PULSE (P2PTV)
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PULSE (P2PTV)
PULSE is a P2PTV application developed by the European FP7 NAPA-WINE (Network-Aware P2P-TV Application over Wise Networks) research consortium. PULSE stands for ''Peer-to-Peer Unstructured Live Streaming Experiment'' and is a peer-to-peer live streaming system designed to operate in scenarios where the bandwidth resources of nodes can be highly heterogeneous and variable over time, as is the case for the Internet. History The principles and basic algorithms of PULSE were proposed by Fabio Pianese. The prototype was developed by Diego Perino and released with a LGPL Software License. The development has been taken over by the NAPA-WINE consortium in 2008, and version 0.2.2 can be downloaded via anonymous svn from the NAPA-WINE website. P2PMyLive In 2009, PULSE introduced P2PMyLive, P2PMyLive web site
where content providers can announce their streaming ...
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P2PTV
P2PTV refers to peer-to-peer (P2P) software applications designed to redistribute video streams in real time on a P2P network; the distributed video streams are typically TV channels from all over the world but may also come from other sources. The draw to these applications is significant because they have the potential to make any TV channel globally available by any individual feeding the stream into the network where each peer joining to watch the video is a relay to other peer viewers, allowing a scalable distribution among a large audience with no incremental cost for the source. Technology and use In a P2PTV system, each user, while downloading a video stream, is simultaneously also uploading that stream to other users, thus contributing to the overall available bandwidth. The arriving streams are typically a few minutes time-delayed compared to the original sources. The video quality of the channels usually depends on how many users are watching; the video quality is bette ...
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Seventh Framework Programme
The Framework Programmes for Research and Technological Development, also called Framework Programmes or abbreviated FP1 to FP9, are funding programmes created by the European Union/European Commission to support and foster research in the European Research Area (ERA). Starting in 2014, the funding programmes were named Horizon. The funding programmes began in 1984 and continue to the present day. The most recent programme, Horizon Europe, has a budget of 95.5 billion Euros to be distributed over 7 years. The specific objectives and actions vary between funding periods. In FP6 and FP7, focus was on technological research. In Horizon 2020, the focus was on innovation, delivering economic growth faster, and delivering solutions to end users that are often governmental agencies. Background Conducting European research policies and implementing European research programmes is an obligation under the Amsterdam Treaty, which includes a chapter on research and technological development. ...
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Peer-to-peer
Peer-to-peer (P2P) computing or networking is a distributed application architecture that partitions tasks or workloads between peers. Peers are equally privileged, equipotent participants in the network. They are said to form a peer-to-peer network of nodes. Peers make a portion of their resources, such as processing power, disk storage or network bandwidth, directly available to other network participants, without the need for central coordination by servers or stable hosts. Peers are both suppliers and consumers of resources, in contrast to the traditional client–server model in which the consumption and supply of resources are divided. While P2P systems had previously been used in many application domains, the architecture was popularized by the file sharing system Napster, originally released in 1999. The concept has inspired new structures and philosophies in many areas of human interaction. In such social contexts, peer-to-peer as a meme refers to the egalitarian so ...
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Bandwidth (computing)
In computing, bandwidth is the maximum rate of data transfer across a given path. Bandwidth may be characterized as network bandwidth, data bandwidth, or digital bandwidth. This definition of ''bandwidth'' is in contrast to the field of signal processing, wireless communications, modem data transmission, digital communications, and electronics, in which ''bandwidth'' is used to refer to analog signal bandwidth measured in hertz, meaning the frequency range between lowest and highest attainable frequency while meeting a well-defined impairment level in signal power. The actual bit rate that can be achieved depends not only on the signal bandwidth but also on the noise on the channel. Network capacity The term ''bandwidth'' sometimes defines the net bit rate 'peak bit rate', 'information rate,' or physical layer 'useful bit rate', channel capacity, or the maximum throughput of a logical or physical communication path in a digital communication system. For example, bandwidth test ...
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Internet
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing. The origins of the Internet date back to the development of packet switching and research commissioned by the United States Department of Defense in the 1960s to enable time-sharing of computers. The primary precursor network, the ARPANET, initially served as a backbone for interconnection of regional academic and military networks in the 1970s to enable resource shari ...
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Subversion (software)
Apache Subversion (often abbreviated SVN, after its command name ''svn'') is a software versioning and revision control system distributed as open source under the Apache License. Software developers use Subversion to maintain current and historical versions of files such as source code, web pages, and documentation. Its goal is to be a mostly compatible successor to the widely used Concurrent Versions System (CVS). The open source community has used Subversion widely: for example, in projects such as Apache Software Foundation, Free Pascal, FreeBSD, SourceForge, and from 2006 to 2019, GCC. CodePlex was previously a common host for Subversion repositories. Subversion was created by CollabNet Inc. in 2000, and is now a top-level Apache project being built and used by a global community of contributors. History CollabNet founded the Subversion project in 2000 as an effort to write an open-source version-control system which operated much like CVS but which fixed the bugs and ...
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Streaming Television
Streaming television is the digital distribution of television content, such as TV shows, as streaming media delivered over the Internet. Streaming television stands in contrast to dedicated terrestrial television delivered by over-the-air aerial systems, cable television, and/or satellite television systems. History Up until the 1990s, it was not thought possible that a television programme could be squeezed into the limited telecommunication bandwidth of a copper telephone cable to provide a streaming service of acceptable quality, as the required bandwidth of a digital television signal was around 200Mbit/s, which was 2,000 times greater than the bandwidth of a speech signal over a copper telephone wire. Streaming services were only made possible as a result of two major technological developments: MPEG ( motion-compensated DCT) video compression and asymmetric digital subscriber line (ADSL) data transmission. The first worldwide live-streaming event was a radio live ...
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Distributed Algorithms
A distributed algorithm is an algorithm designed to run on computer hardware constructed from interconnected processors. Distributed algorithms are used in different application areas of distributed computing, such as telecommunications, scientific computing, distributed information processing, and real-time process control. Standard problems solved by distributed algorithms include leader election, consensus, distributed search, spanning tree generation, mutual exclusion, and resource allocation. Distributed algorithms are a sub-type of parallel algorithm, typically executed concurrently, with separate parts of the algorithm being run simultaneously on independent processors, and having limited information about what the other parts of the algorithm are doing. One of the major challenges in developing and implementing distributed algorithms is successfully coordinating the behavior of the independent parts of the algorithm in the face of processor failures and unreliable communica ...
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Peercasting
Peercasting is a method of multicasting streams, usually audio and/or video, to the Internet via peer-to-peer technology. It can be used for commercial, independent, and amateur multicasts. Unlike traditional IP multicast, peercasting can facilitate on-demand content delivery. Operation Peercasting usually works by having peers automatically relay a stream to other peers. The P2P overlay network helps peers find a relay for a specified stream to connect to. This method suffers from poor quality of service during times when relays disconnect or peers need to switch to a different relay, referred to as "churn". Another solution used is minute swarming, wherein a live stream is broken up into minute length files that are swarmed via P2P software such as BitTorrent or Dijjer. However, this suffers from excessive overhead for the formation of a new swarm every minute. A new technique is to stripe a live stream into multiple substreams, akin to RAID striping. Forward error correctio ...
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