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Planes Of Conflict
''Planes of Conflict'' is an accessory for the second edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1995. Contents ''Planes of Conflict'' contains six maps and five manuals for use with the Planescape setting. The set details the Beastlands, Bytopia, Elysium, Carceri, Gehenna, and the Gray Waste. These planes provide the checks and balances that hold all the other planes within the great Planescape wheel in place, despite Law and Chaos trying to control these planes and swing the multiverse their way. Each of these planes drains the lawful and chaotic tendencies from the personalities of characters who spend time on them, each plane bending characters to its own form of neutrality. This set breaks down the nature, inhabitants, and ecosystems of these six worlds using the quotes, pictures, and slang in signature Planescape style, presenting information as a mixture of gossip, observation, and conjecture. The referee's manual concisely provi ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Gehenna (Dungeons & Dragons)
In the fantasy role-playing game ''Dungeons & Dragons'', an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes'' or ''divine planes''. The Outer Planes are home to beings such as deities and their servants such as demons, celestials and devils. Each Outer Plane is usually the physical manifestation of a particular moral and ethical alignment and the entities that dwell there often embody the traits related to that alignment. The intangible and esoteric Outer Planes—the realms of ideals, philosophies, and gods—stand in contrast to the Inner Planes, which compose the material building blocks of reality and the realms of energy and matter. All Outer Planes are spatially infinite but are composed of features and locations of finite scope. Many of these planes are often split into a collection of further infinites called ''layers'', which are essentially sub-planes that represent one partic ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Tony DiTerlizzi
Tony M. DiTerlizzi (born September 6, 1969) is an American fantasy artist, children's book creator, and motion picture producer. In the gaming industry, he is best known for his work in the collectible card game ''Magic: The Gathering'' and on the ''Planescape'' product line for the ''Dungeons & Dragons'' role-playing game. DiTerlizzi created ''The Spiderwick Chronicles'' series with Holly Black, and was an executive producer on the 2008 film adaptation of the series. He won a Caldecott Honor for his adaptation of '' The Spider and the Fly''. Early life Tony DiTerlizzi was born in Los Angeles in 1969, the first of three children. The name DiTerlizzi means "from Terlizzi", a village in Italy's Apulia province. He grew up in South Florida where he attended South Fork High School. He went to college at the Florida School of the Arts and The Art Institute of Fort Lauderdale where he earned a graphic design degree in 1992. Influences DiTerlizzi cites a variety of artists includi ...
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Robh Ruppel
Robh Ruppel is an American artist best known for his work on role-playing game products. Critic Joseph Szadkowski of ''The Washington Times'' has referred to him as a "horror genius". Early life Robh Ruppel grew up in Bellaire, Texas, and attended High School for the Performing and Visual Arts in Houston. His parents were Roger (an architect) and Judy Ruppel.Parks, Louis B. (April 2, 2007).The art guy: Robh Ruppel learned a lot about movies while growing up in Houston. Now he has some Mickey Mouse job out in L.A. Meet the artist behind Meet the Robinsons, ''Houston Chronicle''. Retrieved July 15, 2010. Career Robh Ruppel worked for TSR for several years beginning in 1992, producing cover and interior art for products from the Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood ar ...
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Monte Cook
Monte Cook is an American professional tabletop role-playing game designer and writer, best known for his work on ''Dungeons & Dragons''. Role-playing industry career Early years Cook has been a professional game designer since 1988, working primarily on role-playing games. Much of his early work was for Iron Crown Enterprises as an editor and writer for the ''Rolemaster'' and ''Champions'' lines. For a time, Cook was the editor in charge of the "Campaign Classics" line of books for the ''Hero System'' and ''Rolemaster'' lines. Cook worked for Iron Crown Enterprises for four years; two as a freelancer and two as a full-time designer. During this period, Cook wrote the multi-genre setting ''Dark Space'' (1990), a fantasy/science-fiction/horror setting. Cook became the line editor for ''Hero System'', replacing Rob Bell, who left ICE in 1990. TSR Cook began working for TSR in 1992 as a freelancer: "writing a whole slew of stuff for the old Marvel game that never came out ...
