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Project MyWorld
''Project MyWorld'' is a 3D mapping SDK (software development kit) that started as a video game developed by Realtime Worlds Realtime Worlds Ltd. was a British video game developer based in Dundee, Scotland. The company was founded by David Jones in 2002. After developing '' Crackdown'' (2007) and '' APB: All Points Bulletin'' (2009), Realtime Worlds filed for admin .... When Realtime Worlds closed in September 2010, ''Project MyWorld'' was sold to Kimble Operations (formerly known as Newincco 1027) for less than £3 million. The head of interactive media at Revolver PR believed that it could have been worth "hundreds of millions of pounds." News ''Project MyWorld'' was announced on 28 July 2010 with the launch of teaser trailer The video states that the game will be launched in 2011. Even after sale notice, ''Project MyWorld'''s official website went down in late 2010. It has not been seen since. In May 2011, Kimble Operations (now renamed once again, to eeGeo) announce th ...
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Realtime Worlds
Realtime Worlds Ltd. was a British video game developer based in Dundee, Scotland. The company was founded by David Jones in 2002. After developing ''Crackdown'' (2007) and '' APB: All Points Bulletin'' (2009), Realtime Worlds filed for administration in August 2010. Foundation Realtime Worlds was founded in early 2002 by David Jones, who was previously a founder of DMA Design and the creator of the game series ''Grand Theft Auto'' and ''Lemmings''. Much of the initial workforce was previously employed at Rage Software, as Rage Games (Scotland). During this period the core team who would go on to form Realtime Worlds developed first-person shooter game '' Mobile Forces'' for Microsoft Windows. Upon the demise of Rage Software, Dave Jones bought out Rage Games (Scotland) to form Realtime Worlds. Development On 11 December 2006, New Enterprise Associates announced an investment of 30 million US dollars into Realtime Worlds. Their first release under the name Realtime Worlds wa ...
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Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Windows is the most popular desktop operating system in the world, with 75% market share , according to StatCounter. However, Windows is not the most used operating system when including both mobile and desktop OSes, due to Android's massive growth. , the most recent version of Windows is Windows 11 for consumer PCs and tablets, Windows 11 Enterprise for corporations, and Windows Server 2022 for servers. Genealogy By marketing ...
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Android (operating System)
Android is a mobile operating system based on a modified version of the Linux kernel and other open-source software, designed primarily for touchscreen mobile devices such as smartphones and tablets. Android is developed by a consortium of developers known as the Open Handset Alliance and commercially sponsored by Google. It was unveiled in November 2007, with the first commercial Android device, the HTC Dream, being launched in September 2008. Most versions of Android are proprietary. The core components are taken from the Android Open Source Project (AOSP), which is free and open-source software (FOSS) primarily licensed under the Apache License. When Android is installed on devices, the ability to modify the otherwise free and open-source software is usually restricted, either by not providing the corresponding source code or by preventing reinstallation through technical measures, thus rendering the installed version proprietary. Most Android devices ship with additional ...
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Casual Game
A casual game is a video game targeted at a mass market audience, as opposed to a hardcore game, which is targeted at hobbyist gamers. Casual games may exhibit any type of gameplay and genre. They generally involve simpler rules, shorter sessions, and require less learned skill. They don't expect familiarity with a standard set of mechanics, controls, and tropes. Countless casual games have been developed and published, alongside hardcore games, across the history of video games. A concerted effort to capitalize on casual games grew in the 1990s and 2000s, as many developers and publishers branded themselves as casual game companies, publishing games especially for PCs, web browsers, and, after 2007, smartphones. Overview Most casual games have: *Fun, simple gameplay that is easy to understand *Simple user interface, operated with a mobile phone tap-and-swipe interface or a one-button mouse interface *Short sessions, so a game can be played during work breaks, while on pu ...
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Realtime Worlds Games
''RealTime'', also known as ''RealTime Arts'', was a free Australian arts magazine, published by Open City in print from 1994 until 2015 and online from 1996 to December 2017. History The free national arts magazine ''RealTime'', also known as ''RealTime Arts'', was launched in 1994 by Sydney-based writer/performers Virginia Baxter and Keith Gallasch. They had established a performance company called Open City in 1987, which became the publisher. The magazine, which focused on experimental and hybrid arts practices, was seed-funded by the Australia Council for the Arts, and secured ongoing funding after its popularity became evident. By the 2000s, it was a 56-page magazine produced bi-monthly, with 27,000 copies delivered to 1,000 locations across the country. With its initial focus on contemporary innovative performance, theatre and dance as well as contemporary classical and experimental music, other media such as sound art, film, video and digital media art were also covere ...
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