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Puzzle Link
''Puzzle Link'' ( Japanese: 連結パズル つなげてポンッ! Hepburn: ''Renketsu Puzzle Tsunagete Pon!'') is an Arcade-style puzzle video game for the Neo-Geo Pocket and Neo-Geo Pocket Color. It was developed by TUG and published by SNK. It was first released as a black-and-white Japanese exclusive for the Neo-Geo Pocket in 1998, and then later as a colorful worldwide launch title for the Neo-Geo Pocket Color in March 1999. It was followed by a sequel, ''Puzzle Link 2'', which first released in Japan in November 1999. Gameplay ''Puzzle Link'' is a tile-matching game in which the player must clear away blocks which occupy some of a 9x10 block grid. The player clears these blocks by linking together two or more discrete sections of each block type. This linking is accomplished by firing one-block-width units of pipe from a player-controlled launcher at the bottom of the screen, which the player can only move left or right. The pipes have as many varieties as the number o ...
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Yumekobo
Aicom was a Japanese video game developer, founded in 1988, possibly by a group that left Jaleco . Despite evidence to support this, the Sammy corporate website lists 1990 as the first year and that it was a subsidiary. It was bought by Sammy Industry in 1992. Their games include ''The Mafat Conspiracy'', ''Totally Rad'' and '' Vice: Project Doom'' on the Nintendo Entertainment System, '' Blaster Master Boy'' for the Game Boy and '' Pulstar'' for Neo Geo. Aicom broke off from Sammy in 1996, and with funding from SNK is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 ..., became Yumekobo, producing games mainly for SNK systems. List of Aicom games This is a list of Aicom games arranged by release date, the order in regions specifies where it was released first. This list does not i ...
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Ziff Davis, LLC
Ziff Davis, Inc. is an American digital media and internet company. First founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology-oriented media websites, online shopping-related services, and software services. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photography, and electronics. Since 1980, Ziff Davis has primarily published computer-related magazines and related websites, establishing Ziff Davis as an Internet information company. Ziff Davis ...
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Neo Geo Pocket Color
The is a 16-bit color handheld video game console manufactured by SNK. It is a successor to SNK's monochrome Neo Geo Pocket handheld which debuted in 1998 in Japan, with the Color being fully backward compatible. The Neo Geo Pocket Color was released on March 16, 1999 in Japan, August 6, 1999 in North America, October 1, 1999 in Europe, and on October 15, 1999 in United Kingdom, entering markets all dominated by Nintendo, competing with Nintendo's Game Boy Color. After a good sales start in both the U.S. and Japan with 14 launch titles (a record at the time), subsequent low retail support in the U.S., lack of communication with third-party developers by SNK's American management, the popularity of Nintendo's ''Pokémon'' franchise and anticipation of the 32-bit Game Boy Advance, and strong competition from Bandai's WonderSwan in Japan, led to a sales decline in both regions. Meanwhile, SNK had been in financial trouble for at least a year; the company soon collapsed, and was p ...
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Neo Geo Pocket
The Neo Geo Pocket is a monochrome handheld game console released by SNK. It was the company's first handheld system and is part of the Neo Geo family. It debuted in Japan in late 1998 but never saw an American release, being exclusive to Japan, Asia and Europe. The Neo Geo Pocket received lower than expected sales and it was discontinued in 1999, immediately being succeeded by the Neo Geo Pocket Color, a full color device allowing the system to compete more easily with the dominant Game Boy Color handheld, and which also saw an American release. Though the system enjoyed only a short life, there were some significant games released on the system such as ''Samurai Shodown'', and '' King of Fighters R-1''. Technical specifications * 16-bit Toshiba TLCS-900H high performance core CPU * 32-bit/16-bit register bank configuration at 6.144 MHz * Virtual screen 256×256, 16 palettes per plane, 64 sprites per frame * Z80 8-bit CPU to control the soundchip * SN76489 soundchip ...
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Japan
Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north toward the East China Sea, Philippine Sea, and Taiwan in the south. Japan is a part of the Ring of Fire, and spans Japanese archipelago, an archipelago of List of islands of Japan, 6852 islands covering ; the five main islands are Hokkaido, Honshu (the "mainland"), Shikoku, Kyushu, and Okinawa Island, Okinawa. Tokyo is the Capital of Japan, nation's capital and largest city, followed by Yokohama, Osaka, Nagoya, Sapporo, Fukuoka, Kobe, and Kyoto. Japan is the List of countries and dependencies by population, eleventh most populous country in the world, as well as one of the List of countries and dependencies by population density, most densely populated and Urbanization by country, urbanized. About three-fourths of Geography of Japan, the c ...
