his older sister Rhea, who then bore the first generation of Olympians: the six siblings Zeus, Hades, Poseidon, Hestia, Demeter, and Hera. Certain descendants of the Titans, such as Prometheus, Helios, and Leto, are sometimes also called Titans. The Titans were the former gods: the generation of gods preceding the Olympians. They were overthrown as part of the Greek succession myth, which tells how Cronus seized power from his father Uranus and ruled the cosmos with his fellow Titans b ...
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