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Progressive Download
A progressive download is the transfer of digital media files from a server to a client, typically using the HTTP protocol when initiated from a computer. The consumer may begin playback of the media before the download is complete. The key difference between streaming media and progressive download is in how the digital media data is received and stored by the end user device that is accessing the digital media. A media player that is capable of progressive download playback relies on meta data located in the header of the file to be intact and a local buffer of the digital media file as it is downloaded from a web server. At the point in which a specified amount of data becomes available to the local playback device, the media will begin to play. This specified amount of buffer is embedded into the file by the producer of the content in the encoder settings and is reinforced by additional buffer settings imposed by the media player. History Initially the digital media file type ...
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Digital Media
Digital media is any communication media that operate in conjunction with various encoded machine-readable data formats. Digital media can be created, viewed, distributed, modified, listened to, and preserved on a digital electronics device. ''Digital'' defines as any data represented by a series of digits, and ''media'' refers to methods of broadcasting or communicating this information. Together, ''digital media'' refers to mediums of digitized information broadcast through a screen and/or a speaker. This also includes text, audio, video, and graphics that are transmitted over the internet for viewing or listening to on the internet. Digital media platforms, such as YouTube, Vimeo, and Twitch, accounted for viewership rates of 27.9 billion hours in 2020. A contributing factor to its part in what is commonly referred to as ''the digital revolution'' can be attributed to the use of interconnectivity. Digital media Examples of digital media include software, digital images, d ...
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Adaptive Bitrate Streaming
Adaptive bitrate streaming is a technique used in streaming multimedia over computer networks. While in the past most video or audio streaming technologies utilized streaming protocols such as RTP with RTSP. Today's adaptive streaming technologies are almost exclusively based on HTTP and designed to work efficiently over large distributed HTTP networks such as the Internet. It works by detecting a user's bandwidth and CPU capacity in real time, adjusting the quality of the media stream accordingly. It requires the use of an encoder which encodes a single source media (video or audio) at multiple bit rates. The player clientDASH at ITEC, VLC Plugin, DASHEncoder and Dataset
by C. Mueller, S. Lederer, C. Timmerer
switches between streaming the different encodings depending on available resources.
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Lighttpd
lighttpd (pronounced "lighty") is an open-source web server optimized for speed-critical environments while remaining standards-compliant, secure and flexible. It was originally written by Jan Kneschke as a proof-of-concept of the c10k problem – how to handle 10,000 connections in parallel on one server, but has gained worldwide popularity. Its name is a portmanteau of "light" and ". Premise The low memory footprint (compared to other web servers), small central processing unit, CPU load and speed optimizations make lighttpd suitable for servers that are suffering load problems, or for serving static media separately from dynamic content. lighttpd is free and open-source software and is distributed under the BSD license. It runs natively on Unix-like operating systems, as well as Microsoft Windows. Application support lighttpd supports the FastCGI, SCGI and CGI interfaces to external programs, allowing web applications written in any programming language to be used with the ...
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Apache HTTP Server
The Apache HTTP Server ( ) is a free and open-source cross-platform web server software, released under the terms of Apache License 2.0. Apache is developed and maintained by an open community of developers under the auspices of the Apache Software Foundation. The vast majority of Apache HTTP Server instances run on a Linux distribution, but current versions also run on Microsoft Windows, OpenVMS, and a wide variety of Unix-like systems. Past versions also ran on NetWare, OS/2 and other operating systems, including ports to mainframes. Originally based on the NCSA HTTPd server, development of Apache began in early 1995 after work on the NCSA code stalled. Apache played a key role in the initial growth of the World Wide Web, quickly overtaking NCSA HTTPd as the dominant HTTP server. In 2009, it became the first web server software to serve more than 100 million websites. , Netcraft estimated that Apache served 23.04% of the million busiest websites, while Nginx served 22. ...
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Matroska
Matroska is a project to create a container format that can hold an unlimited number of video, audio, picture, or subtitle tracks in one file. The Matroska Multimedia Container is similar in concept to other containers like AVI, MP4, or Advanced Systems Format (ASF), but is an open standard. Matroska file extensions are ''.mkv'' for video (which may include subtitles or audio), ''.mk3d'' for stereoscopic video, ''.mka'' for audio-only files (which may include subtitles), and ''.mks'' for subtitles only. History The project was announced on 6 December 2002 as a fork of the Multimedia Container Format (MCF), after disagreements between MCF lead developer Lasse Kärkkäinen and soon-to-be Matroska founder Steve Lhomme about the use of the Extensible Binary Meta Language (EBML) instead of a binary format. This coincided with a 6-month coding break by the MCF's lead developer for his military service, during which most of the community quickly migrated to the new project. In ...
