Piper (video Game)
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Piper (video Game)
''Piper'' is a 1995 educational interactive movie video game developed by Splash Studios. The game is essentially a Western take on the legend of the Pied Piper of Hamelin, albeit with a less spiteful Piper. Gameplay The game merges time-sensitive puzzles with a linear storyline. Each of the four episodes give the player the option to listen to commentary on the action. The game contains six songs, which were included as a bonus audio disk. Plot The titular Piper comes to the town of Midas Valley in the midst of an infestation of rats, led by the large rat Mephisto. The rats begin to infest the town to the point that it impedes daily life, and the townsfolk, including the owner of a run-down orphanage on the brink of closure, ask the greedy mayor for help, but he reveals he does not know what to do. The Piper, who is actually working with the rats as part of a confidence trick, offers his services to the mayor to draw the rats out of Midas Valley with a song. However, Meph ...
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Educational Game
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play. Game types include board, card, and video games. As educators, governments, and parents realize the psychological need and benefits that gaming has on learning, this educational tool has become mainstream. Games are interactive play that teach goals, rules, adaptation, problem solving, interaction, all represented as a story. They satisfy a fundamental need to learn by providing enjoyment, passionate involvement, structure, motivation, ego gratification, adrenaline, creativity, social interaction and emotion in the game itself while the learning takes place. Vi ...
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The Movie
"The Movie" is the 54th episode of the sitcom ''Seinfeld''. It is the 14th episode of the fourth season, and first aired on January 6, 1993 on NBC. The episode revolves entirely around the characters' struggles to go to see a movie together. Plot Jerry has two stand-up acts scheduled for the same night; due to a delay in one of them, he cannot make both shows. A hopeful comedian, Buckles, hangs around to fill in when somebody drops out. Jerry agrees to lose his moment at the microphone, as he is meeting his friends to see a movie, ''CheckMate'', at 10:30. On his way to the movie theater, Jerry is grabbed by Buckles, who insists on sharing a taxicab. Buckles irritates Jerry by trying out a new comic routine. George has been chosen to buy the movie tickets. At the Paragon Theater, George joins the end of a queue. He taps the shoulder of the man in front of him, confirming that he does not have a ticket, which leads him to conclude he is in the line to purchase tickets. Elaine an ...
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Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first pract ...
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Interactive Movie Video Games
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface. Interactivity can however also refer to interaction between people. It nevertheless usually refers to interaction between people and computers – and sometimes to interaction between computers – through software, hardware, and networks. Multiple views on interactivity exist. In the "contingency view" of interactivity, there are three levels: #Not interactive, when a message is not related to previous messages. #Reactive, when a message is related only to one immediately previous message. #Interactive, when a message is related to a number of previous messages and to the relationship between them. One body of research has ...
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1995 Video Games
File:1995 Events Collage V2.png, From left, clockwise: O.J. Simpson is O. J. Simpson murder case, acquitted of the murders of Nicole Brown Simpson and Ronald Goldman from the 1994, year prior in "The Trial of the Century" in the United States; The Great Hanshin earthquake strikes Kobe, Japan, killing 5,000-6,000 people; The Unabomber Manifesto is published in several U.S. newspapers; Gravestone, Gravestones mark the victims of the Srebrenica massacre near the end of the Bosnian War; Windows 95 is launched by Microsoft for Personal computer, PC; The first exoplanet, 51 Pegasi b, is discovered; Space Shuttle Atlantis docks with the Space station Mir in a display of U.S.-Russian cooperation; The Alfred P. Murrah Federal Building in Oklahoma City is Oklahoma City bombing, bombed by Domestic terrorism in the United States, domestic terrorists, killing 168., 300x300px, thumb rect 0 0 200 200 O. J. Simpson murder case rect 200 0 400 200 Great Hanshin earthquake, Kobe earthquake rect 400 0 6 ...
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Living Books
''Living Books'' is a series of interactive storybook, interactive read-along adventures aimed at children aged 3–9. Created by Mark Schlichting, the series was mostly developed by Living Books for CD-ROM and published by Broderbund for Mac OS and Microsoft Windows. Two decades after the original release, the series was re-released by Wanderful Interactive Storybooks, Wanderful Interactive Storybook for iOS and Android. The series began in 1992 as a Broderbund division that started with an adaptation of Mercer Mayer's ''Just Grandma and Me''. In 1994, the Living Books division was spun-off into its own children's multimedia company, jointly owned by Broderbund and Random House. The company continued to publish titles based on popular franchises such as ''Arthur (book series), Arthur'', ''Dr. Seuss'', and ''Berenstain Bears''. The next few years saw a saturated market begin to squeeze Living Books company's profits; in 1997 Broderbund agreed to purchase Random House's 50% stake ...