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Video Game Developer
A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as Video game programmer, programmers, Video game design#Game designer, designers, Game art design#Video game artist, artists, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games. A developer may specialize in specific Game engine, game engines or specific video game consoles (such as Nintendo's Nintendo Switch, Switch, Microsoft's Xbox Series X and Series S, Sony's PlayStation 5), or may develop for a number of systems (including personal computers and mobile devices). Video game developers specialize in certai ...
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Randomness
In common usage, randomness is the apparent or actual lack of pattern or predictability in events. A random sequence of events, symbols or steps often has no order and does not follow an intelligible pattern or combination. Individual random events are, by definition, unpredictable, but if the probability distribution is known, the frequency of different outcomes over repeated events (or "trials") is predictable.Strictly speaking, the frequency of an outcome will converge almost surely to a predictable value as the number of trials becomes arbitrarily large. Non-convergence or convergence to a different value is possible, but has probability zero. For example, when throwing two dice, the outcome of any particular roll is unpredictable, but a sum of 7 will tend to occur twice as often as 4. In this view, randomness is not haphazardness; it is a measure of uncertainty of an outcome. Randomness applies to concepts of chance, probability, and information entropy. The fields of ...
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Time Limit
A time limit or deadline is a narrow field of time, or a particular point in time, by which an objective or task must be accomplished. Once that time has passed, the item may be considered overdue (e.g., for work projects or school assignments). In the case of work assignments or projects that are not completed by the deadline, this may adversely affect the employee's performance rating. In the case of school assignments, essays or reports submitted after the deadline, marks or grades may be deducted from the student's assessment. In some cases, no materials can be submitted after the deadline. This may occur with calls for proposal, commercial tenders for bids, and application dates for universities and professional schools. For tests and examinations in schools, universities and job competitions, once the time limit for the test is up, the test-takers must put down their pens or pencils and hand in their test. In project management, deadlines are most often associated with mile ...
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Score (game)
In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in the game can raise or lower the score of different parties. Most games with score use it as a quantitative indicator of success in the game, and in competitive games, a goal is often made of attaining a better score than one's opponents in order to win. Video games In video games that feature scoring, points are usually an optional, side component of gaming. Players may achieve points through normal gameplay, but their score will often not have an immediate relevance to the game itself. Instead, playing to beat a "high score" set by the game program, another player or oneself becomes an extra challenge, adding replay value. In modern gaming, the presence of a score is not as ubiquitous as it was in the past. During the era of arcade games, w ...
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Level (video Gaming)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured multip ...
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Degree Of Difficulty
Degree of difficulty (DD, sometimes called tariff or grade) is a concept used in several sports and other competitions to indicate the technical difficulty of a skill, performance, or course, often as a factor in scoring. Sports which incorporate a degree of difficulty in scoring include bouldering, cross-country skiing, diving, equestrianism, figure skating, freestyle skiing, gymnastics, rhythmic gymnastics, surfing, synchronized swimming and trampoline. Degree of difficulty is typically intended to be an objective measure, in sports whose scoring may also rely on subjective judgments of performance. By sport Diving The International Swimming Federation computes the degree of difficulty of dives according to a five-part formula, incorporating height, number of somersaults and twists, positioning, approach, and entry. The total judges' score is multiplied by the dive's degree of difficulty to determine the total score. Figure skating In figure skating, each jump element is as ...
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Trading Card
A trading card (or collectible card) is a small card, usually made out of paperboard or thick paper, which usually contains an image of a certain person, place or thing (fictional or real) and a short description of the picture, along with other text (attacks, statistics, or trivia). There is a wide variation of different types of cards. Trading cards are traditionally associated with sports (baseball cards are particularly common) but can also include subjects such as ''Pokémon'' and other non-sports trading cards. These often feature cartoons, comic book characters, television series and film stills. In the 1990s, cards designed specifically for playing games became popular enough to develop into a distinct category, collectible card games. These games are mostly fantasy-based gameplay. Fantasy art cards are a subgenre of trading cards that focus on the artwork. History Origins Trade cards are the ancestors of trading cards. Some of the earliest prizes found in retail pro ...
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