Pal Mickey
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Pal Mickey
Pal Mickey is a discontinued interactive stuffed toy developed by The Walt Disney Company and previously sold at Walt Disney World. Pal Mickey was discontinued and no new stock is available for purchase as of October 2008. The toy is a plush model of Mickey Mouse, soft and easy for children to hold. Inside, it contains a microprocessor, a speaker, three AA batteries, three squeeze sensors (one in each hand and one in its belly), and an infrared receiver in its nose. A loop on the back of its head fits a clip or a lanyard hook for ease of carrying. Pal Mickey was sold for use at the four theme parks at Walt Disney World Resort: the Magic Kingdom, Epcot, Disney's Hollywood Studios, and Disney's Animal Kingdom. Guests could previously purchase Pal Mickey at various on site hotel gift shops, all four theme parks, and Downtown Disney. It communicates invisibly with more than four hundred infrared transmitters around these parks. It will periodically giggle and vibrate to i ...
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Interactivity
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface. Interactivity can however also refer to interaction between people. It nevertheless usually refers to interaction between people and computers – and sometimes to interaction between computers – through software, hardware, and networks. Multiple views on interactivity exist. In the "contingency view" of interactivity, there are three levels: #Not interactive, when a message is not related to previous messages. #Reactive, when a message is related only to one immediately previous message. #Interactive, when a message is related to a number of previous messages and to the relationship between them. One body of research has ...
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Downtown Disney (Walt Disney World)
Disney Springs (previously known as Lake Buena Vista Shopping Village in 1975, Walt Disney World Village in 1977, Disney Village Marketplace in 1989, and Downtown Disney in 1997) is an outdoor shopping, dining, and entertainment complex at the Walt Disney World Resort in Lake Buena Vista, Florida, near Orlando. It opened on March 22, 1975, and has been expanded and renamed over the years. In 2013, plans were announced for a three-year renovation and expansion, and on September 29, 2015, the name was officially changed to Disney Springs. The complex includes four distinct areas: Marketplace, The Landing, Town Center, and West Side. Buses and water taxis operated by Disney Transport provide transportation between Disney Springs and other areas of Walt Disney World. History Early expansion; multiple rebrandings The Lake Buena Vista Shopping Village, which opened on March 22, 1975, was originally envisioned as an area shopping mall. Two years after its opening, the comp ...
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Toy Brands
A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include toy blocks, board games, and dolls. Toys are often designed for use by children, although many are designed specifically for adults and pets. Toys can provide utilitarian benefits, including physical exercise, cultural awareness, or academic education. Additionally, utilitarian objects, especially those which are no longer needed for their original purpose, can be used as toys. Examples include children building a fort with empty cereal boxes and tissue paper spools, or a toddler playing with a broken TV remote control. The term "toy" can also be used to refer to utilitarian objects purchased for enjoyment rather than need, or for expensive necessities for which a large fraction of the cost represents its ability to provide enjoyment to the owner, such as luxury cars, high-end motorcycles, gaming computers, and flagship smartphones. Playing with toys can be an enjoyable way o ...
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Radio-frequency Identification
Radio-frequency identification (RFID) uses electromagnetic fields to automatically identify and track tags attached to objects. An RFID system consists of a tiny radio transponder, a radio receiver and transmitter. When triggered by an electromagnetic interrogation pulse from a nearby RFID reader device, the tag transmits digital data, usually an identifying inventory number, back to the reader. This number can be used to track inventory goods. Passive tags are powered by energy from the RFID reader's interrogating radio waves. Active tags are powered by a battery and thus can be read at a greater range from the RFID reader, up to hundreds of meters. Unlike a barcode, the tag does not need to be within the line of sight of the reader, so it may be embedded in the tracked object. RFID is one method of automatic identification and data capture (AIDC). RFID tags are used in many industries. For example, an RFID tag attached to an automobile during production can be used to track ...
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Simon (game)
''Simon'' is an electronic game of short-term memory skill invented by Ralph H. Baer and Howard J. Morrison, working for toy design firm Marvin Glass and Associates, with software programming by Lenny Cope. The device creates a series of tones and lights and requires a user to repeat the sequence. If the user succeeds, the series becomes progressively longer and more complex. Once the user fails or the time limit runs out, the game is over. The original version was manufactured and distributed by Milton Bradley and later by Hasbro after it took over Milton Bradley. Much of the assembly language code was written by Charles Kapps, who taught computer science at Temple University and also wrote one of the first books on the theory of computer programming. ''Simon'' was launched in 1978 at Studio 54 in New York City and was an immediate success, becoming a pop culture symbol of the 1970s and 1980s. History Ralph H. Baer and Howard J. Morrison were introduced to Atari's arcade game ' ...
