Peercasting
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Peercasting
Peercasting is a method of multicasting streams, usually audio and/or video, to the Internet via peer-to-peer technology. It can be used for commercial, independent, and amateur multicasts. Unlike traditional IP multicast, peercasting can facilitate on-demand content delivery. Operation Peercasting usually works by having peers automatically relay a stream to other peers. The P2P overlay network helps peers find a relay for a specified stream to connect to. This method suffers from poor quality of service during times when relays disconnect or peers need to switch to a different relay, referred to as "churn". Another solution used is minute swarming, wherein a live stream is broken up into minute length files that are swarmed via P2P software such as BitTorrent or Dijjer. However, this suffers from excessive overhead for the formation of a new swarm every minute. A new technique is to stripe a live stream into multiple substreams, akin to RAID striping. Forward error correctio ...
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Peercasting
Peercasting is a method of multicasting streams, usually audio and/or video, to the Internet via peer-to-peer technology. It can be used for commercial, independent, and amateur multicasts. Unlike traditional IP multicast, peercasting can facilitate on-demand content delivery. Operation Peercasting usually works by having peers automatically relay a stream to other peers. The P2P overlay network helps peers find a relay for a specified stream to connect to. This method suffers from poor quality of service during times when relays disconnect or peers need to switch to a different relay, referred to as "churn". Another solution used is minute swarming, wherein a live stream is broken up into minute length files that are swarmed via P2P software such as BitTorrent or Dijjer. However, this suffers from excessive overhead for the formation of a new swarm every minute. A new technique is to stripe a live stream into multiple substreams, akin to RAID striping. Forward error correctio ...
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P2PTV
P2PTV refers to peer-to-peer (P2P) software applications designed to redistribute video streams in real time on a P2P network; the distributed video streams are typically TV channels from all over the world but may also come from other sources. The draw to these applications is significant because they have the potential to make any TV channel globally available by any individual feeding the stream into the network where each peer joining to watch the video is a relay to other peer viewers, allowing a scalable distribution among a large audience with no incremental cost for the source. Technology and use In a P2PTV system, each user, while downloading a video stream, is simultaneously also uploading that stream to other users, thus contributing to the overall available bandwidth. The arriving streams are typically a few minutes time-delayed compared to the original sources. The video quality of the channels usually depends on how many users are watching; the video quality is bette ...
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Rawflow
{{short description, Streaming technology company RawFlow was a provider of live p2p streaming technology that enables internet broadcasting of audio and video. The company's technology is similar to Abacast and Octoshape. Rawflow was incorporated in 2002 by Mikkel Dissing, Daniel Franklin and Stephen Dicks. Its main office was in London, UK. Velocix acquired RawFlow in July 2008. Alcatel-Lucent acquired Velocix in July 2009. The streaming media CDN CDN may refer to: Places * Canada (Canadian), a North American country * , a neighborhood in Montreal, Quebec, Canada Technology * Content delivery network, on the Internet * Change detection and notification, of Web pages Transportation * Can ... solution by Alcatel-Lucent is called Velocix Digital Media Delivery Platform. A peer-to-peer (or P2P) computer network relies on the computing power and bandwidth of the participants in the network rather than concentrating it in a relatively low number of servers. When using this te ...
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PPStream
PPS.tv (PPStream) is a Chinese peer-to-peer streaming video network software. Since the target users are on the Chinese mainland, there is no official English version, and the vast majority of channels are from East Asia, mostly Mainland China, Japan, South Korea, Hong Kong, Taiwan, Malaysia, and Singapore. Programmes vary from Chinese movies to Japanese anime, sports channels, as well as popular American TV and films.PPS Internet television official website
The Global Biggest service, 2010.
It had an 8.9% market share in China in Q3 2010, placing it third - behind

Ace Stream
Ace Stream is a peer-to-peer multimedia streaming protocol, built using BitTorrent technology. Ace Stream has been recognized by sources as a potential method for broadcasting and viewing bootlegged live video streams. The protocol functions as both a client and a server. When users stream a video feed using Ace Stream, they are simultaneously downloading from peers and uploading the same video to other peers. History Ace Stream began under the name TorrentStream as a pilot project to use BitTorrent technology to stream live video Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) syste .... In 2013 TorrentStream, was re-released under the name ACE Stream. References Computer networking Applications of distributed computing Cloud storage Digital television Distributed algorithms ...
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PULSE (P2PTV)
PULSE is a P2PTV application developed by the European FP7 NAPA-WINE (Network-Aware P2P-TV Application over Wise Networks) research consortium. PULSE stands for ''Peer-to-Peer Unstructured Live Streaming Experiment'' and is a peer-to-peer live streaming system designed to operate in scenarios where the bandwidth resources of nodes can be highly heterogeneous and variable over time, as is the case for the Internet. History The principles and basic algorithms of PULSE were proposed by Fabio Pianese. The prototype was developed by Diego Perino and released with a LGPL Software License. The development has been taken over by the NAPA-WINE consortium in 2008, and version 0.2.2 can be downloaded via anonymous svn from the NAPA-WINE website. P2PMyLive In 2009, PULSE introduced P2PMyLive, P2PMyLive web site
where content providers can announce their streaming ...
