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Pegasus Prime
''The Journeyman Project: Pegasus Prime'' is an adventure computer game developed by Presto Studios and published by Bandai in 1997. It is a complete remake of the original '' Journeyman Project'', using some of the actors from '' The Journeyman Project 2: Buried in Time''. Story and gameplay Like the original, this game is played from a first-person perspective, but static location images have been upgraded with walk animations like '' The Journeyman Project 2: Buried in Time''. The story follows the actions of Temporal Agent Gage Blackwood who travels to three separate points of past to stop three androids who attempt to change history. Disc layout ''Pegasus Prime'' was split over 4 CD-ROMs. The layout is as follows: * Disc 1: Caldoria, Norad Alpha * Disc 2: TSA, Prehistoric Island * Disc 3: Morimoto Mars Colony * Disc 4: World Science Center, Norad Delta Discs 1, 3 and 4 included a "Tiny TSA" which included only the inside of the Pegasus Device. This was included so an ...
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Presto Studios
Presto Studios was a computer game development company of the 1990s. The company is notable for its award-winning series ''The Journeyman Project'' as well as '' Myst III: Exile, the'' 2001 sequel to Cyan's Myst series. In August 2002, Presto Studios shut down new development after the release of the Xbox title '' Whacked!''. In a statement, Greg Uhler (executive producer) announced the closing of the company: Due to business, financial, and personal reasons, Presto Studios is discontinuing software development. Whacked! for the Xbox will be the last product that we ship. The company will remain as a corporate entity for many years, but will not be developing products. A minimal staff, including Michel and myself, will be here until the end of October. Closure of the company '' Whacked!'' for Xbox was Presto Studios' final title before closing its doors shortly afterward. Though still in decent financial shape, Presto was facing an uphill challenge in the transition from the PC ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. First founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology-oriented media websites, online shopping-related services, and software services. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photography, and electronics. Since 1980, Ziff Davis has primarily published computer-related magazines and related websites, establishing Ziff Davis as an Internet information company. Ziff Davis ...
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Hierarchical File System (Apple)
Hierarchical File System (HFS) is a proprietary file system developed by Apple Inc. for use in computer systems running Mac OS. Originally designed for use on floppy and hard disks, it can also be found on read-only media such as CD-ROMs. HFS is also referred to as Mac OS Standard (or HFS Standard), while its successor, HFS Plus, is also called Mac OS Extended (or HFS Extended). With the introduction of Mac OS X 10.6, Apple dropped support for formatting or writing HFS disks and images, which remained supported as read-only volumes until macOS 10.15. Starting with macOS 10.15, HFS disks can no longer be read. History Apple introduced HFS in September 1985, specifically to support Apple's first hard disk drive for the Macintosh, replacing the Macintosh File System (MFS), the original file system which had been introduced over a year and a half earlier with the first Macintosh computer. HFS drew heavily upon Apple's first operating system with a hierarchical file system, SO ...
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ScummVM
Script Creation Utility for Maniac Mansion Virtual Machine (ScummVM) is a set of game engine recreations. Originally designed to play LucasArts adventure games that use the SCUMM system, it also supports a variety of non-SCUMM games by companies like Revolution Software and Adventure Soft. It was originally written by Ludvig Strigeus. Released under the terms of the GNU General Public License, ScummVM is free software. ScummVM is a re-implementation of the part of the software used to interpret the scripting languages such games used to describe the game world rather than emulating the hardware the games ran on; as such, ScummVM allows the games it supports to be played on platforms other than those for which they were originally released. The team behind it also add improvements such as bug-fixes and translations and works with commercial companies such as GOG.com about re-releases. Features ''ScummVM'' is a program that supports numerous adventure game engines via virtual mac ...
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Sanctuary Woods
Sanctuary Woods Multimedia, Inc. was a Canadian-American multimedia developer and third-party game publisher. It was one of the early multimedia companies developing products for CD-ROM distribution. The founders, Brian Beninger and Toni Beninger, were both experienced technologists who saw the potential for developing family-oriented and educational multimedia projects when Apple Inc. released Hypercard. It published two games developed together with actress Shelley Duvall — ''It's a Bird's Life'' and ''It's a Dog's Life''. It also published some well-known titles developed by Presto Studios. In 1994 Sanctuary Woods purchased from MicroProse the MicroProse Adventure Development System game engine used to develop '' Rex Nebular'' and ''Return of the Phantom''. Following disappointing sales through 1995, the company underwent mass layoffs and a corporate restructuring. Sanctuary Woods went out of business in 2001. Games published 3DO *''Dennis Miller: It's Geek to Me'' *''D ...
