Programming Team
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Programming Team
A programming team is a team of people who develop or maintain computer software. They may be organised in numerous ways, but the egoless programming team and chief programmer team have been common structures. Description A programming team comprises people who develop or maintain computer software. Programming team structures Programming teams may be organised in numerous ways, but the egoless programming team and chief programmer team are two common structures typically used. The main determinants when choosing the programming team structure typically include: difficulty, size, duration, modularity, reliability, time, and sociability. Egoless programming According to Marilyn Mantei, individuals that are a part of a decentralized programming team report higher job satisfaction. But an egoless programming team contains groups of ten or fewer programmers. Code is exchanged and goals are set amongst the group members. Leadership is rotated within the group according to the ...
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Team
A team is a group of individuals (human or non-human) working together to achieve their goal. As defined by Professor Leigh Thompson (academic), Leigh Thompson of the Kellogg School of Management, "[a] team is a group of people who are interdependent with respect to information, resources, knowledge and skills and who seek to combine their efforts to achieve a common goal". A group does not necessarily constitute a team. Teams normally have members with complementary skills and generate synergy through a coordinated effort which allows each member to maximize their strengths and minimize their weaknesses. Naresh Jain (2009) claims: Team members need to learn how to help one another, help other team members realize their true self, true potential, and create an environment that allows everyone to go beyond their limitations. While academic research on teams and teamwork has grown consistently and has shown a sharp increase over the past recent 40 years, the societal diffusio ...
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Computer Software
Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists of machine language instructions supported by an individual processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also invoke one of many input or output operations, for example displaying some text on a computer screen; causing state changes which should be visible to the user. The processor executes the instructions in the order they are provided, unless it is instructed ...
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Allen Kent
Allen Kent (October 24, 1921 – May 1, 2014) was an information scientist. Early life He was born in New York City.
ASIS&T obituary, 2014
At he earned a degree in chemistry.Obituary: Allen Kent / A pioneer in field of information sciences: Oct. 24, 1921 - May 1, 2014
By Molly Born

Egoless Programming
Egoless programming is a style of computer programming in which personal factors are minimized so that quality may be improved. The cooperative methods suggested are similar to those used by other collective ventures such as Wikipedia. History The concept was first propounded by Gerald M. Weinberg in his seminal book of 1971, ''The Psychology of Computer Programming''. Peer reviews of code To ensure quality, reviews of code by other programmers are made. The concept of ''egoless programming'' emphasises that such reviews should be made in a friendly, collegial way in which personal feelings are put aside. Structured walkthroughs are one way of making such a formal review. Strengths * Works best for complex tasks. * Open communication channels allow information to flow freely to team members * Greater conformity that helps in consistent documentation * Team members have greater job satisfaction. Weaknesses * Projects take a longer time to complete. * Projects experience a high ...
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Chief Programmer Team
A chief programmer team is a programming team organized in a star around a "chief" role, granted to the software engineer who understands the system's intentions the best. Other team members get supporting roles. The concept is similar to that of a surgical team in which a surgeon who performs the operation is supported by medical staff such as an anaesthetist and nurses. Fred Brooks describes the concept in detail in ''The Mythical Man-Month'', as proposed by Harlan Mills Harlan D. Mills (May 14, 1919 – January 8, 1996) was Professor of Computer Science at the Florida Institute of Technology and founder of Software Engineering Technology, Inc. of Vero Beach, Florida (since acquired by Q-Labs). Mills' contri ... in 1971. Team structure The team consists of people. Various roles have been defined for team members, the following are taken from Brooks. * Program Clerk: responsible for all project technical records. * Toolsmith: builds and supports tools used by developers. ...
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Software Developer
Software development is the process of conceiving, specifying, designing, Computer programming, programming, software documentation, documenting, software testing, testing, and Software bugs, bug fixing involved in creating and maintaining application software, applications, software framework, frameworks, or other software components. Software development involves writing and Software maintenance, maintaining the source code, but in a broader sense, it includes all processes from the conception of the desired software through to the final manifestation of the software, typically in a planned and Software development process, structured process. Software development also includes research, new development, prototyping, modification, reuse, re-engineering, maintenance, or any other activities that result in software products. Methodologies One system development methodology is not necessarily suitable for use by all projects. Each of the available methodologies are best suited to ...
