Pry (software)
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Pry (software)
Pry is an interactive shell for the Ruby programming language. It is notable for its Smalltalk-inspiredThe Pry Ecosystem — John Mair, 201link/ref> ability to start a REPL within a running program. This lets programmers debug and modify the current state of a system. Features Pry exposes most of its introspective capabilities using a filesystem metaphor.Pry — Reuven M. Lerner, LinuxJournal, July 2012, pp2link o/ref> For example, it has a cd (command), cd command to start interacting with a particular object, and uses ls to list methods and variables. It is possible to start Pry at any point inside a running program.Interactive Debugging With Pry — Alan MacDougall, 201link o/ref> Due to the Reflection (computer science), reflective nature of Ruby, this lets the programmer inspect the program, change its current state, or correct the source code without restarting the process. A number of third party plugins are available for Pry, these add tighter integration wi ...
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Pry Screenshot
Pry may refer to: * Pry (software), an interactive shell for the Ruby programming language * Polly Pry (1857–1938), reporter for the ''Denver Post'' * ''Paul Pry'' (play), an 1825 farce in three acts * Pry bar, a crowbar * Pry, A traditional English name for the small leaved lime tree ''Tilia cordata''. * Pry (novel), an interactive digital novella by Samantha Gorman See also * Sean O'Pry (born 1989), American male model * PRY (other) * Pries Pries is a surname. Notable people with the name Pries include: *Axel Radlach Pries, German physiologist * Ken Pries, American sports broadcaster *Lionel Pries (1897–1968), American architect and artist * Nadja Pries (born 1994), German BMX ride ... * Prier {{disambiguation ...
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Variable (computer Science)
In computer programming, a variable is an abstract storage location paired with an associated symbolic name, which contains some known or unknown quantity of data or object referred to as a '' value''; or in simpler terms, a variable is a named container for a particular set of bits or type of data (like integer, float, string, etc...). A variable can eventually be associated with or identified by a memory address. The variable name is the usual way to reference the stored value, in addition to referring to the variable itself, depending on the context. This separation of name and content allows the name to be used independently of the exact information it represents. The identifier in computer source code can be bound to a value during run time, and the value of the variable may thus change during the course of program execution. Variables in programming may not directly correspond to the concept of variables in mathematics. The latter is abstract, having no reference ...
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Emacs
Emacs (), originally named EMACS (an acronym for "Editor Macros"), is a family of text editors that are characterized by their extensibility. The manual for the most widely used variant, GNU Emacs, describes it as "the extensible, customizable, self-documenting, real-time display editor". Development of the first Emacs began in the mid-1970s, and work on GNU Emacs, directly descended from the original, is ongoing; its latest version is , released . Emacs has over 10,000 built-in commands and its user interface allows the user to combine these commands into macro (computer science), macros to automate work. Implementations of Emacs typically feature a dialect (computing), dialect of the Lisp (programming language), Lisp programming language, allowing users and developers to write new commands and applications for the editor. Extensions have been written to, among other things, manage Dired, files, Secure Shell, remote access, Gnus, e-mail, Org-mode, outlines, multimedia, Magit, Git ...
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Lisp (programming Language)
Lisp (historically LISP, an abbreviation of "list processing") is a family of programming languages with a long history and a distinctive, fully parenthesized prefix notation. Originally specified in the late 1950s, it is the second-oldest high-level programming language still in common use, after Fortran. Lisp has changed since its early days, and many dialects have existed over its history. Today, the best-known general-purpose Lisp dialects are Common Lisp, Scheme, Racket, and Clojure. Lisp was originally created as a practical mathematical notation for computer programs, influenced by (though not originally derived from) the notation of Alonzo Church's lambda calculus. It quickly became a favored programming language for artificial intelligence (AI) research. As one of the earliest programming languages, Lisp pioneered many ideas in computer science, including tree data structures, automatic storage management, dynamic typing, conditionals, higher-order function ...
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SLIME
Slime or slimy may refer to: Science and technology Biology * Slime coat, the coating of mucus covering the body of all fish * Slime mold, an informal name for several eukaryotic organisms * Biofilm, or slime, a syntrophic community of microorganisms in which cells stick to each other * Slimy (fish), also known as the ponyfish * Snail slime, the mucus produced by snails * Subsurface lithoautotrophic microbial ecosystem, or SLiMEs, a type of endolithic ecosystems Chemistry * Gunge, or slime, a thick, gooey, yet runny substance used in children's TV programmes * Flubber (material), a rubbery polymer commonly called slime * Tailings, or slimes, a waste material left after the process of separation of ores Computing * SLIME (Superior Lisp Interaction Mode for Emacs), an Emacs mode for developing Common Lisp applications Arts and entertainment Toys * Slime (toy), a viscous, oozing green material * Slime (homemade toy), a viscous material which is made as a toy C ...
