Powerups
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in ''Bubble Bobble''. Well known examples of power-ups that have entered popular culture include the power pellets from ''Pac-Man'' (regarded as the first power-up) and the Super Mushroom from ''Super Mario Bros.'', which ranked first in UGO Networks' ''Top 11 Video Game Powerups''. Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video games, by the fact that they tak ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Item (game)
In pencil and paper games and computer and video games, an item is an object within the game world that can be collected by a player or, occasionally, a non-player character. These items are sometimes called pick-ups. Items are most often beneficial to the player character. Some games contain detrimental items, such as cursed pieces of armor that confers a negative bonus to the wearer and cannot be removed until the curse itself is lifted; the means to do this may be costly or require a special item. Some items may also be of absolutely no value to the player. Items are especially prevalent in role-playing games, as they are usually necessary for the completion of quests or to advance through the story. Sometimes certain items may be unique, and only appear once at a specific location, often after completing a particular task. Other items may appear frequently, and not give a big bonus alone, but when many are collected. Games may differ on how the player uses an item. Some games, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Wasei-eigo
are Japanese-language expressions based on English words, or parts of word combinations, that do not exist in standard English or whose meanings differ from the words from which they were derived. Linguistics classifies them as pseudo-loanwords or pseudo-anglicisms. ''Wasei-eigo'' words, compound words and portmanteaus are constructed by Japanese speakers on the basis of loanwords derived from English and embedded into the Japanese lexicon with refashioned, novel meanings diverging significantly from the originals.Miller, L. (1998). Wasei eigo: English “loanwords” coined in Japan. The life of language: Papers in linguistics in honor of William Bright. An example is , derived from "handle" with the meaning of "steering wheel", with the full phrase meaning designated driver. Some ''wasei-eigo'' terms are not recognizable as English words in English-speaking countries; one example is , which refers to physical contact between close friends or loved ones and appears to be a portm ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Techno
Techno is a genre of electronic dance music (EDM) which is generally produced for use in a continuous DJ set, with tempo often varying between 120 and 150 beats per minute (bpm). The central rhythm is typically in common time (4/4) and often characterized by a repetitive four on the floor beat. Artists may use electronic instruments such as drum machines, sequencers, and synthesizers, as well as digital audio workstations. Drum machines from the 1980s such as Roland's TR-808 and TR-909 are highly prized, and software emulations of such retro instruments are popular. Much of the instrumentation in techno emphasizes the role of rhythm over other musical parameters. Techno tracks mainly progress over manipulation of timbral characteristics of synthesizer presets and, unlike forms of EDM that tend to be produced with synthesizer keyboards, techno does not always strictly adhere to the harmonic practice of Western music and such structures are often ignored in favor of timbr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Recreational Drug Use
Recreational drug use indicates the use of one or more psychoactive drugs to induce an altered state of consciousness either for pleasure or for some other casual purpose or pastime by modifying the perceptions and emotions of the user. When a psychoactive drug enters the user's body, it induces an intoxicating effect. Generally, recreational drugs are divided into three categories: depressants (drugs that induce a feeling of relaxation and calmness); stimulants (drugs that induce a sense of energy and alertness); and hallucinogens (drugs that induce perceptual distortions such as hallucination). In popular practice, recreational drug use generally is a tolerated social behaviour, rather than perceived as the medical condition of self-medication. However, heavy use of some drugs is socially stigmatized. Many people also use prescribed and controlled depressants such as opioids, as well as opiates and benzodiazepines. Common recreational drugs include caffeine, commonly foun ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Discotheque
