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Pete Lyon
Peter Michael Lyon is a UK-based visual artist who has worked in a wide range of 2D and 3D media spanning from traditional oil painting to computer graphics, for the science fiction and fantasy genres. According to his personal website, he has been involved in various works in the computer games industry such as graphic production, teaching and management, with 3D modelling and animation. He is known as a pioneer graphic designer for the Atari and the Amiga in the 1980s and 1990s. Early life and education Born in 1950 in north Liverpool, England, Lyon attended St Mary's Roman Catholic College in Crosby. From 1962, he and his family lived in Australia, in the outback town of Penola and in Adelaide where he attended the Croydon Boys Technical High School, returning to St Mary's in the mid-60's. Lyon attended Liverpool College of Art and Design, where his tutors included pop-artist Sam Walsh, Maurice Cockrill R.A. and Mersey poet Adrian Henri. He gained a 2.1 B.A. degree in 19 ...
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Brackets
A bracket is either of two tall fore- or back-facing punctuation marks commonly used to isolate a segment of text or data from its surroundings. Typically deployed in symmetric pairs, an individual bracket may be identified as a 'left' or 'right' bracket or, alternatively, an "opening bracket" or "closing bracket", respectively, depending on the Writing system#Directionality, directionality of the context. Specific forms of the mark include parentheses (also called "rounded brackets"), square brackets, curly brackets (also called 'braces'), and angle brackets (also called 'chevrons'), as well as various less common pairs of symbols. As well as signifying the overall class of punctuation, the word "bracket" is commonly used to refer to a specific form of bracket, which varies from region to region. In most English-speaking countries, an unqualified word "bracket" refers to the parenthesis (round bracket); in the United States, the square bracket. Glossary of mathematical sym ...
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Clive Barker
Clive Barker (born 5 October 1952) is an English novelist, playwright, author, film director, and visual artist who came to prominence in the mid-1980s with a series of short stories, the ''Books of Blood'', which established him as a leading horror writer. He has since written many novels and other works. His fiction has been adapted into films, notably the ''Hellraiser'' series, the first installment of which he also wrote and directed, and the '' Candyman'' series. He was also an executive producer of the film '' Gods and Monsters'', which won an Academy Award for Best Adapted Screenplay. Barker's paintings and illustrations have been shown in galleries in the United States, and have appeared in his books. He has also created characters and series for comic books, and some of his more popular horror stories have been featured in ongoing comics series. Early life Barker was born in Liverpool, the son of Joan Ruby (née Revill), a painter and school welfare officer, and Leona ...
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Magnamund
''Lone Wolf'' is a series currently consisting of 31 gamebooks, created by Joe Dever and initially illustrated (books 1–8) by Gary Chalk (illustrator), Gary Chalk. Dever wrote the first 29 books of the series before his son Ben, with help from French author Vincent Lazzari, took over writing duty upon his father's death. The first book was published in July 1984 and the series has sold more than 12 million copies worldwide. The story focuses on the fictional world of Magnamund, where the forces of good and evil are fighting for control. The main protagonist is Lone Wolf, last of his caste of warrior monks known as Kai Lords, although in latter books the focus shifts on one of his pupils as the main character. The book series is written in the second person and recounts Lone Wolf's adventures as if the reader is the main character. Original publication (1984 - late 1990s) Development and popularization Joe Dever was seven years old when he became a fan of the British comic ser ...
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Castle Death
''Castle Death'' is the seventh book in the Lone Wolf A lone wolf is a wolf not belonging to a pack. Lone wolf or Lone Wolf may also refer to: Literature *''Lone Wolf'', a book by Kathryn Lasky, part of the series called ''Wolves of the Beyond'' *''Lone Wolf and Cub'', a 1970 Japanese graphic nov ... book series created by Joe Dever. Gameplay Lone Wolf books rely on a combination of thought and luck. Certain statistics such as combat skill and endurance attributes are determined randomly before play (reading). The player is then allowed to choose which Magnakai disciplines or skills he or she possess. This number depends directly on how many books in the series have been completed ("Magnakai rank"). With each additional book completed, the player chooses one additional Magnakai discipline. Plot In his quest to attain Kai Grand Master status, Lone Wolf must seek out and find 7 Lorestones. After obtaining the Lorestone of Varetta in the previous book and absorbing its wisd ...
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Lone Wolf (gamebooks)
''Lone Wolf'' is a series currently consisting of 31 gamebooks, created by Joe Dever and initially illustrated (books 1–8) by Gary Chalk. Dever wrote the first 29 books of the series before his son Ben, with help from French author Vincent Lazzari, took over writing duty upon his father's death. The first book was published in July 1984 and the series has sold more than 12 million copies worldwide. The story focuses on the fictional world of Magnamund, where the forces of good and evil are fighting for control. The main protagonist is Lone Wolf, last of his caste of warrior monks known as Kai Lords, although in latter books the focus shifts on one of his pupils as the main character. The book series is written in the second person and recounts Lone Wolf's adventures as if the reader is the main character. Original publication (1984 - late 1990s) Development and popularization Joe Dever was seven years old when he became a fan of the British comic series The Rise and Fall of ...
