HOME
*





PixelJunk 4am
''PixelJunk 4am'', formerly called ''PixelJunk Lifelike'', is a music video game and music visualizer developed by Q-Games. It is part of the ''PixelJunk'' series of downloadable games for the PlayStation 3. ''PixelJunk 4am'' makes use of the PlayStation Move controller to visualize included music (by Baiyon) and users' own music. The first trailer was released in September 2010. Reception ''PixelJunk 4am'' received "mixed" reviews according to the Review aggregator, review aggregation website Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M .... References External links PixelJunk 4am's Official website 2012 video games Music video games PlayStation Network games PlayStation 3 games PlayStation 3-only games PlayStation Move-compatible games Sony Interacti ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Q-Games
Q-Games, Limited is a video game developer based in Nakagyō-ku, Kyoto, Japan which works closely with both Nintendo and Sony. Foundation Q-Games was founded by Dylan Cuthbert, who previously worked at Argonaut Software and helped create ''Starglider'' and ''Starglider 2'' for Argonaut Software, then gave programming assistance to '' X'' and the first ''Star Fox'' for Nintendo. He also developed ''Star Fox 2'' to completion before heading off to work at Sony America to make '' Blasto'' on the PlayStation. After this, Cuthbert moved back to Japan to work at Sony Japan, where, in early 1999, he developed the Duck in a Bath technical demo (Ducks demo) that showcased the PlayStation 2's power to early developers and publishers. Following that, he developed ''Pipo Saru 2001'' and then left Sony to start Q-Games Ltd. in Kyoto in September 2001. History The studio's first few years were spent accumulating staff and developing behind-doors technology projects for a number of clients in ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Game Revolution
''GameRevolution'' (formerly ''Game-Revolution'') is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshots, and videos. Their features pages include articles satirizing Jack Thompson, E³, the hype surrounding the next-generation consoles, and the video game controversy. Cameo writing appearances include Brian Clevinger of '' 8-Bit Theatre'' and Scott Ramsoomair of ''VG Cats''. The website has also participated in marketing campaigns for video games, including '' Gauntlet: Seven Sorrows''. Company history Net Revolution, Inc., a California corporation, was founded in April 1996 by Duke Ferris as a holding company and as the publisher of the ''GameRevolution'' website. Ferris served as president of the company until it was acquired in 2005 stock purchase by Bolt Media, Inc. for an undisclosed sum. E3 The staff of ''GameRevolution'' are ann ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Music Video Games
A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Music video games may take a variety of forms and are often grouped with puzzle games due to their common use of "rhythmically generated puzzles". Music video games are distinct from purely audio games (e.g. the 1997 Sega Saturn release '' Real Sound: Kaze no Regret'') in that they feature a visual feedback, to lead the player through the game's soundtrack, although eidetic music games can fall under both categories. Overview Music video games are games where there is typically some type of interactivity of the gameplay with the game's music. This may be where the music is generated in response to the player's actions, or where the player reacts to the beats and notes of the music. As the genre has gained popularity and expanded, music video games have demonstrated ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


2012 Video Games
Numerous video games were released in 2012. Many awards went to games such as '' Borderlands 2'', ''Far Cry 3'', ''Journey'', ''Mass Effect 3'', ''Dishonored'', '' The Walking Dead'' and '' XCOM: Enemy Unknown''. The year began with the worldwide release of Sony's handheld game console, the PlayStation Vita, originally launched in Japan in December 2011. The end of the year marked the worldwide release of Nintendo's home game console, the Wii U. Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Highest-grossing games The following were 2012's top ten highest-grossing video games in terms of worldwide revenue (including physical sales, digital purchases, subscriptions, microtransactions, free-to-play and pay-to-play) across all platforms (including mobile, PC and console platforms). Events Hardware releases The list of game consoles released in 2012 in North America. Series with new entries Series with ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Review Aggregator
A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users can view the reviews, selling information to third parties about consumer tendencies, and creating databases for companies to learn about their actual and potential customers. The system enables users to easily compare many different reviews of the same work. Many of these systems calculate an approximate average assessment, usually based on assigning a numeric value to each review related to its degree of positive rating of the work. Review aggregation sites have begun to have economic effects on the companies that create or manufacture items under review, especially in certain categories such as electronic games, which are expensive to purchase. Some companies have tied royalty payment rates and employee bonuses to aggregate scores, and ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

