Puzzle Link 2
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Puzzle Link 2
''Puzzle Link 2'' (Japanese: つなげてポンッ!2 Hepburn: ''Tsunagete Pon! 2'') is a 1999 Arcade-style puzzle video game for the Neo-Geo Pocket Color. Like 1998's '' Puzzle Link'', to which it is the direct sequel, ''Puzzle Link 2'' was developed by TUG and published by SNK. Gameplay Just like its predecessor, ''Puzzle Link 2'' is a tile-matching game in which the player must clear away blocks which occupy some of a 9x10 block grid. New to the sequel, there are three tile skins that the player can choose for the standard blocks (a default set styled like the symbols for the French suits in a deck of playing cards; the set of shapes used for the blocks in the first game; and a set resembling small rounded creatures with eyes). ''Puzzle Link 2'' once again features the Normal (now called 'Card Game'), Clear (now called 'All Clear'), and Battle modes from the original. ''Puzzle Link 2'' also features two new modes: an Endless mode and a Card mode. Card Game While A ...
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SNK Playmore
is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 by Eikichi Kawasaki. The corporation was initially named . In 1981, the name was informally shortened to SNK Corporation, which became the company's official name in 1986. SNK is known for its creation of the Neo Geo family of arcade, home, and handheld game consoles in 1990. The Neo Geo line was halted in 2001 because financial troubles forced SNK Corporation to close in the same year. Anticipating the end of the company, Kawasaki founded Playmore Corporation in 2001, which acquired all of the intellectual property of the first iteration of SNK Corporation. In 2003, Playmore Corporation was renamed to SNK Playmore Corporation. In 2016, SNK dropped the name Playmore from its logo and reintroduced its old slogan, "The Future Is Now", offic ...
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Ziff Davis, LLC
Ziff Davis, Inc. is an American digital media and internet company. First founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology-oriented media websites, online shopping-related services, and software services. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photography, and electronics. Since 1980, Ziff Davis has primarily published computer-related magazines and related websites, establishing Ziff Davis as an Internet information company. Ziff Davis ...
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Randomness
In common usage, randomness is the apparent or actual lack of pattern or predictability in events. A random sequence of events, symbols or steps often has no order and does not follow an intelligible pattern or combination. Individual random events are, by definition, unpredictable, but if the probability distribution is known, the frequency of different outcomes over repeated events (or "trials") is predictable.Strictly speaking, the frequency of an outcome will converge almost surely to a predictable value as the number of trials becomes arbitrarily large. Non-convergence or convergence to a different value is possible, but has probability zero. For example, when throwing two dice, the outcome of any particular roll is unpredictable, but a sum of 7 will tend to occur twice as often as 4. In this view, randomness is not haphazardness; it is a measure of uncertainty of an outcome. Randomness applies to concepts of chance, probability, and information entropy. The fields of ...
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Hourglass
An hourglass (or sandglass, sand timer, sand clock or egg timer) is a device used to measure the passage of time. It comprises two glass bulbs connected vertically by a narrow neck that allows a regulated flow of a substance (historically sand) from the upper bulb to the lower one. Typically, the upper and lower bulbs are symmetric so that the hourglass will measure the same duration regardless of orientation. The specific duration of time a given hourglass measures is determined by factors including the quantity and coarseness of the particulate matter, the bulb size, and the neck width. Depictions of an hourglass as a symbol of the passage of time are found in art, especially on tombstones or other monuments, from antiquity to the present day. The form of a winged hourglass has been used as a literal depiction of the well-known idiom "time flies". History Antiquity The origin of the hourglass is unclear. Its predecessor the clepsydra, or water clock, is known to have exi ...
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Timer
A timer is a specialized type of clock used for measuring specific time intervals. Timers can be categorized into two main types. The word "timer" is usually reserved for devices that counts down from a specified time interval, while devices that do the opposite, measuring elapsed time by counting upwards from zero, are called stopwatches. A simple example of the first type is an hourglass. Working method timers have two main groups: hardware and software timers. Most timers give an indication that the time interval that had been set has expired. Time switches, timing mechanisms that activate a switch, are sometimes also called "timers". Hardware Mechanical Mechanical use clockwork to measure time. Manual timers are typically set by turning a dial to the time interval desired; turning the dial stores energy in a mainspring to run the mechanism. They function similarly to a mechanical alarm clock; the energy in the mainspring causes a balance wheel to rotate back and forth. ...