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Joe Dever
Joseph Robert Dever, also known as Joe Dever (12 February 1956 – 29 November 2016) was an English fantasy author and game designer. Originally a musician, Dever became the first British winner of the ''Advanced Dungeons & Dragons'' Championship of America in 1982. He first created the fictional world of Magnamund in 1977 as a setting for his ''Dungeons & Dragons'' campaigns. In 1984, he released the first book of the ''Lone Wolf'' series of young-adult gamebooks, and the series has since sold over 11.5 million copies worldwide (as of September 2014). He experienced difficulty with his publishers as the game books market began to contract in 1995, until publication ceased in 1998 before the final four books (numbers 29–32) were released. Since 2003, the series enjoyed a revival of interest, particularly in France, Italy, Germany, Sweden, the Czech Republic and Poland following the re-release of the gamebook series in these countries. From 1996 onwards, Dever had been involved ...
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J P Miller
J, or j, is the tenth letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its usual name in English is ''jay'' (pronounced ), with a now-uncommon variant ''jy'' ."J", ''Oxford English Dictionary,'' 2nd edition (1989) When used in the International Phonetic Alphabet for the ''y'' sound, it may be called ''yod'' or ''jod'' (pronounced or ). History The letter ''J'' used to be used as the swash letter ''I'', used for the letter I at the end of Roman numerals when following another I, as in XXIIJ or xxiij instead of XXIII or xxiii for the Roman numeral twenty-three. A distinctive usage emerged in Middle High German. Gian Giorgio Trissino (1478–1550) was the first to explicitly distinguish I and J as representing separate sounds, in his ''Ɛpistola del Trissino de le lettere nuωvamente aggiunte ne la lingua italiana'' ("Trissino's epistle about the letters recently added in the It ...
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The Skook
''The Skook'' is a novel by JP Miller published in 1984. Plot summary ''The Skook'' is a novel in which Span Barrmann is trapped in a cave by biker cultists, and must escape with the aid of a fairytale creature called the Skook. Reception Dave Langford reviewed ''The Skook'' for ''White Dwarf'' #79, and stated that "His escape story is an epic quest in little, beset by extinct creatures of the underworld deep. Meanwhile, the minor characters glow with life, from Span's semi-nympho wife, to bikers who outdo Charles Manson in nasty inventiveness. Recommended." Reviews *Review by Algis Budrys (1985) in The Magazine of Fantasy & Science Fiction, January 1985 *Review by Don D'Ammassa (1986) in Science Fiction Chronicle, #77 February 1986 *Review by Tom Easton (1986) in Analog Science Fiction/Science Fact, March 1986 *Review by Anne Gay (1986) in Fantasy Review ''Fantasy Newsletter'' was a major fantasy fanzine founded by Paul C. Allen and later issued by Robert A. Collins. Frequent c ...
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Archer Maclean
Archer Maclean (28 January 1962 – 17 December 2022) was a British video game programmer. He was the author of ''Dropzone'' which he developed for the Atari 8-bit family and was ported to other systems. Maclean also developed the Commodore 64 version of ''International Karate''The Making of: International Karate, IK+
" In: '''', Issue 26, pp. 42-47.
and the sequel, '' IK+'' which was developed for the Commodore 64 and to othe ...
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Fright Night (video Game)
''Fright Night'' is a video game published by British software company, Microdeal, for the Amiga. It is based on the American horror comedy movie ''Fright Night''. Gameplay The game puts the player in control of Jerry Dandridge, who must explore the rooms of a mansion searching for victims to feed on. The objective is to dispose of all the mansion inhabitants whilst avoiding all the crucifixes that are thrown at the player. Once all victims have been deprived of their blood, the next level will become accessible. A coffin can be used as a regeneration spot once the player runs low on health, although it must be reached before dawn, which ultimately results in a Game Over. Blood that is noxious to the player must be avoided, too, as it can bring him to the same fate. Reception Tom Malcom for '' Info'' said "The humor of ''Fright Night'' is strictly junior-high, but most of us enjoy a little junior-high silliness now and then." Mark Higham for ''ST/Amiga Format'' said "it's unusu ...
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Tanglewood (1987 Video Game)
''Tanglewood'' is a puzzle/adventure computer game published by Microdeal for the Dragon 32 and TRS-80 Color Computer in early 1987. It was released for the Atari ST and Amiga in 1988. Gameplay The 8-bit and 16-bit versions of the game have a different setting and characters but the same basic premise. In the 8-bit versions, Tanglewood is a peaceful glade under threat from a property developer and wizard named Sharck. The player controls five different animal characters who have ten days to defeat Sharck before the bulldozers move in. In the 16-bit version, the premise is that Tanglewood contains valuable minerals that have only been discovered after the protagonist's uncle Arthur acquired mining rights from an unscrupulous company. The company now want to mine Tanglewood themselves and are suing Arthur for the rights back. The player has 10 days until the court case and must find the documents to win the case. Instead of controlling animals, the player controls five remote ...
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Goldrunner
''Goldrunner'' is a vertically scrolling shooter published developed by Steve Bak and Pete Lyon for the Atari ST and published by Microdeal in 1987. Rob Hubbard composed the music. An Amiga version followed, as well as a sequel, 1988's ''Goldrunner II''. Gameplay ''Goldrunner'' is a freely vertically scrolling shooter game where it is possible to fly back and forth as in '' Defender''. The player steers a golden spaceship equipped with two laser cannons, flying over huge ring worlds whose structures must be destroyed. The ship has a speed booster to accelerate. Legacy The immediate follow-on, ''Goldrunner II'', offered a similar aesthetic to the original title. A third entry in the series was planned, entitled ''Goldrunner 3D.'' This was to mark a departure from the traditional 2D scrolling shooter format with a radical new look and gameplay. Trailed as early as 1989, the project suffered significant delays however, finally seeing release under Ocean The ocean (also ...
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