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The Seattle Times
''The Seattle Times'' is a daily newspaper serving Seattle, Washington, United States. It was founded in 1891 and has been owned by the Blethen family since 1896. ''The Seattle Times'' has the largest circulation of any newspaper in Washington (state), Washington state and the Pacific Northwest region. The Seattle Times Company, which is owned by the Blethen family, holds 50.5% of the paper. McClatchy company owns 49.5% of the paper. ''The Seattle Times'' had a longstanding rivalry with the ''Seattle Post-Intelligencer'' newspaper until the latter ceased publication in 2009. Copies are sold at $2 daily in King & adjacent counties (except Island, Thurston & other WA counties, $2.5) or $3 Sundays/Thanksgiving Day (except Island, Thurston & other WA counties, $4). Prices are higher outside Washington state. History ''The Seattle Times'' originated as the ''Seattle Press-Times'', a four-page newspaper founded in 1891 with a daily Newspaper circulation, circulation of 3,500, which M ...
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MSN Games
MSN Games (also known as Zone.com - formerly known as The Village, Internet Gaming Zone, MSN Gaming Zone, and MSN Games by Zone.com) is a casual gaming web site, with single player, multiplayer, PC download, and social casino video games. Games are available in free online, trial, and full feature pay-to-play versions. MSN Games is a part of Xbox Game Studios, associated with the MSN portal, and is owned by Microsoft, headquartered in Redmond, Washington. History The first version of the site, which was then called "The Village", was founded by Kevin Binkley, Ted Griggs, and Hoon Im. In 1996, Steve Murch, an employee of Microsoft, convinced Bill Gates and Steve Ballmer to acquire the small online game site, then owned by Electric Gravity. The site was rebranded to "Internet Gaming Zone" and launched in 1996. It started with a handful of card and board games like Hearts, Spades, Checkers, Backgammon, and Bridge. For the following 5 years, the Internet Gaming Zone would be r ...
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Broderbund
Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits ''Choplifter'', ''Lode Runner'', ''Karateka'', and ''Prince of Persia'' (all of which originated on the Apple II), as well as ''The Print Shop''—originally for printing signs and banners on dot matrix printers—and the ''Myst'' and ''Carmen Sandiego'' games. The company was founded in Eugene, Oregon, and moved to San Rafael, California, then later to Novato, California. Brøderbund was purchased by SoftKey in 1998. Many of Broderbund's software titles, such as ''The Print Shop'', ''PrintMaster'', and ''Mavis Beacon'', are still published under the name "Brøderbund". Games released by the revived Broderbund are distributed by Encore, Inc. ''Brøderbund'' is now the brand name for Riverdeep's graphic design, productivity, and edutainment titles such as The Print Shop, ''Carmen Sandiego'', ...
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Silicon Graphics
Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and software. Founded in Mountain View, California in November 1981 by Jim Clark, its initial market was 3D graphics computer workstations, but its products, strategies and market positions developed significantly over time. Early systems were based on the Geometry Engine that Clark and Marc Hannah had developed at Stanford University, and were derived from Clark's broader background in computer graphics. The Geometry Engine was the first very-large-scale integration (VLSI) implementation of a geometry pipeline, specialized hardware that accelerated the "inner-loop" geometric computations needed to display three-dimensional images. For much of its history, the company focused on 3D imaging and was a major supplier of both hardware and software ...
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Jason David Frank
Jason David Frank (September 4, 1973 – November 19, 2022) was an American actor and martial artist. He was known for his role as Tommy Oliver in ''Mighty Morphin Power Rangers'' and other ''Power Rangers'' series. Early life Frank was born in Covina, California on September 4, 1973. Career ''Power Rangers'' Frank was cast in the role of Tommy Oliver, the Green Ranger. The role was set for 14 episodes, but due to the popularity of the character he was brought back as the White Ranger and the new leader of the team. Frank was supposed to be the lead character Adam Steele in ''VR Troopers'' (originally called ''Cybertron'') and shot a pilot episode before being called back to ''Power Rangers''. According to both Frank and Brad Hawkins, Hawkins' character was to replace Tommy Oliver originally as the White Ranger on ''Power Rangers''. However, due to Tommy Oliver's popularity with ''Power Rangers'' fans, Frank was brought back, with Tommy Oliver becoming the White Ranger. Hawk ...
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Interactive Movie
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface. Interactivity can however also refer to interaction between people. It nevertheless usually refers to interaction between people and computers – and sometimes to interaction between computers – through software, hardware, and networks. Multiple views on interactivity exist. In the "contingency view" of interactivity, there are three levels: #Not interactive, when a message is not related to previous messages. #Reactive, when a message is related only to one immediately previous message. #Interactive, when a message is related to a number of previous messages and to the relationship between them. One body of research has ...
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