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Simon Says
Simon Says is a children's game for three or more players. One player takes the role of "Simon" and issues instructions (usually physical actions such as "jump in the air" or "stick out your tongue") to the other players, which should be followed only when prefaced with the phrase "Simon says". Players are eliminated from the game by either following instructions that are not immediately preceded by the phrase, or by failing to follow an instruction which does include the phrase "Simon says". It is the ability to distinguish between genuine and fake commands, rather than physical ability, that usually matters in the game; in most cases, the action just needs to be attempted. The object for the player acting as Simon is to get all the other players out as quickly as possible; the winner of the game is usually the last player who has successfully followed all of the given commands. Occasionally, however, two or more of the last players may all be eliminated at the same time, thus ...
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Velcro
Velcro, officially known as Velcro IP Holdings LLC and trading as Velcro Companies, is a British privately held company, founded by Swiss electrical engineer George de Mestral in the 1950s. It is the original manufacturer of hook-and-loop fasteners, which de Mestral invented. History Swiss electrical engineer George de Mestral invented his first touch fastener when, in 1941, he went for a walk in the Alps, and wondered why burdock seeds clung to his woolen socks and coat, and also his dog Milka. He discovered it could be turned into something useful. He patented it in 1955, and subsequently refined and developed its practical manufacture until its commercial introduction in the late 1950s. The fastener consisted of two components: a lineal fabric strip with tiny hooks that could 'mate' with another fabric strip with smaller loops, attaching temporarily, until pulled apart. Initially made of cotton, which proved impractical, the fastener was eventually constructed with nylon a ...
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Bowtie
The bow tie is a type of necktie. A modern bow tie is tied using a common shoelace knot, which is also called the bow knot for that reason. It consists of a ribbon of fabric tied around the collar of a shirt in a symmetrical manner so that the two opposite ends form loops. There are generally three types of bow ties: the pre-tied, the clip-on, and the self-tie. Pre-tied bow ties are ties in which the distinctive bow is sewn onto a band that goes around the neck and clips to secure. Some "clip-ons" dispense with the band altogether, instead clipping straight to the collar. The traditional bow tie, consisting of a strip of cloth that the wearer has to tie by hand, is also known as a "self-tie", "tie-it-yourself", or "freestyle" bow tie. Bow ties may be made of any fabric material, but most are made from silk, polyester, cotton, or a mixture of fabrics. Some fabrics (e.g., wool or velvet) are much less common for bow ties than for ordinary four-in-hand neckties. Origin and histo ...
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Tailcoat
A tailcoat is a knee-length coat characterised by a rear section of the skirt, known as the ''tails'', with the front of the skirt cut away. The tailcoat shares its historical origins in clothes cut for convenient horse riding in the Early Modern era. Ever since the 18th century, however, tailcoats evolved into general forms of day and evening formal wear, in parallel to how the lounge suit succeeded the frock coat (19th century) and the justacorps (18th century). Thus, in 21st-century Western dress codes for men, mainly two types of tailcoats have survived: #Dress coat, an evening wear with a squarely cut away front, worn for formal white tie #Morning coat (or ''cutaway'' in American English), a day wear with a gradually tapered front cut away, worn for formal morning dress In colloquial language without further specification, "tailcoat" typically designates the former, that is the evening (1) dress coat for white tie. History Shadbelly In equestrianism, a variant calle ...
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Happiest Homecoming On Earth
The Happiest Homecoming on Earth was the eighteen-month-long celebration (May 5, 2005 through September 30, 2006) of the 50th anniversary of the Disneyland theme park, which opened on July 17, 1955. The Happiest Celebration on Earth commemorated fifty years of Disney theme parks, and celebrated Disneyland's milestone throughout Disney parks all over the globe. *''Happiest Homecoming on Earth'' **Disneyland Resort — ''Anaheim, California, United States of America, USA'' *''Happiest Celebration on Earth'' **Walt Disney World Resort — ''Lake Buena Vista, Florida, United States of America, USA'' **Tokyo Disney Resort — ''Urayasu, Japan'' **Disneyland Resort Paris — ''Marne-la-Vallée, France'' **Hong Kong Disneyland Resort — ''Lantau Island, Hong Kong'' Happiest Homecoming on Earth (Disneyland) Disneyland's 50th anniversary was July 17, 2005, but the celebration was launched on May 5, 2005 in front of Sleeping Beauty Castle. May 4, 2005 Disneyland Pa ...
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Disney's Animal Kingdom
Disney's Animal Kingdom Theme Park is a zoological theme park at the Walt Disney World Resort in Bay Lake, Florida, near Orlando. Owned and operated by The Walt Disney Company through its Parks, Experiences and Products division, it is the largest theme park in the world, covering . The park opened on Earth Day, April 22, 1998, and was the fourth theme park built at the resort. The park is dedicated and themed around natural environment and animal conservation, a philosophy once pioneered by Walt Disney. Disney's Animal Kingdom distinguishes itself from the rest of Walt Disney World's theme parks by featuring traditional attractions as well as hundreds of species of live animals. Special designs and provisions were incorporated throughout the park to protect the animals' welfare. The park is located on the western edge of the resort and is isolated from the other theme parks and properties to minimize external disruptions to the animals; as a result, the park's former nightt ...
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