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Puss In The Corner (children's Game)
Puss in the corner is a children's game for five players. Description A yard, court, room, or other square area with four corners, posts, or trees equidistant A point is said to be equidistant from a set of objects if the distances between that point and each object in the set are equal. In two-dimensional Euclidean geometry, the locus of points equidistant from two given (different) points is the ... from one another is chosen as the playing arena. One player is nominated "Puss" and takes their place in the center of the arena. Each of the other four players selects one of the corners and takes their place there. Play begins with the four corner players attempting to exchange places with each other in any direction. "Puss" attempts to gain a corner during the exchange. Should they succeed, the player left without a corner becomes "Puss" and takes the place in the center of the arena. Play resumes in a similar manner. Should players A and B attempt to exchange corners and ...
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Running
Running is a method of terrestrial locomotion allowing humans and other animals to move rapidly on foot. Running is a type of gait characterized by an aerial phase in which all feet are above the ground (though there are exceptions). This is in contrast to walking, where one foot is always in contact with the ground, the legs are kept mostly straight and the center of gravity vaults over the stance leg or legs in an inverted pendulum fashion.Biewener, A. A. 2003. Animal Locomotion. Oxford University Press, US. books.google.com/ref> A feature of a running body from the viewpoint of spring-mass mechanics is that changes in kinetic and potential energy within a stride occur simultaneously, with energy storage accomplished by springy tendons and passive muscle elasticity. The term running can refer to any of a variety of speeds ranging from jogging to Sprint (running), sprinting. Running in humans is associated with improved health and life expectancy. It is assumed that the ance ...
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Children's Game
This is a list of games that used to be played by children, some of which are still being played today. Traditional children's games do not include commercial products such as board games but do include games which require props such as hopscotch or marbles (toys go in List of toys unless the toys are used in multiple games or the single game played is named after the toy; thus "jump rope" is a game, while "Jacob's ladder (toy), Jacob's ladder" is a toy). Despite being transmitted primarily through word of mouth due to not being considered suitable for academic study or adult attention, traditional games have, "not only failed to disappear but have also evolved over time into new versions." Traditional children's games are defined, "as those that are played informally with minimal equipment, that children learn by example from other children, and that can be played without reference to written rules. These games are usually played by children between the ages of 7 and 12, with some ...
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Equidistant
A point is said to be equidistant from a set of objects if the distances between that point and each object in the set are equal. In two-dimensional Euclidean geometry, the locus of points equidistant from two given (different) points is their perpendicular bisector. In three dimensions, the locus of points equidistant from two given points is a plane, and generalising further, in n-dimensional space the locus of points equidistant from two points in ''n''-space is an (''n''−1)-space. For a triangle the circumcentre is a point equidistant from each of the three vertices. Every non-degenerate triangle has such a point. This result can be generalised to cyclic polygons: the circumcentre is equidistant from each of the vertices. Likewise, the incentre of a triangle or any other tangential polygon is equidistant from the points of tangency of the polygon's sides with the circle. Every point on a perpendicular bisector of the side of a triangle or other polygon is equidist ...
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Four Corners (game)
Four corners is a children's game, often played in elementary schools. The object of the game is for players to choose corners of the room and not get caught by the designated "It" player until they are the last remaining participant. Gameplay To begin, four corners (or general areas) of the room are marked from the numbers one to four. One player is designated to be "It," or the "counter." This player sits in the middle of the room and closes their eyes, or exits the room, and counts to ten. The remaining players choose any one of the corners and quietly go and stand in that area. When the "It" player has finished counting, they call out one of the numbers. All players who had chosen that corner or area are out of the game, and they sit down. Then, "It" counts again, and the remaining players move to a different corner, unless the corner is out. The last person to still be in the game wins, and usually becomes the new "It." If "It" calls out a corner containing no players, the ...
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