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Flash Video
Flash Video is a container file format used to deliver digital video content (e.g., TV shows, movies, etc.) over the Internet using Adobe Flash Player version 6 and newer. Flash Video content may also be embedded within SWF files. There are two different Flash Video file formats: FLV and F4V. The audio and video data within FLV files are encoded in the same way as SWF files. The F4V file format is based on the ISO base media file format, starting with Flash Player 9 update 3. Both formats are supported in Adobe Flash Player and developed by Adobe Systems. FLV was originally developed by Macromedia. In the early 2000s, Flash Video was the de facto standard for web-based streaming video (over RTMP). Users include Hulu, VEVO, Yahoo! Video, metacafe, Reuters.com, and many other news providers. Flash Video FLV files usually contain material encoded with codecs following the Sorenson Spark or VP6 video compression formats. public releases of Flash Player (collaboration between ...
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Nginx
Nginx (pronounced "engine x" ) is a web server that can also be used as a reverse proxy, load balancer, mail proxy and HTTP cache. The software was created by Igor Sysoev and publicly released in 2004. Nginx is free and open-source software, released under the terms of the 2-clause BSD license. A large fraction of web servers use Nginx, often as a load balancer. A company of the same name was founded in 2011 to provide support and ''Nginx Plus'' paid software. In March 2019, the company was acquired by F5, Inc. for $670 million. Popularity W3Tech's web server count of all web sites ranked Nginx first with 33.6%. Apache was second at 31.4% and Cloudflare Server third at 21.6%. , Netcraft estimated that Nginx served 22.01% of the million busiest websites with Apache a little ahead at 23.04%. Cloudflare at 19.53% and Microsoft Internet Information Services at 5.78% rounded out the top four servers for the busiest websites. Some of Netcraft's other statistics show Ngi ...
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Nginx
Nginx (pronounced "engine x" ) is a web server that can also be used as a reverse proxy, load balancer, mail proxy and HTTP cache. The software was created by Igor Sysoev and publicly released in 2004. Nginx is free and open-source software, released under the terms of the 2-clause BSD license. A large fraction of web servers use Nginx, often as a load balancer. A company of the same name was founded in 2011 to provide support and ''Nginx Plus'' paid software. In March 2019, the company was acquired by F5, Inc. for $670 million. Popularity W3Tech's web server count of all web sites ranked Nginx first with 33.6%. Apache was second at 31.4% and Cloudflare Server third at 21.6%. , Netcraft estimated that Nginx served 22.01% of the million busiest websites with Apache a little ahead at 23.04%. Cloudflare at 19.53% and Microsoft Internet Information Services at 5.78% rounded out the top four servers for the busiest websites. Some of Netcraft's other statistics show Ngi ...
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HTML5 Video
The HTML5 specification introduced the video element for the purpose of playing videos, partially replacing the object element. HTML5 video is intended by its creators to become the new standard way to show video on the web, instead of the previous de facto standard of using the proprietary Adobe Flash plugin, though early adoption was hampered by lack of agreement as to which video coding formats and audio coding formats should be supported in web browsers. As of 2020, HTML5 video is the only widely supported video playback technology in modern browsers, with the Flash plugin being phased out. History of <video> element The <video> element started being discussed by the WHATWG in October 2006. The <video> element was proposed by Opera Software in February 2007. Opera also released a preview build that was showcased the same day, and a manifesto that called for video to become a first-class citizen of the web. <video> element examples The following HTML5 co ...
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Frame Rate
Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be called the , and be expressed in hertz. Frame rate in electronic camera specifications may refer to the maximal possible rate, where, in practice, other settings (such as exposure time) may reduce the frequency to a lower number. Human vision The temporal sensitivity and resolution of human vision varies depending on the type and characteristics of visual stimulus, and it differs between individuals. The human visual system can process 10 to 12 images per second and perceive them individually, while higher rates are perceived as motion. Modulated light (such as a computer display) is perceived as stable by the majority of participants in studies when the rate is higher than 50 Hz. This perception of modulated light as steady is known ...
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Display Resolution
The display resolution or display modes of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resolution is controlled by different factors in cathode ray tube (CRT) displays, flat-panel displays (including liquid-crystal displays) and projection displays using fixed picture-element (pixel) arrays. It is usually quoted as ', with the units in pixels: for example, ' means the width is 1024 pixels and the height is 768 pixels. This example would normally be spoken as "ten twenty-four by seven sixty-eight" or "ten twenty-four by seven six eight". One use of the term ''display resolution'' applies to fixed-pixel-array displays such as plasma display panels (PDP), liquid-crystal displays (LCD), Digital Light Processing (DLP) projectors, OLED displays, and similar technologies, and is simply the physical number of columns and rows of pixels creating ...
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Chunk (information)
A chunk is a fragment of information which is used in many multimedia file formats, such as PNG, IFF, MP3 and AVI. Each chunk contains a header which indicates some parameters (e.g. the type of chunk, comments, size etc.). Following the header is a variable area containing data, which is decoded by the program from the parameters in the header. Chunks may also be fragments of information which are downloaded or managed by P2P programs. In distributed computing, a chunk is a set of data which is sent to a processor or one of the parts of a computer for processing. References See also * Chunking (computing) In computer programming, chunking has multiple meanings. In memory management Typical modern software systems allocate memory dynamically from structures known as heaps. Calls are made to heap-management routines to allocate and free memory. Hea ... {{software-eng-stub Data unit ar:كتلة (معلومات) ca:Chunk es:Chunk eo:Chunk ...
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