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Python (programming Language)
Python is a high-level programming language, high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. Python is type system#DYNAMIC, dynamically type-checked and garbage collection (computer science), garbage-collected. It supports multiple programming paradigms, including structured programming, structured (particularly procedural programming, procedural), object-oriented and functional programming. It is often described as a "batteries included" language due to its comprehensive standard library. Guido van Rossum began working on Python in the late 1980s as a successor to the ABC (programming language), ABC programming language, and he first released it in 1991 as Python 0.9.0. Python 2.0 was released in 2000. Python 3.0, released in 2008, was a major revision not completely backward-compatible with earlier versions. Python 2.7.18, released in 2020, was the last release of ...
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IPython
IPython (Interactive Python) is a command shell for interactive computing in multiple programming languages, originally developed for the Python programming language, that offers introspection, rich media, shell syntax, tab completion, and history. IPython provides the following features: * Interactive shells (terminal and Qt-based). * A browser-based notebook interface with support for code, text, mathematical expressions, inline plots and other media. * Support for interactive data visualization and use of GUI toolkits. * Flexible, embeddable interpreters to load into one's own projects. * Tools for parallel computing. IPython is a NumFOCUS fiscally sponsored project. Parallel computing IPython is based on an architecture that provides parallel and distributed computing. IPython enables parallel applications to be developed, executed, debugged and monitored interactively, hence the I (Interactive) in IPython. This architecture abstracts out parallelism, enabling IPytho ...
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Comparison Of Computer Shells
Comparison or comparing is the act of evaluating two or more things by determining the relevant, comparable characteristics of each thing, and then determining which characteristics of each are similar to the other, which are different, and to what degree. Where characteristics are different, the differences may then be evaluated to determine which thing is best suited for a particular purpose. The description of similarities and differences found between the two things is also called a comparison. Comparison can take many distinct forms, varying by field: To compare things, they must have characteristics that are similar enough in relevant ways to merit comparison. If two things are too different to compare in a useful way, an attempt to compare them is colloquially referred to in English as "comparing apples and oranges." Comparison is widely used in society, in science and the arts. General usage Comparison is a natural activity, which even animals engage in when decidin ...
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Source Code
In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only understands machine code, source code must be Translator (computing), translated before a computer can Execution (computing), execute it. The translation process can be implemented three ways. Source code can be converted into machine code by a compiler or an assembler (computing), assembler. The resulting executable is machine code ready for the computer. Alternatively, source code can be executed without conversion via an interpreter (computing), interpreter. An interpreter loads the source code into memory. It simultaneously translates and executes each statement (computer science), statement. A method that combines compilation and interpretation is to first produce bytecode. Bytecode is an intermediate representation of source code tha ...
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Reflection (computer Science)
In computer science, reflective programming or reflection is the ability of a process to examine, introspect, and modify its own structure and behavior. Historical background The earliest computers were programmed in their native assembly languages, which were inherently reflective, as these original architectures could be programmed by defining instructions as data and using self-modifying code. As the bulk of programming moved to higher-level compiled languages such as ALGOL, COBOL, Fortran, Pascal, and C, this reflective ability largely disappeared until new programming languages with reflection built into their type systems appeared. Brian Cantwell Smith's 1982 doctoral dissertation introduced the notion of computational reflection in procedural programming languages and the notion of the meta-circular interpreter as a component of 3-Lisp. Uses Reflection helps programmers make generic software libraries to display data, process different formats of data, perform se ...
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Method (computer Programming)
A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of ''state data'' and ''behavior''; these compose an ''interface'', which specifies how the object may be used. A method is a behavior of an object parametrized by a user. Data is represented as properties of the object, and behaviors are represented as methods. For example, a Window object could have methods such as open and close, while its state (whether it is open or closed at any given point in time) would be a property. In class-based programming, methods are defined within a class, and objects are instances of a given class. One of the most important capabilities that a method provides is '' method overriding'' - the same name (e.g., area) can be used for multiple different kinds of classes. This allows the sending objects to invoke behaviors and to delegate the implementation of those behaviors to the receiving object. A method in ...
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Cross-platform
Within computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several Computing platform, computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the Interpreter (computing), interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application software, application may run on Linux, macOS and Microsoft Windows. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, ArkUI-X, Kivy (framework), Kivy, Qt (software), Qt, GTK, Flutter (software), Flutter, NativeScript, Xamarin, Apache Cordova, Ionic (mobile app framework ...
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