Phetch Siam Award
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Phetch Siam Award
Phetch is a game with a purpose intended to label images on the internet with descriptive captions suitable to assist sight impaired readers. Approximately 75% of the images on the web do not have proper ALT text labels, making them inaccessible through screen readers. The solution aimed at by Phetch is to label the images external to the web page rather than depending upon the web page author to create proper alt text for each image. Rather than paying people to do the mundane task of labeling images, Phetch aims to create a fun game that produces such descriptions as a side effect of having fun. Phetch was created by Luis von Ahn and Shiry Ginosar of Carnegie Mellon University following the pattern set by the earlier ESP game. Phetch is played by three to five people. One is designated as a describer, while the rest are seekers. The describer is shown an image, which he describes to the seekers. The seekers use an Internet image search engine to attempt to find the image being des ...
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Game With A Purpose
A human-based computation game or game with a purpose (GWAP) is a human-based computation technique of outsourcing steps within a computational process to humans in an entertaining way (gamification). Luis von Ahn first proposed the idea of "human algorithm games", or games with a purpose (GWAPs), in order to harness human time and energy for addressing problems that computers cannot yet tackle on their own. He believes that human intellect is an important resource and contribution to the enhancement of computer processing and human computer interaction. He argues that games constitute a general mechanism for using brainpower to solve open computational problems. In this technique, human brains are compared to processors in a distributed system, each performing a small task of a massive computation. However, humans require an incentive to become part of a collective computation. Online games are used as a means to encourage participation in the process. The tasks presented in the ...
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Alt Attribute
The alt attribute is the HTML attribute used in HTML and XHTML documents to specify alternative text (alt text) that is to be displayed in place of an element that cannot be rendered. The alt attribute is used for short descriptions, with longer descriptions using the longdesc attribute. The standards organization for the World Wide Web, the World Wide Web Consortium (W3C), recommends that every image displayed through HTML have an alt attribute, though the alt attribute does not need to contain text. The lack of proper alt attributes on website images has led to several accessibility-related lawsuits. The alt attribute is used to increase accessibility and user friendliness, including for blind internet users who rely on special software for web browsing. The use of the alt attribute for images displayed within HTML is part of W3C's Web Content Accessibility Guidelines (WCAG). Screen readers and text-based web browsers read the alt attribute in place of the image. The text ...
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Screen Readers
A screen reader is a form of assistive technology (AT) that renders text and image content as speech or braille output. Screen readers are essential to people who are blind, and are useful to people who are visually impaired, illiterate, or have a learning disability. Screen readers are software applications that attempt to convey what people with normal eyesight see on a display to their users via non-visual means, like text-to-speech, sound icons, or a braille device. They do this by applying a wide variety of techniques that include, for example, interacting with dedicated accessibility APIs, using various operating system features (like inter-process communication and querying user interface properties), and employing hooking techniques. Microsoft Windows operating systems have included the Microsoft Narrator screen reader since Windows 2000, though separate products such as Freedom Scientific's commercially available JAWS screen reader and ZoomText screen magnifier and ...
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Luis Von Ahn
Luis von Ahn (; born 19 August 1978) is a German-Guatemalan entrepreneur and a consulting professor in the Computer Science Department at Carnegie Mellon University in Pittsburgh, Pennsylvania. He is known as one of the pioneers of crowdsourcing. He is the founder of the company reCAPTCHA, which was sold to Google in 2009, and the co-founder and CEO of Duolingo. Education and early life Luis von Ahn was born in and grew up in Guatemala City. Von Ahn grew up in a wealthy household with both of his parents working as physicians. He is a Guatemalan of German-Jewish descent. His mother was one of the first women in Guatemala to complete medical school, and decided to get pregnant with Von Ahn despite being single at age 42. He attended the American School of Guatemala, a private English-language school in Guatemala City, an experience he cites as a great privilege. When von Ahn was eight years old, his mother bought him a Commodore 64 computer, beginning his fascination with tech ...
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Carnegie Mellon University
Carnegie Mellon University (CMU) is a private research university in Pittsburgh, Pennsylvania. One of its predecessors was established in 1900 by Andrew Carnegie as the Carnegie Technical Schools; it became the Carnegie Institute of Technology in 1912 and began granting four-year degrees in the same year. In 1967, the Carnegie Institute of Technology merged with the Mellon Institute of Industrial Research, founded in 1913 by Andrew Mellon and Richard B. Mellon and formerly a part of the University of Pittsburgh. Carnegie Mellon University has operated as a single institution since the merger. The university consists of seven colleges and independent schools: The College of Engineering, College of Fine Arts, Dietrich College of Humanities and Social Sciences, Mellon College of Science, Tepper School of Business, Heinz College of Information Systems and Public Policy, and the School of Computer Science. The university has its main campus located 5 miles (8 km) from Downto ...
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ESP Game
The ESP game is a human-based computation game developed to address the problem of creating difficult metadata. The idea behind the game is to use the computational power of humans to perform a task that computers cannot (originally, image recognition) by packaging the task as a game. It was originally conceived by Luis von Ahn of Carnegie Mellon University. Google bought a license to create its own version of the game ( Google Image Labeler) in 2006 in order to return better search results for its online images. The license of the data acquired by Ahn's ''ESP game'', or the Google version, is not clear. Google's version was shut down on September 16, 2011, as part of the Google Labs closure in September 2011. Concept Image recognition Computer vision is an interdisciplinary scientific field that deals with how computers can gain high-level understanding from digital images or videos. From the perspective of engineering, it seeks to understand and automate tasks that the h ...
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Guessing Games
A guess (or an act of guessing) is a swift conclusion drawn from data directly at hand, and held as probable or tentative, while the person making the guess (the guesser) admittedly lacks material for a greater degree of certainty. A guess is also an unstable answer, as it is "always putative, fallible, open to further revision and interpretation, and validated against the horizon of possible meanings by showing that one interpretation is more probable than another in light of what we already know". In many of its uses, "the meaning of guessing is assumed as implicitly understood",Mark Tschaepe, "Gradations of Guessing: Preliminary Sketches and Suggestions", in John R. Shook, ''Contemporary Pragmatism'' Volume 10, Number 2, (December 2013), p. 135-154. and the term is therefore often used without being meticulously defined. Guessing may combine elements of deduction, induction, abduction, and the purely random selection of one choice from a set of given options. Guessing may also ...
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