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Sprite (computer Graphics)
Sprite commonly refers to: * Sprite (drink), a lemon-lime beverage produced by the Coca-Cola Company * Sprite (computer graphics), a smaller bitmap composited onto another by hardware or software * Sprite (folklore), a type of legendary creature including elves, fairies, and pixies Sprite may also refer to: Comics *Sprite (Eternal), a fictional member of the race of Eternals in the Marvel Universe * ''Sprite'' (manga), a 2009 Japanese manga series *Sprite, alias of the Marvel Comics character Kitty Pryde *Sprite comic, a webcomic that consists primarily of computer sprites from video games Computing and technology * Sprite (operating system), an operating system developed at the University of California, Berkeley * SPRITE (spacecraft), a proposed Saturn atmospheric probe mission * SPRITE infrared detector, a specialist detector device using a process known as signal processing in the element * De Havilland Sprite, a British rocket engine Vehicles * Sprite (motorcycle), a ...
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Sidebar (computing)
The sidebar is a graphical control element that displays various forms of information to the right or left side of an application window or operating system desktop. Examples of the sidebar can be seen in the Opera web browser, Apache OpenOffice, LibreOffice, SoftMaker Presentations and File Explorer; in each case, the app exposes various functionalities via the sidebar. Overview Sidebars have originated in desktop apps, which are designed for rectangular screens with longer horizontal sides. Like toolbars and status bars, sidebars host both information and GUI widgets with which the user issues commands to the app. Unlike toolbars and status bars, sidebars have larger surface areas because of horizontally longer layout of desktop apps. Sidebars may use accordions to organize widgets and accommodate a larger layout than the visible surface area. Widgets In a number of Widget engines, one is able to install applets which can reside on a sidebar. Notable examples include: * Wi ...
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Puzzle Link 2 Gameplay Screenshot
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The ''Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the end of the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley...to the West Indies, 1594–95, narrated by Capt. Wyatt, by himself, and by Abram Kendall, master'' (published circa 159 ...
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Degree Of Difficulty
Degree of difficulty (DD, sometimes called tariff or grade) is a concept used in several sports and other competitions to indicate the technical difficulty of a skill, performance, or course, often as a factor in scoring. Sports which incorporate a degree of difficulty in scoring include bouldering, cross-country skiing, diving, equestrianism, figure skating, freestyle skiing, gymnastics, rhythmic gymnastics, surfing, synchronized swimming and trampoline. Degree of difficulty is typically intended to be an objective measure, in sports whose scoring may also rely on subjective judgments of performance. By sport Diving The International Swimming Federation computes the degree of difficulty of dives according to a five-part formula, incorporating height, number of somersaults and twists, positioning, approach, and entry. The total judges' score is multiplied by the dive's degree of difficulty to determine the total score. Figure skating In figure skating, each jump element is as ...
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Tutorial
A tutorial, in education, is a method of transferring knowledge and may be used as a part of a learning process. More interactive and specific than a book or a lecture, a tutorial seeks to teach by example and supply the information to complete a certain task. A tutorial can be taken in many forms, ranging from a set of instructions to complete a task to an interactive problem solving session (usually in academia). Academia Tutorial class In British academic parlance, a tutorial is a small class of one, or only a few students, in which the tutor, a lecturer, or other academic staff member, gives individual attention to the students. The tutorial system at Oxford and Cambridge is fundamental to methods of teaching at those universities, but it is by no means particular to them; Heythrop College (University of London), for instance, offers a tutorial system but with one-on-one teaching. Another example Imperial College London, where tutorials in groups of 3 take place. It ...
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Trading Card
A trading card (or collectible card) is a small card, usually made out of paperboard or thick paper, which usually contains an image of a certain person, place or thing (fictional or real) and a short description of the picture, along with other text (attacks, statistics, or trivia). There is a wide variation of different types of cards. Trading cards are traditionally associated with sports (baseball cards are particularly common) but can also include subjects such as ''Pokémon'' and other non-sports trading cards. These often feature cartoons, comic book characters, television series and film stills. In the 1990s, cards designed specifically for playing games became popular enough to develop into a distinct category, collectible card games. These games are mostly fantasy-based gameplay. Fantasy art cards are a subgenre of trading cards that focus on the artwork. History Origins Trade cards are the ancestors of trading cards. Some of the earliest prizes found in retail pro ...
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