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Software Maintenance
Software maintenance in software engineering is the modification of a software product after delivery to correct faults, to improve performance or other attributes. A common perception of maintenance is that it merely involves fixing defects. However, one study indicated that over 80% of maintenance effort is used for non-corrective actions. This perception is perpetuated by users submitting problem reports that in reality are functionality enhancements to the system. More recent studies put the bug-fixing proportion closer to 21%. History Software maintenance and evolution of systems was first addressed by Meir M. Lehman in 1969. Over a period of twenty years, his research led to the formulation of Lehman's Laws (Lehman 1997). Key findings of his research conclude that maintenance is really evolutionary development and that maintenance decisions are aided by understanding what happens to systems (and software) over time. Lehman demonstrated that systems continue to evolve ove ...
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User Acceptance Testing
In engineering and its various subdisciplines, acceptance testing is a test conducted to determine if the requirements of a specification or contract are met. It may involve chemical tests, physical tests, or performance tests. In systems engineering, it may involve black-box testing performed on a system (for example: a piece of software, lots of manufactured mechanical parts, or batches of chemical products) prior to its delivery. In software testing, the ISTQB defines ''acceptance testing'' as: Acceptance testing is also known as user acceptance testing (UAT), end-user testing, operational acceptance testing (OAT), acceptance test-driven development (ATDD) or field (acceptance) testing. Acceptance criteria are the criteria that a system or component must satisfy in order to be accepted by a user, customer, or other authorized entity. Overview Testing is a set of activities conducted to facilitate discovery and/or evaluation of properties of one or more items under t ...
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Deliverable
A deliverable is a tangible or intangible good or service produced as a result of a project that is intended to be delivered to a customer (either internal or external). A deliverable could be a report, a document, a software product, a server upgrade or any other building block of an overall project.Cutting, Thomas.Deliverable-based Project Schedules: Part 1. PMHut.com (Last accessed 8 November 2009). A deliverable may be composed of multiple smaller deliverables. It may be either an outcome to be achieved (as in "The corporation says that becoming profitable this year is a deliverable") or an output to be provided (as in "The deliverable for the completed project consists of a special-purpose electronic device and its controlling software"). Some deliverables are dependent on other deliverables being completed first; this is common in projects with multiple successive milestones. In this way many time-savings are possible, shortening greatly the whole project final supply term. T ...
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Agile Manifesto
In software development, agile (sometimes written Agile) practices include requirements discovery and solutions improvement through the collaborative effort of Self-organizing communities, self-organizing and cross-functional team, cross-functional teams with their Customer, customer(s)/End user, end user(s), adaptive planning, evolutionary development, early delivery, Continual improvement process, continual improvement, and flexible responses to changes in requirements, capacity, and understanding of the problems to be solved. Popularized in the 2001 ''Manifesto for Agile Software Development'', these values and principles were derived from and underpin a broad range of Software development process, software development frameworks, including Scrum (software development), Scrum and Kanban (development), Kanban. While there is much anecdotal evidence that adopting agile practices and values improves the effectiveness of software professionals, teams and organizations, the empir ...
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Cross-functional Team
A cross-functional team, also known as a multidisciplinary team or interdisciplinary team, is a group of people with different functional expertise working toward a common goal. It may include people from finance, marketing, operations, and human resources departments. Typically, it includes employees from all levels of an organization. Members may also come from outside an organization (in particular, from suppliers, key customers, or consultants). Cross-functional teams often function as self-directed teams assigned to a specific task which calls for the input and expertise of numerous departments. Assigning a task to a team composed of multi-disciplinary individuals increases the level of creativity and establishes common opinion. Each member offers an alternative perspective to the problem and potential solution to the task. In business today, innovation is a leading competitive advantage and cross-functional teams promote innovation through a creative collaboration process. Me ...
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Scrum (software Development)
Scrum is a framework for project management with an initial emphasis on software development, although it has been used in other fields including research, sales, marketing and advanced technologies. It is designed for teams of ten or fewer members who break their work into goals that can be completed within time-boxed iterations, called ''sprints'', no longer than one month and most commonly two weeks. The scrum team assesses progress in time-boxed daily meetings of 15 minutes or fewer, called daily scrums (a form of stand-up meeting). At the end of the sprint, the team holds two further meetings: one sprint review intended to demonstrate the work done for stakeholders and elicit feedback, and one sprint retrospective intended to enable the team to reflect and improve. Name The term ''scrum'' is borrowed from rugby, where it is a formation of players. The term ''scrum'' was chosen by the paper's authors because it implies teamwork. The software development term ''scru ...
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