Pirate Adventure
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Pirate Adventure
''Pirate Adventure '' (also known as ''Pirate Cove'') is a text adventure program written by Scott Adams. Description Published by Adventure International and the second game of the series, after '' Adventureland'', this text-based adventure game was one of many adventure games created by Scott Adams, in this case based on his wife Alexis's ideas. The setting was inspired by Robert Louis Stevenson's 1883 novel ''Treasure Island'' and involved a quest to retrieve Long John Silver's lost treasures. Gameplay involved moving from location to location, picking up any objects found there, and using them somewhere else to unlock puzzles. Commands took the form of verb and noun, e.g. "Climb Tree". The player started the game in a flat, and progressed via a bit of magic to Pirates Island. Here, the player had to build a ship to reach Treasure Island and there find two pieces of treasure. The player also had to contend with an unpredictable pirate ally; it was the first text adventure ga ...
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Creative Computing (magazine)
''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format than the rather technically oriented ''Byte''. The magazine was created to cover educational-related topics. Early issues include articles on the use of computers in the classroom, various simple programs like madlibs and various programming challenges, mostly in BASIC. By the late 1970s, it had moved towards more general coverage as the microcomputer market emerged. Hardware coverage became more common, but type-in programs remained common into the early 1980s. The company published several books, the most successful being '' BASIC Computer Games'', the first million-selling computer book. Their ''Best of Creative Computing'' collections were also popular. ''Creative Computing'' also published software on cassette and floppy disk for the ...
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Text Adventure
'' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be " text-only", however, graphical text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles. Due to their text-only nature, they sidestepped the problem of writing for widely divergent graphics architectures. This feature meant that i ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
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Byte (magazine)
''Byte'' (stylized as ''BYTE'') was a microcomputer magazine, influential in the late 1970s and throughout the 1980s because of its wide-ranging editorial coverage. "''Byte'' magazine, the leading publication serving the homebrew market ..." ''Byte'' started in 1975, shortly after the first personal computers appeared as kits advertised in the back of electronics magazines. ''Byte'' was published monthly, with an initial yearly subscription price of $10. Whereas many magazines were dedicated to specific systems or the home or business users' perspective, ''Byte'' covered developments in the entire field of "small computers and software", and sometimes other computing fields such as supercomputers and high-reliability computing. Coverage was in-depth with much technical detail, rather than user-oriented. The company was purchased by McGraw-Hill in 1979, a watershed event that led to the rapid purchase of many of the early computer magazines by larger publishers. By this time t ...
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Source Code
In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source code. The source code is often transformed by an assembler or compiler into binary machine code that can be executed by the computer. The machine code is then available for execution at a later time. Most application software is distributed in a form that includes only executable files. If the source code were included it would be useful to a user, programmer or a system administrator, any of whom might wish to study or modify the program. Alternatively, depending on the technology being used, source code may be interpreted and executed directly. Definitions Richard Stallman's definition, formulated in his 1989 seminal li ...
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Treasure
Treasure (from la, thesaurus from Greek language ''thēsauros'', "treasure store") is a concentration of wealth — often originating from ancient history — that is considered lost and/or forgotten until rediscovered. Some jurisdictions legally define what constitutes treasure, such as in the British Treasure Act 1996. The phrase "blood and treasure" has been used to refer to the human and monetary costs associated with massive endeavours such as war that expend both. Searching for hidden treasure is a common theme in legend; treasure hunters do exist, and can seek lost wealth for a living. Burial Buried treasure is an important part of the popular mythos surrounding pirates. According to popular conception, pirates often buried their stolen fortunes in remote places, intending to return for them later (often with the use of treasure maps). There are three well-known stories that helped popularize the myth of buried pirate treasure: "The Gold-Bug" by Edgar Allan Poe, ...
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Magic (game Terminology)
Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different abilities will use up different amounts of MP."The History of Mana: How an Austronesian Concept Became a Video Game Mechanic"
June 17, 2014, Alex Golub, Assistant Professor of Anthropology, University of Hawai‘i at Mānoa.
When the MP of a character reaches zero, the character will not be able to use special abilities until some of their MP is recovered. Much like



Noun
A noun () is a word that generally functions as the name of a specific object or set of objects, such as living creatures, places, actions, qualities, states of existence, or ideas.Example nouns for: * Living creatures (including people, alive, dead or imaginary): ''mushrooms, dogs, Afro-Caribbeans, rosebushes, Nelson Mandela, bacteria, Klingons'', etc. * Physical objects: ''hammers, pencils, Earth, guitars, atoms, stones, boots, shadows'', etc. * Places: ''closets, temples, rivers, Antarctica, houses, Grand Canyon, utopia'', etc. * Actions: ''swimming, exercises, diffusions, explosions, flight, electrification, embezzlement'', etc. * Qualities: ''colors, lengths, deafness, weights, roundness, symmetry, warp speed,'' etc. * Mental or physical states of existence: ''jealousy, sleep, heat, joy, stomachache, confusion, mind meld,'' etc. Lexical categories (parts of speech) are defined in terms of the ways in which their members combine with other kinds of expressions. The syn ...
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Verb
A verb () is a word (part of speech) that in syntax generally conveys an action (''bring'', ''read'', ''walk'', ''run'', ''learn''), an occurrence (''happen'', ''become''), or a state of being (''be'', ''exist'', ''stand''). In the usual description of English, the basic form, with or without the particle ''to'', is the infinitive. In many languages, verbs are inflected (modified in form) to encode tense, aspect, mood, and voice. A verb may also agree with the person, gender or number of some of its arguments, such as its subject, or object. Verbs have tenses: present, to indicate that an action is being carried out; past, to indicate that an action has been done; future, to indicate that an action will be done. For some examples: * I ''washed'' the car yesterday. * The dog ''ate'' my homework. * John ''studies'' English and French. * Lucy ''enjoys'' listening to music. *Barack Obama ''became'' the President of the United States in 2009. ''(occurrence)'' * Mike Trout ''is ...
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Long John Silver
Long John Silver is a fictional character and the main antagonist in the novel ''Treasure Island'' (1883) by Robert Louis Stevenson. The most colourful and complex character in the book, he continues to appear in popular culture. His missing leg and parrot, in particular, have greatly contributed to the image of the pirate in popular culture. Profile Long John Silver is a cunning and opportunistic pirate who was quartermaster under the notorious Captain Flint. Stevenson's portrayal of Silver has greatly influenced the modern iconography of the pirate. Long John Silver has a parrot, named Captain Flint in honor—or mockery—of his former captain,Stevenson (1883), "The Voyage" h. 10 pp. 80f. who generally perches on Silver's shoulder, and is known to chatter pirate or seafaring phrases like "Pieces of Eight", and "Stand by to go about." Silver uses the parrot as another means of gaining Jim's trust, by telling the boy all manner of exciting stories about the parrot's buc ...
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