A nightclub (music club, discothèque, disco club, or simply club) is an entertainment venue during nighttime comprising a dance floor, lightshow, and a stage for live music or a disc jockey (DJ) who plays recorded music. Nightclubs generally restrict access to people in terms of age, attire, personal belongings, and inappropriate behaviors. Nightclubs typically have dress codes to prohibit people wearing informal, indecent, offensive, or gang-related attire from entering. Unlike other entertainment venues, nightclubs are more likely to use bouncers to screen prospective patrons for entry. The busiest nights for a nightclub are Friday and Saturday nights. Most nightclubs cater to a particular music genre or sound for branding effects. Some nightclubs may offer food and beverages (including alcoholic beverages). History Early history In the United States, New York increasingly became the national capital for tourism and entertainment. Grand hotels were built for upscal ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Marcus Brigstocke
Marcus Alexander Brigstocke (born 8 May 1973) is a British comedian, actor and satirist. He has worked in stand-up comedy, television, radio and musical theatre. He has appeared on many BBC television and radio shows. Early life Brigstocke is the son of Nick Brigstocke, a stockbroker from a Welsh landed gentry family, and Carol, daughter of senior Royal Air Force officer Air Marshal Sir Walter Pretty. He was raised in Surrey, and educated at St Edmunds School in the village of Hindhead in Surrey,Oglethorpe, Tim (21 April 2001). "Interview: Marcus Brigstocke - Savage past of Marcus; Marcus Brigstocke of The Savages on his misspent youth and how he got back on the straight and narrow". ''The Express'' (London, England). MGN Ltd.archive at Westbourne House School in Chichester, West Sussex, King's School, Bruton in Somerset, and Hammersmith & Fulham College in west London. He then attended the University of Bristol, where he studied Drama, but did not complete his degree. In his y ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game Controversies
Video game controversies refers to a wide range of debates on the social effects of video games on players and broader society, as well as debates within the video game industry. Since the early 2000s, advocates of video games have emphasized their use as an expressive medium, arguing for their protection under the laws governing freedom of speech and also as an educational tool. Detractors argue that video games are harmful and therefore should be subject to legislative oversight and restrictions. The positive and negative characteristics and effects of video games are the subject of scientific study. Academic research has examined the links between video games and addiction, aggression, violence, social development, and a variety of stereotyping and sexual morality issues. Areas of controversy Related to video game content Violence Video games since their inception have been the subject of concern due to the depictions of violence they may contain, which have heighten ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cutscene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve pacing or foreshadow future events. Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as " full motion videos" or "FMVs". Cutscenes can also appear in other forms, such as a series of images or as plain text and audio. History ''The Sumerian Game'' (1966), an early mainframe game designed by Mabel Addis, introduced its Sumerian setting with a slideshow synchronized to ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Super Mario Sunshine
is a 2002 platform game developed and published by Nintendo for the GameCube. It is the second 3D game in the ''Super Mario'' series, following ''Super Mario 64'' (1996). The game was directed by Yoshiaki Koizumi and Kenta Usui, produced by series creators Shigeru Miyamoto and Takashi Tezuka, written by Makoto Wada, and scored by Koji Kondo and Shinobu Tanaka. The game takes place on the tropical Isle Delfino, where Mario, Toadsworth, Princess Peach, and five Toads are taking a vacation. A villain resembling Mario, known as Shadow Mario, vandalizes the island with graffiti and leaves Mario to be wrongfully convicted for the mess. Mario is ordered to clean up Isle Delfino, using a device called the Flash Liquidizer Ultra Dousing Device (F.L.U.D.D.), while saving Princess Peach from Shadow Mario. ''Super Mario Sunshine'' received critical acclaim, with reviewers praising the game's graphics, gameplay, story, soundtrack, and the addition of F.L.U.D.D. as a mechanic, though some ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Japan Times
''The Japan Times'' is Japan's largest and oldest English-language daily newspaper. It is published by , a subsidiary of News2u Holdings, Inc.. It is headquartered in the in Kioicho, Chiyoda, Tokyo. History ''The Japan Times'' was launched by Motosada Zumoto on 22 March 1897, with the goal of giving Japanese people an opportunity to read and discuss news and current events in English to help Japan to participate in the international community. The newspaper was independent of government control, but from 1931 onward, the paper's editors experienced mounting pressure from the Japanese government to submit to its policies. In 1933, the Japanese Ministry of Foreign Affairs appointed Hitoshi Ashida, former ministry official, as chief editor. During World War II, the newspaper served as an outlet for Imperial Japanese government communication and editorial opinion. It was successively renamed ''The Japan Times and Mail'' (1918–1940) following its merger with ''The Japan Ma ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |