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Parvati Holcomb
Parvati Holcomb is a character in the 2019 video game ''The Outer Worlds''. She was initially conceived by Chris L'Etoile for Obsidian before duties were taken over by Kate Dollarhyde. She is voiced by Ashly Burch, who was chosen for the role after she auditioned and was picked by Dollarhyde for how well she evoked the character. She was originally designed to be asexual by L'Etoile, while Dollarhyde expanded upon this with her own experiences as an asexual person. Concept and creation Parvati Holcomb is an engineer and one of the companions that can join players on their quest. She is described as "a very sweet, naive person" by senior narrative designer Megan Starks. She also notes Parvati's personality contrasts with fellow companion Ellie; where Parvati wants to help people, Ellie is more selfish. She was conceived by writer Chris L'Etoile for the 2019 role-playing game ''The Outer Worlds'', created by Obsidian Entertainment, who later left development of the game. He drew in ...
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The Outer Worlds
''The Outer Worlds'' is a 2019 action role-playing game developed by Obsidian Entertainment and published by Private Division. The game was released for PlayStation 4, Xbox One, and Microsoft Windows in October 2019, with a Nintendo Switch version released in June 2020. The game received generally favorable reviews from critics and sold over 4 million units by August 2021. Gameplay ''The Outer Worlds'' is an action role-playing video game featuring a first-person perspective. In the early stages of the game, the player can create their character and unlock a ship, which acts as the game's central hub space. Though the player cannot control their ship directly, it serves as a fast travel point to access different areas in the game and acts as the player's persistent inventory space. The player can encounter and recruit non-player characters (NPCs) as companions who have their own personal missions and stories. When accompanying the player, the companions act as an aid in ...
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Ikumi Nakamura
is a Japanese video game artist and director. She is best known for her work at Tango Gameworks as an artist on ''The Evil Within'' (2014) and ''The Evil Within 2'' (2017), and as creative director for '' Ghostwire: Tokyo'' before leaving the company mid-development. She also did artwork for ''Ōkami'' (2006) at Clover Studio, and ''Bayonetta'' (2009) at PlatinumGames. She now heads her own independent game studio, Unseen. Early life Ikumi Nakamura enjoyed horror media with her father growing up. They watched horror films together, and enjoyed playing the ''Resident Evil'' and ''Devil May Cry'' series, both produced by Capcom. She developed an appreciation for the studio and dreamed to work there when she was older. While studying at university, her father died in a motorcycle accident. His death reinforced her desire to work at Capcom. She attended an art school in Tokyo, and later studied game design at the Amusement Media Academy. Career Capcom After applying twice, ...
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Video Game Characters Introduced In 2019
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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LGBT Characters In Video Games
The following is a list of confirmed video games with gay, lesbian, bisexual, or transgender characters, including any others falling under the LGBT umbrella term. The numbers in this list are possibly higher due to fact that some characters remained unconfirmed, unsourced or controversial. History During the 1980s, characters that can be argued as identifying as LGBTQ+ were rarely shown in a realistic or non-stereotypical context and were often the objects of ridicule or jokes. In the 1990s, games (often Japanese ones) continued to use stereotypical LGBT characters which did not reflect the diversity in LGBT communities. However, more efforts were found to make more diverse and less one-dimensional characters. In 2018, Gamesradar's Sam Greer pored through thousands of gaming titles and found 179 games with any LGBT representation. Of those 179 games, only 83 have queer characters who are playable characters. And of those, only eight feature a main character who is explici ...
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Fictional Asexuals
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and conte ...
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Female Characters In Video Games
Female ( symbol: ♀) is the sex of an organism that produces the large non-motile ova (egg cells), the type of gamete (sex cell) that fuses with the male gamete during sexual reproduction. A female has larger gametes than a male. Females and males are results of the anisogamous reproduction system, wherein gametes are of different sizes, unlike isogamy where they are the same size. The exact mechanism of female gamete evolution remains unknown. In species that have males and females, sex-determination may be based on either sex chromosomes, or environmental conditions. Most female mammals, including female humans, have two X chromosomes. Female characteristics vary between different species with some species having pronounced secondary female sex characteristics, such as the presence of pronounced mammary glands in mammals. In humans, the word ''female'' can also be used to refer to gender in the social sense of gender role or gender identity. Etymology and usage T ...