The Official Magazine
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Imagine Publishing
Imagine Publishing was a UK-based magazine publisher, which published a number of video games, computing, creative and lifestyle magazines. It was founded on 14 May 2005 with private funds by Damian Butt, Steven Boyd and Mark Kendrick, all were former directors of Paragon Publishing, and launched with a core set of six gaming and creative computing titles in the first 6 months of trading. It was taken over by Future plc on 21 October 2016. In October 2005, it had acquired the only retro games magazine Retro Gamer, after its original publisher, Live Publishing went bankrupt. Early in 2006, it further acquired the rights to publish a considerable number of titles including gamesTM, Play, PowerStation, X360, Digital Photographer and iCreate, from the old Paragon Publishing stable of magazines when owner Highbury House Communications went into liquidation, following Future Publishing's withdrawal of its offer to buy the company, due to threats of a monopoly-investigation by the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Play (UK Magazine)
''Play'' is a monthly magazine produced by Future Publishing in the United Kingdom, which reports on Sony's PlayStation product range. It had been published by Imagine Publishing but closed in 2016. It was resurrected as a replacement for the official UK PlayStation magazine in May 2021. Before it originally closed, it had become the UK's longest-running PlayStation magazine. Issue 269, the magazine's final printed edition was published in April 2016 when it become a digital only publication for a short time. As well as being sold in the UK, ''PLAY'' is also sold in Australia. Though because of the distance between the two countries, Australia is one month behind, so some of the information may be inaccurate or old. Prior to issue 249, ''PLAY'' came with a covermounted DVD every issue. References External linksOfficial website
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


PlayStation Official Magazine – UK
''PlayStation Official Magazine – UK'', generally abbreviated as ''OPM'', was a magazine based in the United Kingdom that covered PlayStation news created in 2006. Although the first issue was distributed in three-month intervals, from Issue 2 onward, it became a monthly segment. From Issue 7 to Issue 84, the magazine came with a playable Blu-ray disc; it primarily covered PlayStation 4, PlayStation 4 Pro, PlayStation VR and PlayStation 5 games and material. It also covered PlayStation Vita material. The magazine covered PlayStation, as well as all aspects of HD media in lesser detail. On 30 April 2021, ''GamesRadar+'' announced that the ''Official PlayStation Magazine'' title would end, citing "along with Sony we felt that the ''Official PlayStation Magazine'' had finally earned a well-deserved retirement", and the magazine would be relaunched as ''Play''. Staff would remain the same, while subscribers to OPM would continue to be subscribed with the issues number resetting. ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




PlayStation Official Magazine – Australia
''PlayStation Official Magazine – Australia'' is a video games magazine published by Future Australia. The magazine's origin dates back to the original PlayStation console. The magazine was called "Official Australian PlayStation Magazine". As the era changed, it would be rebranded as "Official PlayStation 2 Magazine-Australia". Finally, to coincide with the release of the PlayStation 3, it was rebranded again as "PlayStation Official Magazine – Australia". The magazine's title is often abbreviated to OPM. Staff * Editor: Adam Mathew * Staff Writer: Adam Guetti * Art Director: Stephanie Goh * Contributors: James Cottee, Dan Staines, Paul Taylor, James Ellis, Dave Kozicki, Toby McCasker, Nathan Lawrence, Martin Gladstone and Clint McCreadie * Graphic Design: Ryan Stuart * Creative Director: Paul Cook * 'Resident Evil': "Angry Sackboy" Structure The regular sections of OPS are: * Intro - Editor and staff explain what has been happening in that month * Insider - Recent Pla ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Nextmedia
nextmedia Pty Limited (styled as nextmedia) is an Australian media company which publishes special interest magazines in the sport, humor, and hobby (among others). The company is headquartered in Sydney and owned by The Forum Media Group, a German-based B2B and B2C publisher.Harris, Leigh"Nextmedia acquired by Forum Media Group,"''MCV Pacific'' (30 September 2013). nextmedia is Australia's foremost special interest digital and print media publisher, and has become the country's fourth-largest magazine publishing group. nextmedia was established in 2008 as a new entrant to the special interest publishing sector. nextmedia was managed by CEO David Gardiner and Commercial Director Bruce Duncan until 2018, when Duncan retired, Hamish Bayliss was appointed Managing Director, and David Gardiner 'stepped back' to a role as Executive Chairman. History nextmedia was founded in 2007 by acquiring the publishing assets of four companies: * Horwitz Publications (founded 1960) * Next Pu ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Hyper (magazine)
''Hyper'' was a multi-platform Australian video game magazine. It was Australia's longest running gaming magazine, published from 1993 to 2019. In addition to coverage of current major video game systems and game releases, ''Hyper'' also covered anime, DVD movies, arcade games, arcade and classic games, and featured interviews with industry professionals and articles on game-related content such as game classifications, computer hardware and video game music. ''Hyper'' also had a sister magazine, the PC game, PC gaming oriented ''PC PowerPlay''. History ''Hyper'' was launched in 1993 by Next Media with Stuart Clarke as editor. Clarke had previously edited ''Megazone''; a then multi-platform magazine published by Sega Ozisoft, before it was taken over by Mason Stewart publishing in September 1993 and started covering Sega games only. Clarke, who left ''Megazone'' at the time of the Mason Stewart takeover, was asked by Next Media publisher Phil Keir to start a new multi-platform g ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]