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Pirates, Vikings And Knights II
''Pirates, Vikings and Knights II'' is a multiplayer team-based first-person action video game, developed as a total conversion modification on Valve proprietary Source engine. The game is currently in beta development stages, with its first public release on 1 January 2007. The second major public version was released a year later on 7 February 2008. The game is a sequel to '' Pirates, Vikings and Knights'', which was created by three UC Berkeley students (Garrett Moore, Matt Bishop, and Kris Hauser). The original was a modification for Valve's earlier GoldSrc engine. The game is set around three teams, the pirates, the Vikings and the knights—each with distinct classes and abilities—battling in a variety of game modes across various Medieval, Norse and Caribbean environments. As of the fifth major release eight of the eighteen planned classes have been implemented. The game has been received positively by the industry's critics, being praised for its originali ...
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Source (game Engine)
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the release of '' Counter-Strike: Source'' and ''Half-Life 2''. Updates to Source were released in incremental versions, with the engine being succeeded by Source 2 by the late 2010s. History Source distantly originates from the GoldSrc engine, itself a heavily modified version of John Carmack's Quake engine with some code from the Quake II engine. Carmack commented on his blog in 2004 that "there are still bits of early ''Quake'' code in ''Half-Life 2''". Valve employee Erik Johnson explained the engine's nomenclature on the Valve Developer Community: Source was developed part-by-part from this fork onwards, slowly replacing GoldSrc in Valve's internal projects and, in part, explaining the reasons behind its unusually modular nature. Valve's development of Source since has been a mixture of licensed middleware and in-house-developed code. Among others, Source uses Bink Video fo ...
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Caribbean
The Caribbean (, ) ( es, El Caribe; french: la Caraïbe; ht, Karayib; nl, De Caraïben) is a region of the Americas that consists of the Caribbean Sea, its islands (some surrounded by the Caribbean Sea and some bordering both the Caribbean Sea and the North Atlantic Ocean) and the surrounding coasts. The region is southeast of the Gulf of Mexico and the North American mainland, east of Central America, and north of South America. Situated largely on the Caribbean Plate, the region has more than 700 islands, islets, reefs and cays (see the list of Caribbean islands). Island arcs delineate the eastern and northern edges of the Caribbean Sea: The Greater Antilles and the Lucayan Archipelago on the north and the Lesser Antilles and the on the south and east (which includes the Leeward Antilles). They form the West Indies with the nearby Lucayan Archipelago (the Bahamas and Turks and Caicos Islands), which are considered to be part of the Caribbean despite not bordering the Caribbe ...
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Bow (weapon)
The bow and arrow is a ranged weapon system consisting of an elasticity (physics), elastic launching device (bow) and long-shafted projectiles (arrows). Humans used bows and arrows for hunting and aggression long before recorded history, and the practice was common to many prehistoric cultures. They were important weapon of war, weapons of war from ancient history until the early modern period, where they were rendered increasingly obsolete by the development of the more powerful and accurate firearms. Today, bows and arrows are mostly used for bowhunting, hunting and Modern competitive archery, sports. Archery is the art, practice, or skill of using bows to shooting, shoot arrows.Paterson ''Encyclopaedia of Archery'' p. 17 A person who shoots arrows with a bow is called a bowman or an archer. Someone who makes bows is known as a bowyer,Paterson ''Encyclopaedia of Archery'' p. 31 someone who makes arrows is a fletching, fletcher,Paterson ''Encyclopaedia of Archery'' p. 56 and som ...
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Sword
A sword is an edged, bladed weapon intended for manual cutting or thrusting. Its blade, longer than a knife or dagger, is attached to a hilt and can be straight or curved. A thrusting sword tends to have a straighter blade with a pointed tip. A slashing sword is more likely to be curved and to have a sharpened cutting edge on one or both sides of the blade. Many swords are designed for both thrusting and slashing. The precise definition of a sword varies by historical epoch and geographic region. Historically, the sword developed in the Bronze Age, evolving from the dagger; the earliest specimens date to about 1600 BC. The later Iron Age sword remained fairly short and without a crossguard. The spatha, as it developed in the Late Roman army, became the predecessor of the European sword of the Middle Ages, at first adopted as the Migration Period sword, and only in the High Middle Ages, developed into the classical arming sword with crossguard. The word '' sword'' continue ...
