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Prefactoring
Prefactoring is the application of experience to the creation of new software systems. Its relationship to its namesake refactoring is that lessons learned from refactoring are part of that experience. Experience is captured in guidelines that can be applied to a development process. The guidelines have come from a number of sources, including Jerry Weinberg, Norm Kerth, and Scott Ambler. These guidelines include: * "When you're abstract, be abstract all the way" * " Splitters can be lumped more easily than lumpers can be split" * "Use the client’s language" References Further reading *{{cite book , first = Ken , last = Pugh , year = 2005 , title = Prefactoring , publisher = O'Reilly Media O'Reilly Media (formerly O'Reilly & Associates) is an American learning company established by Tim O'Reilly that publishes books, produces tech conferences, and provides an online learning platform. Its distinctive brand features a woodcut of ... , isbn = 0-596-0087 ...
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Refactoring
In computer programming and software design, code refactoring is the process of restructuring existing computer code—changing the '' factoring''—without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software (its '' non-functional'' attributes), while preserving its functionality. Potential advantages of refactoring may include improved code readability and reduced complexity; these can improve the source codes maintainability and create a simpler, cleaner, or more expressive internal architecture or object model to improve extensibility. Another potential goal for refactoring is improved performance; software engineers face an ongoing challenge to write programs that perform faster or use less memory. Typically, refactoring applies a series of standardized basic ''micro-refactorings'', each of which is (usually) a tiny change in a computer program's source code that either preserves the behavior of ...
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Gerald Weinberg
Gerald Marvin Weinberg (October 27, 1933 – August 7, 2018) was an American computer scientist, author and teacher of the psychology and anthropology of computer software development. His most well-known books are ''The Psychology of Computer Programming'' and ''Introduction to General Systems Thinking''. Biography Gerald Weinberg was born and raised in Chicago. He attended Omaha Central High School in Omaha, Nebraska. In 1963 he received a PhD in Communication Sciences from the University of Michigan.Gerald M. Weinberg
at dorsethouse.com. Accessed June 5, 2009.
Jerry Weinberg. Author, Teacher, Consultant
at linkedin.com. Accessed June 5, 2009 ...
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Lumpers And Splitters
Lumpers and splitters are opposing factions in any discipline that has to place individual examples into rigorously defined categories. The lumper–splitter problem occurs when there is the desire to create classifications and assign examples to them, for example schools of literature, biological taxa and so on. A "lumper" is a person who assigns examples broadly, assuming that differences are not as important as signature similarities. A "splitter" is one who makes precise definitions, and creates new categories to classify samples that differ in key ways. Origin of the terms The earliest known use of these terms was by Charles Darwin, in a letter to Joseph Dalton Hooker in 1857: ''It is good to have hair-splitters & lumpers''. They were introduced more widely by George G. Simpson in his 1945 work ''The Principles of Classification and a Classification of Mammals''. As he put it: A later use can be found in the title of a 1969 paper "On lumpers and splitters ..." by the ...
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Software System
A software system is a system of intercommunicating components based on software forming part of a computer system (a combination of hardware and software). It "consists of a number of separate programs, configuration files, which are used to set up these programs, system documentation, which describes the structure of the system, and user documentation, which explains how to use the system". The term "software system" should be distinguished from the terms "computer program" and "software". The term computer program generally refers to a set of instructions ( source, or object code) that perform a specific task. However, a software system generally refers to a more encompassing concept with many more components such as specification, test results, end-user documentation, maintenance records, etc.' The use of the term software system is at times related to the application of systems theory approaches in the context of software engineering. A software system consists of seve ...
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Scott Ambler
Scott W. Ambler (born 1966) is a Canadian software engineer, consultant and author. He is an author of books about the Disciplined Agile Delivery toolkit, the Unified process, Agile software development, the Unified Modeling Language, and Capability Maturity Model (CMM) development. He regularly runs surveys which explore software development issues and works with organizations in different countries on their approach to software development. He also has a passion for 8-bit Atari computers and is actively researching the history of the 8-bit Atari platform. Biography Ambler received a BSc in computer science and an MA in information science from the University of Toronto. He has been working in the IT industry since the mid-1980s, with object technology since the early 1990s, and in IT methodologies since the mid-1990s. Scott has led the development of several software processes, including Disciplined Agile Delivery (DAD) (with Mark Lines), Agile Modeling (AM), Agile Data ...
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O'Reilly Media
O'Reilly Media (formerly O'Reilly & Associates) is an American learning company established by Tim O'Reilly that publishes books, produces tech conferences, and provides an online learning platform. Its distinctive brand features a woodcut of an animal on many of its book covers. Company Early days The company began in 1978 as a private consulting firm doing technical writing, based in the Cambridge, Massachusetts area. In 1984, it began to retain publishing rights on manuals created for Unix vendors. A few 70-page "Nutshell Handbooks" were well-received, but the focus remained on the consulting business until 1988. After a conference displaying O'Reilly's preliminary Xlib manuals attracted significant attention, the company began increasing production of manuals and books. The original cover art consisted of animal designs developed by Edie Freedman because she thought that Unix program names sounded like "weird animals". Global Network Navigator In 1993 O'Reilly Media ...
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