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Colin McComb
Colin McComb (born May 1970) is an American writer and game designer, who is best known for his work designing the Planescape setting for the ''Dungeons & Dragons'' role-playing game, and as the creative lead for the role-playing video game '' Torment: Tides of Numenera''. Career history Immediately after his commencement, McComb took at a job at TSR, Inc., where he produced numerous role-playing game supplements and magazine articles relating to those games. He won an Origins Award for Best Game Adventure in 1993 for ''Dragon Mountain'', and another for New Role-Playing Supplement for the '' Birthright Campaign Setting'' in 1995. He is primarily known for his work on the Planescape line, for which he and Monte Cook were the primary designers after the departure of David "Zeb" Cook from TSR. In 1996, McComb left TSR to take a job at Interplay Entertainment's roleplaying division, later called Black Isle Studios. While there, he had a small role in the design of ''Fallout 2'' and a ...
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Dale Donovan
Dale A. Donovan is a game designer who has worked primarily on role-playing games. Career Dale Donovan began working in the hobby-gaming industry in 1989. A past editor of Dragon magazine, Donovan worked for TSR, Inc., Wizards of the Coast, and Hasbro for more than 12 years, during which time he had been an editor of ''Dragon (magazine), Dragon'' magazine, spent four years on the Forgotten Realms campaign setting team, had a stint as a managing editor, and did work as a writer or editor on every roleplaying game line produced by the company during his tenure. He went freelance in 2002, and has worked for Green Ronin, Upper Deck, White Wolf Publishing, White Wolf/Sword & Sorcery, Sovereign Press, Steve Jackson Games, Guardians of Order, and the Valar Project, among others. Works His ''Dungeons & Dragons'' design work has included ''Monstrous Compendium, Monstrous Compendium Spelljammer Appendix'' (1990), ''Monstrous Compendium Forgotten Realms Appendix II'' (1991), ''Unsung Heroes ...
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Gray Waste
In the fantasy role-playing game ''Dungeons & Dragons'', an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes'' or ''divine planes''. The Outer Planes are home to beings such as deities and their servants such as demons, celestials and devils. Each Outer Plane is usually the physical manifestation of a particular moral and ethical alignment and the entities that dwell there often embody the traits related to that alignment. The intangible and esoteric Outer Planes—the realms of ideals, philosophies, and gods—stand in contrast to the Inner Planes, which compose the material building blocks of reality and the realms of energy and matter. All Outer Planes are spatially infinite but are composed of features and locations of finite scope. Many of these planes are often split into a collection of further infinites called ''layers'', which are essentially sub-planes that represent one partic ...
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Carceri (Dungeons & Dragons)
In the fantasy role-playing game ''Dungeons & Dragons'', an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes'' or ''divine planes''. The Outer Planes are home to beings such as deities and their servants such as demons, celestials and devils. Each Outer Plane is usually the physical manifestation of a particular moral and ethical alignment and the entities that dwell there often embody the traits related to that alignment. The intangible and esoteric Outer Planes—the realms of ideals, philosophies, and gods—stand in contrast to the Inner Planes, which compose the material building blocks of reality and the realms of energy and matter. All Outer Planes are spatially infinite but are composed of features and locations of finite scope. Many of these planes are often split into a collection of further infinites called ''layers'', which are essentially sub-planes that represent one partic ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Elysium (Dungeons & Dragons)
In the fantasy role-playing game ''Dungeons & Dragons'', an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes'' or ''divine planes''. The Outer Planes are home to beings such as deities and their servants such as demons, celestials and devils. Each Outer Plane is usually the physical manifestation of a particular moral and ethical alignment and the entities that dwell there often embody the traits related to that alignment. The intangible and esoteric Outer Planes—the realms of ideals, philosophies, and gods—stand in contrast to the Inner Planes, which compose the material building blocks of reality and the realms of energy and matter. All Outer Planes are spatially infinite but are composed of features and locations of finite scope. Many of these planes are often split into a collection of further infinites called ''layers'', which are essentially sub-planes that represent one p ...
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