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PhysicsOverflow
PhysicsOverflow is a physics website that serves as a post-publication open peer review platform for research papers in physics, as well as a collaborative blog and online community of physicists. It allows users to ask, answer and comment on graduate-level physics questions, post and review manuscripts from ArXiv (which lists PhysicsOverflow discussion pages among its trackbacks) and other sources, and vote on both forms of content. In addition to the two primary forms of content, the PhysicsOverflow community also welcomes discussions on unsolved problems, and hosts a chat section for discussions on topics generally of interest to physicists and students of physics, such as those related to recent events in physics, physics academia, and the publishing process. History PhysicsOverflow was started in April 2014 as a physics-equivalent of MathOverflow by Rahel Knöpfel, a physics PhD at the University of Rostock, high-school student Abhimanyu Pallavi Sudhir, and Roger Cattin, a r ...
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PhysicsOverflow Discus
PhysicsOverflow is a physics website that serves as a post-publication open peer review platform for research papers in physics, as well as a collaborative blog and online community of physicists. It allows users to ask, answer and comment on graduate-level physics questions, post and review manuscripts from ArXiv (which lists PhysicsOverflow discussion pages among its trackbacks) and other sources, and vote on both forms of content. In addition to the two primary forms of content, the PhysicsOverflow community also welcomes discussions on unsolved problems, and hosts a chat section for discussions on topics generally of interest to physicists and students of physics, such as those related to recent events in physics, physics academia, and the publishing process. History PhysicsOverflow was started in April 2014 as a physics-equivalent of MathOverflow by Rahel Knöpfel, a physics PhD at the University of Rostock, high-school student Abhimanyu Pallavi Sudhir, and Roger Cattin, a r ...
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Stack Exchange
Stack Exchange is a network of question-and-answer (Q&A) websites on topics in diverse fields, each site covering a specific topic, where questions, answers, and users are subject to a reputation award process. The reputation system allows the sites to be self-moderating. As of August 2019, the three most actively-viewed sites in the network are Stack Overflow, Super User, and Ask Ubuntu. All sites in the network are modeled after the initial site Stack Overflow, a Q&A site for computer programming questions created by Jeff Atwood and Joel Spolsky. Further Q&A sites in the network are established, defined and eventually if found relevant brought to creation by registered users through a special site named Area 51. User contributions since May 2, 2018 are licensed under Creative Commons Attribution-ShareAlike 4.0 International. Older content, contributed while the site used the Creative Commons Attribution-ShareAlike 3.0 Unported license or the earlier Creative Commons ...
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MathOverflow
MathOverflow is a mathematics question-and-answer (Q&A) website, which serves as an online community of mathematicians. It allows users to ask questions, submit answers, and rate both, all while getting merit points for their activities. It is a part of the Stack Exchange Network. It is primarily for asking questions on mathematics research – i.e. related to unsolved problems and the extension of knowledge of mathematics into areas that are not yet known – and does not welcome requests from non-mathematicians for instruction, for example homework exercises. It does welcome various questions on other topics that might normally be discussed among mathematicians, for example about publishing, refereeing, advising, getting tenure, etc. It is generally inhospitable to questions perceived as tendentious or argumentative. Origin and history The website was started by Berkeley graduate students and postdocs Anton Geraschenko, David Zureick-Brown, and Scott Morrison on 28 Septe ...
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Question And Answer Website
The following is a list of websites that follow a question-and-answer format. The list contains only websites for which an article exists, dedicated either wholly or at least partly to the websites. For the ''humor'' "Q&A site" format first popularized by Forum 2000 and The Conversatron, see Q&A comedy website. See also * Comparison of civic technology platforms * Comparison of Internet forum software * List of Internet forums * Knowledge market * Q&A software Q&A software is online software that attempts to answer questions asked by users (Q&A stands for "question and answer"). Q&A software is frequently integrated by large and specialist corporations and tends to be implemented as a community that all ... – includes a comparison of self-hostable Q&A software References {{DEFAULTSORT:Comparison of QandA sites * * * QandA QandA ...