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Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the successful Sega Genesis. The Saturn has a dual- CPU architecture and eight processors. Its games are in CD-ROM format, and its game library contains several ports of arcade games as well as original games. Development of the Saturn began in 1992, the same year Sega's groundbreaking 3D Model 1 arcade hardware debuted. The Saturn was designed around a new CPU from the Japanese electronics company Hitachi. Sega added another video display processor in early 1994 to better compete with Sony's forthcoming PlayStation. The Saturn was initially successful in Japan but failed to sell in large numbers in the United States, where it was hindered by a surprise May 1995 launch, four months before its scheduled release date. After the debut of the Ninte ...
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Power Macintosh
The Power Macintosh, later Power Mac, is a family of personal computers designed, manufactured, and sold by Apple Computer as the core of the Macintosh brand from March 1994 until August 2006. Described by ''MacWorld'' as "the most important technical evolution of the Macintosh since the Mac II debuted in 1987", it is the first computer with the PowerPC CPU architecture, the flagship product of the AIM alliance. Existing software for the Motorola 68k processors of previous Macintoshes do not run on it natively, so a Mac 68k emulator is in System 7.1.2. It provides good compatibility, at about two thirds of the speed of contemporary Macintosh Quadra machines. The Power Macintosh replaced the Quadra, and was initially sold in the same enclosures. Over the next twelve years, it evolved through a succession of enclosure designs, a rename to "Power Mac", five major generations of PowerPC chips, and a great deal of press coverage, design accolades, and controversy about performance cl ...
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Green Screen
Chroma key compositing, or chroma keying, is a visual-effects and post-production technique for compositing (layering) two images or video streams together based on colour hues ( chroma range). The technique has been used in many fields to remove a background from the subject of a photo or video – particularly the newscasting, motion picture, and video game industries. A colour range in the foreground footage is made transparent, allowing separately filmed background footage or a static image to be inserted into the scene. The chroma keying technique is commonly used in video production and post-production. This technique is also referred to as colour keying, colour-separation overlay (CSO; primarily by the BBC), or by various terms for specific colour-related variants such as green screen or blue screen; chroma keying can be done with backgrounds of any colour that are uniform and distinct, but green and blue backgrounds are more commonly used because they differ most disti ...
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Live Action
Live action (or live-action) is a form of cinematography or videography that uses photography instead of animation. Some works combine live-action with animation to create a live-action animated film. Live-action is used to define film, video games or similar visual media. According to the Cambridge English Dictionary, live action " nvolvesreal people or animals, not models, or images that are drawn, or produced by computer." Overview As the normal process of making visual media involves live-action, the term itself is usually superfluous. However, it makes an important distinction in situations in which one might normally expect animation, such as when the work is adapted from a video game, or from an animated cartoon, such as ''Scooby-Doo'', ''The Flintstones'', '' 101 Dalmatians'' films, or ''The Tick'' television program. The phrase "live-action" also occurs within an animation context to refer to non-animated characters: in a live-action/animated film such as ''Space Jam ...
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International Data Group
International Data Group (IDG, Inc.) is a market intelligence and demand generation company focused on the technology industry. IDG, Inc.’s mission is centered around supporting the technology industry through research, data, marketing technology, and insights that help create and sustain relationships between businesses. IDG, Inc. is wholly owned by Blackstone and is led by Mohamad Ali, who was appointed CEO of the company in 2019. Ali serves on IDG, Inc.’s leadership team along with IDC President Crawford Del Prete, IDG, Inc.’s Chief Financial Officer Donna Marr, and Foundry President Kumaran Ramanathan. IDG, Inc. is headquartered in Needham, MA and is parent company to both International Data Corporation (IDC) and Foundry (formerly IDG Communications). History International Data Group was initially founded as International Data Corporate (IDC) in 1964 by Patrick Joseph McGovern, shortly after he had graduated from the Massachusetts Institute of Technology (MIT). Bas ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Director's Cut
A director's cut is an edited version of a film (or video game, television episode, music video, or commercial) that is supposed to represent the director's own approved edit in contrast to the theatrical release. "Cut" explicitly refers to the process of film and game editing; in preparing a film for release, the director's cut is preceded by the assembly and rough editor's cut and usually followed by the final cut meant for the public film release and video game release. Director's cuts of film are not generally released to the public because on most films the director does not have the final cut privilege. Those with money invested in the film, such as the production companies, distributors, or studios, may make changes intended to make the film more profitable at the box office. This sometimes means a happier ending or less ambiguity, or excluding scenes that would earn a more audience-restricting rating, but more often means that the film is simply shortened to provide more ...
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