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Battle Axe
A battle axe (also battle-axe, battle ax, or battle-ax) is an axe specifically designed for combat. Battle axes were specialized versions of utility axes. Many were suitable for use in one hand, while others were larger and were deployed two-handed. Axes designed for warfare ranged in weight from just over , and in length from just over to upwards of , as in the case of the Danish axe or the sparth axe. Cleaving weapons longer than 150 cm would arguably fall into the category of polearms. Overview Through the course of human history, commonplace objects have been pressed into service as weapons. Axes, by virtue of their ubiquity, are no exception. Besides axes designed for combat, there were many battle axes that doubled as tools. Axes could be modified into deadly projectiles as well (see the francisca for an example). Axes were often cheaper than swords and considerably more available. Battle axes generally weigh far less than modern splitting axes, especially mauls ...
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Flintlock
Flintlock is a general term for any firearm that uses a flint-striking lock (firearm), ignition mechanism, the first of which appeared in Western Europe in the early 16th century. The term may also apply to a particular form of the mechanism itself, also known as the ''flintlock mechanism, true flintlock'', that was introduced in the early 17th century, and gradually replaced earlier firearm-ignition technologies, such as the matchlock, the wheellock, and the earlier flintlock mechanisms such as snaplock and snaphaunce. The true flintlock continued to be in common use for over two centuries, replaced by percussion cap and, later, the Cartridge (firearms), cartridge-based systems in the early-to-mid 19th century. Although long superseded by modern firearms, flintlock weapons enjoy continuing popularity with Black powder, black-powder shooting enthusiasts. History French court gunsmith Marin le Bourgeoys made a firearm incorporating a flintlock mechanism for King Louis XIII of ...
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Cutlass
A cutlass is a short, broad sabre or slashing sword, with a straight or slightly curved blade sharpened on the cutting edge, and a hilt often featuring a solid cupped or basket-shaped guard. It was a common naval weapon during the early Age of Sail. Etymology The word "cutlass" developed from the 17th-century English use of "coutelas", a 16th-century French word for a machete-like mid-length single-edged blade (the modern French for "knife", in general, is "couteau"; in 17th- and 18th-century English the word was often spelled "cuttoe"). The French word "coutelas" may be a convergent development from a Latin root, along with the Italian "coltellaccio" or "cortelazo"; meaning "large knife". In Italy, the "cortelazo" was a similar short, broad-bladed sabre popular during the 16th century.Ossian, RobThe Cutlass(accessed Jan. 25, 2015) The root "coltello", for "knife", derived ultimately from the Latin "cultellus" meaning "smaller knife"; which is the common Latin root for both the ...
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Sabre
A sabre ( French: sabʁ or saber in American English) is a type of backsword with a curved blade associated with the light cavalry of the early modern and Napoleonic periods. Originally associated with Central European cavalry such as the hussars, the sabre became widespread in Western Europe during the Thirty Years' War. Lighter sabres also became popular with infantry of the early 17th century. In the 19th century, models with less curving blades became common and were also used by heavy cavalry. The military sabre was used as a duelling weapon in academic fencing in the 19th century, giving rise to a discipline of modern sabre fencing (introduced in the 1896 Summer Olympics) loosely based on the characteristics of the historical weapon in that it allows for cuts as well as thrusts. Etymology The English ''sabre'' is recorded from the 1670s, as a direct loan from French, where the ''sabre'' is an alteration of ''sable'', which was in turn loaned from German ''Säbel'' ...
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Level (video Game)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured multi ...
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Deathmatch (gaming)
Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including FPS game, first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or Glossary of video game terms#frag, "frag") the other players' characters as many times as possible. The deathmatch may end on a ''frag limit'' or a ''time limit'', and the winner is the player that accumulated the greatest number of frags. The deathmatch is an evolution of competitive Multiplayer video game, multiplayer modes found in game genres such as fighting games and racing video game, racing games moving into other genres. Description In a typical first-person shooter (FPS) deathmatch session, players connect individual computers together via a computer network in a peer-to-peer model or a client–server model, either locally or over the Internet. Each individual computer generates the first person view that the computer character sees in the virtual world, ...
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Tag (game)
Tag (also called touch and go AG'', tig, it, tiggy, tips, tick, tip) is a playground game involving two or more players chasing other players in an attempt to "tag" and mark them out of play, usually by touching with a hand. There are many variations; most forms have no teams, scores, or equipment. Usually, when a person is tagged, the tagger says, "Tag, you're 'it'!" The last one tagged during tag is "it" for the next round. The game is known by other names in various parts of the world, including "running and catching" in India and "catch and cook" in the Middle East. Basic rules Players (two or more) decide who is going to be "it", often using a counting-out game such as eeny, meeny, miny, moe. The player selected to be "it" then chases the others, attempting to "tag" one of them (by touching them with a hand) as the others try to avoid being tagged. A tag makes the tagged player "it". In some variations, the previous "it" is no longer "it" and the game can continue indefini ...
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