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World Scientific
World Scientific Publishing is an academic publisher of scientific, technical, and medical books and journals headquartered in Singapore. The company was founded in 1981. It publishes about 600 books annually, along with 135 journals in various fields. In 1995, World Scientific co-founded the London-based Imperial College Press together with the Imperial College of Science, Technology and Medicine. Company structure The company head office is in Singapore. The Chairman and Editor-in-Chief is Dr Phua Kok Khoo, while the Managing Director is Doreen Liu. The company was co-founded by them in 1981. Imperial College Press In 1995 the company co-founded Imperial College Press, specializing in engineering, medicine and information technology, with Imperial College London. In 2006, World Scientific assumed full ownership of Imperial College Press, under a license granted by the university. Finally, in August 2016, ICP was fully incorporated into World Scientific under the new imprint ...
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Gamification
Gamification is the strategic attempt to enhance systems, services, organizations, and activities by creating similar experiences to those experienced when playing games in order to motivate and engage users. This is generally accomplished through the application of game-design elements and game principles (dynamics and mechanics) in non-game contexts. Gamification is part of persuasive system design, and it commonly employs game design elements to improve user engagement, organizational productivity, flow, learning, crowdsourcing, knowledge retention, employee recruitment and evaluation, ease of use, usefulness of systems, physical exercise, traffic violations, voter apathy, public attitudes about alternative energy, and more. A collection of research on gamification shows that a majority of studies on gamification find it has positive effects on individuals. However, individual and contextual differences exist. Techniques Gamification techniques are intended to leverag ...
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Creative Commons-licensed Websites
Creative may refer to: *Creativity, phenomenon whereby something new and valuable is created * "Creative" (song), a 2008 song by Leon Jackson * Creative class, a proposed socioeconomic class * Creative destruction, an economic term * Creative director, an occupation * Creative industries, exchange of finance for rights in intellectual properties * Creative nonfiction, a literary genre * Creative writing, an original, non-technical writing or composition * Creative Commons, an organization that deals with public copyright issues * Creative Labs, a brand owned by Creative Technology * Creative Technology Creative Technology Ltd. is a Singaporean multinational technology company headquartered with overseas offices in Shanghai, Tokyo, Dublin, and Silicon Valley (where in the US it is known as Creative Labs). The principal activities of the compa ..., Singapore-based manufacturer of computer products See also * Creativity (other) {{disambiguation ...
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Internet Properties Established In 2014
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing. The origins of the Internet date back to the development of packet switching and research commissioned by the United States Department of Defense in the 1960s to enable time-sharing of computers. The primary precursor network, the ARPANET, initially served as a backbone for interconnection of regional academic and military networks in the 1970s to enable resource sharing. The ...
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Physics Websites
Physics is the natural science that studies matter, its fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. "Physical science is that department of knowledge which relates to the order of nature, or, in other words, to the regular succession of events." Physics is one of the most fundamental scientific disciplines, with its main goal being to understand how the universe behaves. "Physics is one of the most fundamental of the sciences. Scientists of all disciplines use the ideas of physics, including chemists who study the structure of molecules, paleontologists who try to reconstruct how dinosaurs walked, and climatologists who study how human activities affect the atmosphere and oceans. Physics is also the foundation of all engineering and technology. No engineer could design a flat-screen TV, an interplanetary spacecraft, or even a better mousetrap without first understanding the basic laws of physics. (. ...
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Urs Schreiber
Urs Schreiber (born 1974) is a mathematician specializing in the connection between mathematics and theoretical physics (especially string theory) and currently working as a researcher at New York University Abu Dhabi. He was previously a researcher at the Czech Academy of Sciences, Institute of Mathematics, Department for Algebra, Geometry and Mathematical Physics. Education Schreiber obtained his doctorate from the University of Duisburg-Essen in 2005 with a thesis supervised by Robert Graham and titled ''From Loop Space Mechanics to Nonabelian Strings''. Work Schreiber's research fields include the mathematical foundation of quantum field theory. Schreiber is a co-creator of the ''n''Lab, a wiki for research mathematicians and physicists working in higher category theory In mathematics, higher category theory is the part of category theory at a ''higher order'', which means that some equalities are replaced by explicit arrows in order to be able to explicitly study the stru ...
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