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Progear
''Progear'' is a 2001 Shoot 'em up#Types, horizontally scrolling Shoot 'em up#Bullet hell, bullet hell Arcade game, arcade video game developed by Cave (company), CAVE and published by Capcom for the CP System II Arcade system board, board. Set in the fictional kingdom of Parts, players assume the role of children controlling a plane equipped with the titular propelling engine to overthrow the Metoruin sages and their new world order. It was the sixth shoot 'em up game from CAVE, their first horizontally oriented shooter, and their eighth video game overall. Initially envisioned as a Shoot 'em up#Types, vertical-scrolling shooter and intended to be their last game, ''Progear'' was created by CAVE as a collaboration with Capcom and served as their first horizontal-scrolling shooter title, with bullet dodging and enemy destruction being the main focus while adapting the company's shoot 'em up gameplay style in a horizontal format but faced a problematic development cycle before its ...
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Progear Prototype Concept Art
''Progear'' is a 2001 Shoot 'em up#Types, horizontally scrolling Shoot 'em up#Bullet hell, bullet hell Arcade game, arcade video game developed by Cave (company), CAVE and published by Capcom for the CP System II Arcade system board, board. Set in the fictional kingdom of Parts, players assume the role of children controlling a plane equipped with the titular propelling engine to overthrow the Metoruin sages and their new world order. It was the sixth shoot 'em up game from CAVE, their first horizontally oriented shooter, and their eighth video game overall. Initially envisioned as a Shoot 'em up#Types, vertical-scrolling shooter and intended to be their last game, ''Progear'' was created by CAVE as a collaboration with Capcom and served as their first horizontal-scrolling shooter title, with bullet dodging and enemy destruction being the main focus while adapting the company's shoot 'em up gameplay style in a horizontal format but faced a problematic development cycle before its ...
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Cave (company)
is a Japanese video game company founded in 1994 by former employees of Toaplan Co., Ltd., Toaplan following its bankruptcy. They are known primarily for their "bullet hell" shoot 'em ups; from 1995 up to 2013, CAVE was one of the most prolific shoot 'em up developers in the Japanese market. Alongside this, CAVE has produced a variety of other types games for arcades, home consoles, PCs, and smartphones, also dating back to 1995. "CAVE" is an acronym for "Computer Art Visual Entertainment". History During a stockholder meeting in August 2011, the company changed the English company name to 'CAVE Interactive Co., Ltd'. However, the foreign www.caveinteractive.com domain name had already been established on May 15, 2011. Key staff members include Tsuneki Ikeda (director and COO) and Makoto Asada (game development department head) who left the company in 2013. On January 24, 2014, community manager "Masa-King" announced that the Cave-World Twitter and blog were shutting down on F ...
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Capcom Arcade Stadium
''Capcom Arcade Stadium'' is an arcade video game compilation by Capcom. It includes 32 arcade games originally published by Capcom between 1984 and 2001. The compilation was initially released on Nintendo Switch in February 2021, then on Microsoft Windows, PlayStation 4, and Xbox One later in May 2021, and Amazon Luna in May 2022. A sequel, ''Capcom Arcade 2nd Stadium'', was released on July 22, 2022. Overview ''Capcom Arcade Stadium'' ''Capcom Arcade Stadium'' features '' 1943: The Battle of Midway'' as a free inclusion, with the remaining games purchasable as downloadable content (DLC). ''Ghosts 'n Goblins'' was made individually purchasable, while the rest were initially grouped into three packs of ten games, with each pack spanning a particular time period: ''Dawn of the Arcade'' (1984–1988), ''Arcade Revolution'' (1989–1992), and ''Arcade Evolution'' (1992–2001). In October 2021, it was announced that the games would also be made available as individual purchases in a ...
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CP System II
The or CPS-2 is an arcade system board that Capcom first used in 1993 for ''Super Street Fighter II''. It was the successor to their previous CP System and Capcom Power System Changer arcade hardware and was succeeded by the CP System III hardware in 1996, of which the CPS-2 would outlive by over four years. The arcade system had new releases for it until the end of 2003, ending with ''Hyper Street Fighter II''. History The earlier Capcom system board, the original CP System (or CPS-1), while successful, was very vulnerable to bootleggers making unauthorized copies of games. In order to rectify the situation, Capcom took the CP System hardware (with QSound) with minimal changes and employed encryption on the program ROMs to prevent software piracy. Due to the encryption, the system was never bootlegged until unencrypted program data became available. Capcom announced the development of the CPS2 in 1990. They had planned to complete and release the CPS2 in 18 months. They also ...
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Deathsmiles
is a horizontally scrolling shooter arcade video game by Japanese developer Cave, released in late 2007. It has heavy occult and gothic influences. It is the second Cave shooter to be played using a horizontally-oriented monitor (the first being '' Progear'', followed by ''Akai Katana''). It was the first Cave shooter released in North America on a console, and the first one in Europe. Cave has also released it for iOS. A sequel, '' Deathsmiles II'', was released to Japanese arcades on May 14, 2009. A compilation of both ''Deathsmiles I'' and ''Deathsmiles II'' was released for PlayStation 4, Xbox One and Nintendo Switch in Japan on December 16, 2021. Gameplay ''Deathsmiles'' is a horizontal side-scrolling bullet hell where the players and must stop monsters from invading the world of Gilverado. There are 5 playable characters: Windia (Wind Magic), Follett (Fire Magic), Casper (Death Magic), Rosa (Spirit Magic) and Sakura (Magician). There are 8 stages in total, with one bein ...