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Streaming Media
Streaming media is multimedia that is delivered and consumed in a continuous manner from a source, with little or no intermediate storage in network elements. ''Streaming'' refers to the delivery method of content, rather than the content itself. Distinguishing delivery method from the media applies specifically to telecommunications networks, as most of the traditional media delivery systems are either inherently ''streaming'' (e.g. radio, television) or inherently ''non-streaming'' (e.g. books, videotape, audio CDs). There are challenges with streaming content on the Internet. For example, users whose Internet connection lacks sufficient bandwidth may experience stops, lags, or poor buffering of the content, and users lacking compatible hardware or software systems may be unable to stream certain content. With the use of buffering of the content for just a few seconds in advance of playback, the quality can be much improved. Livestreaming is the real-time delivery of co ...
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Alluvium (peercasting)
Alluvium is open source peercasting software developed by thFoundation for Decentralization Research first released in 2003. It comprises three components, ''Core'', ''Media Player'', and ''Server''. Alluvium allows video and audio programming to be broadcast over the Internet using swarming technology. It is powered by Onion Networks' Swarmcast, and is notable for its incorporation of server-side time-based playlists, and client software which examines those playlists and begins streaming content from the server(and available peers) per that schedule, simplifying the creation of continuous-broadcast video and audio. Technical overview Alluvium is a technology for low-cost streaming media broadcasts. It differs in method from server-to-client streaming servers such as icecast, Real Server, and QuickTime Streaming Server. It requires only a standard web server and client software. No additional modules or CGI scripts are required for its operation. Requirements Web Server The web ...
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Icecast
Icecast is a streaming media project released as free software maintained by the Xiph.Org Foundation. It also refers specifically to the server program which is part of the project. Icecast was created in December 1998/January 1999 by Jack Moffitt and Barath Raghavan to provide an open-source audio streaming server that anyone could modify, use, and tinker with. Version 2, a ground-up rewrite aimed at multi-format support (initially targeting Ogg Vorbis) and scalability, was started in 2001 and released in January 2004. History Icecast was originally developed by Moffitt in 1998 for SMU's radio station. At the time, the station was constantly losing its FCC license and was at the time only able to reach listeners in the same building. Given that all of the dorms throughout campus had Ethernet connectivity, using streaming audio to broadcast was a natural solution, but currently available audio streaming software, such as RealAudio, was too expensive. Moffitt created Icecast, ...
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Comparison Of Streaming Media Systems
This is a comparison of streaming media systems. A more complete list of streaming media systems is also available. General The following tables compare general and technical information for a number of streaming media systems both audio and video. Please see the individual systems' linked articles for further information. Operating system support Container format support Information about what digital container formats are supported. Protocol support Information about which internet protocols are supported for broadcasting streaming media content. Features See also * Community radio * Comparison of video services * Content delivery network * Digital television * Electronic commerce * Internet radio * Internet radio device * Internet television * IPTV * List of Internet radio stations * List of music streaming services * Multicast * P2PTV * Protection of Broadcasts and Broadcasting Organizations Treaty * Push technology * Streaming media * Ustream * Webcast * ...
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Red Swoosh
Red Swoosh was a peer-to-peer file sharing company founded by Travis Kalanick and Michael Todd in 2001 and acquired by Akamai Technologies in 2007. The Red Swoosh technology included a centralized directory that indexed online clients and caches. The software downloads and sideloads video multicasts from websites that support the Red Swoosh technology. The Red Swoosh peercasting tool is a browser extension that caches data, reflecting and file sharing, sharing files delivered through the "Swoosh network" or Distributed Networking, Distributed Network. Red Swoosh utilizes a proprietary software, proprietary, peer-to-peer (P2P) file sharing, file distribution Communications protocol, protocol designed for Bandwidth (computing), bandwidth efficiency in the transfer of large media files. The company offers a software development kit (SDK) for third-party development. This includes support for predelivery, RSS feeds, web widgets, and JavaScript applications. There is also a forum ...
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Overlay Network
An overlay network is a computer network that is layered on top of another network. Structure Nodes in the overlay network can be thought of as being connected by virtual or logical links, each of which corresponds to a path, perhaps through many physical links, in the underlying network. For example, distributed systems such as peer-to-peer networks and client–server applications are overlay networks because their nodes run on top of the Internet. The Internet was originally built as an overlay upon the telephone network, while today (through the advent of VoIP), the telephone network is increasingly turning into an overlay network built on top of the Internet. Uses Enterprise networks Enterprise private networks were first overlaid on telecommunication networks such as Frame Relay and Asynchronous Transfer Mode packet switching infrastructures but migration from these (now legacy) infrastructures to IP based MPLS networks and virtual private networks started (2001~ ...
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