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Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ''Kotaku'' was first launched in October 2004 with Matthew Gallant as its lead writer, with an intended target audience of young men. About a month later, Brian Crecente was brought in to try to save the failing site. Since then, the site has launched several country-specific sites for Australia, Japan, Brazil and the UK. Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by GamePro in 2009 and one of gaming's Top 50 journalists by Edge in 2006. The site has made CNET's "Blog 100" list and was ranked 50th on ''PC Magazine''s "Top 100 Classic Web Sites" list. Its name comes from the Japanese ''otaku'' (obsessive fan) and the prefix "ko-" (small in size). Stephen Totilo replaced Brian ...
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Vice (website)
''Vice'' (stylized in all caps) is a Canadian-American magazine focused on lifestyle, arts, culture, and news/politics. Founded in 1994 in Montreal as an alternative Punk subculture, punk magazine, the founders later launched the youth media company Vice Media, which consists of divisions including the printed magazine as well as a website, broadcast news unit, a film production company, a record label, and a publishing Imprint (trade name), imprint. As of February 2015, the magazine's editor-in-chief is Ellis Jones. History Founded by Suroosh Alvi, Gavin McInnes, and Shane Smith (journalist), Shane Smith (the latter two being childhood friends), the magazine was launched in 1994 as the ''Voice of Montreal'' with government funding. The intention of the founders was to provide work and a community service. When the editors later sought to dissolve their commitments with the original publisher, Alix Laurent, they bought him out and changed the name to ''Vice'' in 1996. Richard S ...
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Screen Rant
''Screen Rant'' is an entertainment website that offers news in the fields of television, films, video games, and film theories. ''Screen Rant'' was launched by Vic Holtreman in 2003, and originally had its primary office in Ogden, Utah. ''Screen Rant'' has expanded its coverage with red-carpet events in Los Angeles, New York film festivals and San Diego Comic-Con panels. The associated YouTube channel was created on August 18, 2008, and has over 8.36 million subscribers and over 4,000 videos. In February 2015, ''Screen Rant'' was acquired by Valnet Inc., an online media company based in Montreal, Quebec Quebec ( ; )According to the Canadian government, ''Québec'' (with the acute accent) is the official name in Canadian French and ''Quebec'' (without the accent) is the province's official name in Canadian English is one of the thirtee .... ''Pitch Meeting'' The channel previously hosted a video series called ''Pitch Meeting'' by Ryan George that debuted in 201 ...
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GamesRadar
''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer and Video Games'' were merged into ''GamesRadar'', with the resulting, expanded website being renamed ''GamesRadar+'' in November that year. Format and style ''GamesRadar+'' publishes numerous articles each day. Including official video game news, reviews, previews, and interviews with publishers and developers. One of the site's features was their "Top 7" lists, a weekly countdown detailing negative aspects of video games themselves, the industry and/or culture. Now, they are better known for lists of baddest depth segmented by genre, platform, or theme. These are divided into living lists, for consoles and platforms that are still active, and legacy lists, for consoles and platforms that are no longer a target for commercial game deve ...
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USgamer
Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. In February 2018, Gamer Network was acquired by ReedPop. Gamer Network also organises the EGX trade fair. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the international expansion, Eurogamer Network ann ...
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Electronic Entertainment Expo
E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publishers, hardware, and accessory manufacturers use to introduce and advertise upcoming games and game-related merchandise to retailers and to members of the press. E3 includes an exhibition floor for developers, publishers, and manufacturers to showcase their titles and products for sale in the upcoming year. Before and during the event, publishers and hardware manufacturers usually hold press conferences to announce new games and products. Over time, E3 has been considered the largest gaming-expo of the year by importance and impact. Before 2017, E3 was an industry-only event; the ESA required individuals wishing to attend to verify a professional relationship with the video game industry. With the rise of streaming media, several of the press ...
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