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Junya Inoue
is a Japanese manga artist. He is also known by the name ''Joker Jun''. In 1991 he replied to a recruitment ad for Toaplan. Along with some other staff Inoue was transferred to Gazelle before he left to join Cave, where he worked as character and graphic designer, sound producer, and a video game director. ESP Ra.De. was his first title as graphic director. He debuted as a manga artist in 2002, with his work . He is best known in the West for his manga ''Btooom! ''Btooom!'' (stylized as ''BTOOOM!'') is a Japanese manga series written and illustrated by Junya Inoue. It was serialized in Shinchosha's ''seinen'' manga magazine ''Comic Bunch'', where it ran from 2009 until 2018, with its chapters collect ...'', which was serialized from 2009 to 2018. Works Games Films * '' The Great Yokai War: Guardians'' (2021) – yōkai designer ith Katsuya Terada and Hiromitsu Soma">Katsuya_Terada.html" ;"title="ith Katsuya Terada">ith Katsuya Terada and Hiromitsu Somaref name="Eiga ...
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Soundtrack
A soundtrack is recorded music accompanying and synchronised to the images of a motion picture, drama, book, television program, radio program, or video game; a commercially released soundtrack album of music as featured in the soundtrack of a film, video, or television presentation; or the physical area of a film that contains the synchronised recorded sound. In movie industry terminology usage, a sound track is an audio recording created or used in film production or post-production. Initially, the dialogue, sound effects, and music in a film each has its own separate track (''dialogue track'', ''sound effects track'', and '' music track''), and these are mixed together to make what is called the ''composite track,'' which is heard in the film. A ''dubbing track'' is often later created when films are dubbed into another language. This is also known as an M&E (music and effects) track. M&E tracks contain all sound elements minus dialogue, which is then supplied by the f ...
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Video Game Designer
Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. However, with very complex games, such as MMORPGs or a big budget action or sports title, designers may number in the dozens. In these cases, there are generally one or two principal designers and many junior designers who specify subsets or subsystems of the game. As the industry has aged and embraced alternative prod ...
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Video Game Programmer
A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools. Game programming has many specialized disciplines, all of which fall under the umbrella term of "game programmer". A game programmer should not be confused with a game designer, who works on game design. History In the early days of video games (from the early 1970s to mid-1980s), a game programmer also took on the job of a designer and artist. This was generally because the abilities of early computers were so limited that having specialized personnel for each function was unnecessary. Game concepts were generally light and games were only meant to be played for a few minutes at a time, but more importantly, art content and variations in gameplay were constrained by computers' limited power. Later, as specialized arcade hardware and home systems became more powerful, game developers could develop d ...
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Video Game Creative Director
A creative director (or creative supervisor) is a person who makes high-level creative decisions and, with those decisions, oversees the creation of creative assets such as advertisements, products, events, or logos. Creative director positions are often found within the television production, graphic design, film, music, video game, fashion, advertising, media, or entertainment industries, but may be found in other creative organizations such as web development and software development firms as well. A creative director is a vital role in all of the arts and entertainment industries and can be seen as another element in any product development process. The creative director may also assume the roles of an art director, copywriter, or lead designer. The responsibilities of a creative director include leading the communication design, interactive design, and concept forward in any work assigned. For example, this responsibility is often seen in industries related to advertisement. T ...
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Video Game Producer
A video game producer is the top person in charge of overseeing development of a video game. History The earliest documented use of the term ''producer'' in games was by Trip Hawkins, who established the position when he founded Electronic Arts in 1982. Hawkins said in 1983: Sierra On-Line's 1982 computer game ''Time Zone'' may be the first to list credits for "Producer" and "Executive Producer". As of late 1983 Electronic Arts had five producers: A product marketer and two others from Hawkins' former employer Apple ("good at working with engineering people"), one former IBM salesman and executive recruiter, and one product marketer from Automated Simulations; it popularized the use of the title in the industry. Hawkins' vision—influenced by his relationship with Jerry Moss—was that producers would manage artists and repertoire in the same way as in the music business, and Hawkins brought in record producers from A&M Records to help train those first producers. Activisio ...
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Immortality
Immortality is the concept of eternal life. Some modern species may possess biological immortality. Some scientists, futurists, and philosophers have theorized about the immortality of the human body, with some suggesting that human immortality may be achievable in the first few decades of the 21st century with the help of certain technologies such as mind uploading (digital immortality). Other advocates believe that life extension is a more achievable goal in the short term, with immortality awaiting further research breakthroughs. The absence of aging would provide humans with biological immortality, but not invulnerability to death by disease or injury. Whether the process of internal immortality is delivered within the upcoming years depends chiefly on research (and in neuron research in the case of internal immortality through an immortalized cell line) in the former view and perhaps is an awaited goal in the latter case. What form an unending human life would take, o ...
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