Pandiagonal Magic Cube
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Pandiagonal Magic Cube
In recreational mathematics, a pandiagonal magic cube is a magic cube with the additional property that all broken diagonals (parallel to exactly two of the three coordinate axes) have the same sum as each other. Pandiagonal magic cubes are extensions of diagonal magic cubes (in which only the unbroken diagonals need to have the same sum as the rows of the cube) and generalize pandiagonal magic squares to three dimensions. In a pandiagonal magic cube, all 3''m'' planar arrays must be panmagic squares. The 6 oblique squares are always magic. Several of them may be panmagic squares. A proper pandiagonal magic cube has exactly 9''m''2 lines plus the 4 main triagonals summing correctly (no broken triagonals have the correct sum.) The smallest pandiagonal magic cube has order 7. See also *Magic cube classes Every magic cube may be assigned to one of six magic cube classes, based on the cube characteristics. This new system is more precise in defining magic cubes. But possibly of m ...
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Recreational Mathematics
Recreational mathematics is mathematics carried out for recreation (entertainment) rather than as a strictly research and application-based professional activity or as a part of a student's formal education. Although it is not necessarily limited to being an endeavor for amateurs, many topics in this field require no knowledge of advanced mathematics. Recreational mathematics involves mathematical puzzles and games, often appealing to children and untrained adults, inspiring their further study of the subject. The Mathematical Association of America (MAA) includes recreational mathematics as one of its seventeen Special Interest Groups, commenting: Mathematical competitions (such as those sponsored by mathematical associations) are also categorized under recreational mathematics. Topics Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics incl ...
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Magic Cube
In mathematics, a magic cube is the 3-dimensional equivalent of a magic square, that is, a collection of integers arranged in an ''n'' × ''n'' × ''n'' pattern such that the sums of the numbers on each row, on each column, on each pillar and on each of the four main space diagonals are equal to the same number, the so-called magic constant of the cube, denoted ''M''3(''n''). It can be shown that if a magic cube consists of the numbers 1, 2, ..., ''n''3, then it has magic constant :M_3(n) = \frac. If, in addition, the numbers on every cross section diagonal also sum up to the cube's magic number, the cube is called a perfect magic cube; otherwise, it is called a semiperfect magic cube. The number ''n'' is called the order of the magic cube. If the sums of numbers on a magic cube's broken space diagonals also equal the cube's magic number, the cube is called a pandiagonal magic cube. Alternative definition In recent years, an alternative definition f ...
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Broken Diagonal
In recreational mathematics and the theory of magic squares, a broken diagonal is a set of ''n'' cells forming two parallel diagonal lines in the square. Alternatively, these two lines can be thought of as wrapping around the boundaries of the square to form a single sequence. In pandiagonal magic squares A magic square in which the broken diagonals have the same sum as the rows, columns, and diagonals is called a pandiagonal magic square. Examples of broken diagonals from the number square in the image are as follows: 3,12,14,5; 10,1,7,16; 10,13,7,4; 15,8,2,9; 15,12,2,5; and 6,13,11,4. The fact that this square is a pandiagonal magic square can be verified by checking that all of its broken diagonals add up to the same constant: : 3+12+14+5 = 34 : 10+1+7+16 = 34 : 10+13+7+4 = 34 One way to visualize a broken diagonal is to imagine a "ghost image" of the panmagic square adjacent to the original: The set of numbers of a broken diagonal, wrapped around the original square ...
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Diagonal Magic Cube
The class of diagonal magic cubes is the second of the six magic cube classes (when ranked by the number of lines summing correctly), coming after the simple magic cubes. In a diagonal magic cube of order ''m'',Traditionally, ''n'' has been used to indicate the order of the magic hypercube. However, in recent years, due to the increasing emphasis on higher dimension hypercubes, there is a trend to use ''m'' to indicate order and ''n'' to indicate dimension. all 6''m'' of the diagonals in the ''m'' planes parallel to the top, front, and sides of the cube must sum correctly. This means that the cube contains 3''m'' simple magic squares of order ''m''. Because the cube contains so many magic squares, it was considered for many years to be "perfect" (although other types of cubes were also sometimes called a "perfect magic cube"). It is now known that there are three higher classes of cubes. The (proper) diagonal magic cube has a total of 3m2 + 6''m'' + 4 correctly summing lines and ...
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Pandiagonal Magic Square
A pandiagonal magic square or panmagic square (also diabolic square, diabolical square or diabolical magic square) is a magic square with the additional property that the broken diagonals, i.e. the diagonals that wrap round at the edges of the square, also add up to the magic constant. A pandiagonal magic square remains pandiagonally magic not only under rotation or reflection, but also if a row or column is moved from one side of the square to the opposite side. As such, an n \times n pandiagonal magic square can be regarded as having 8n^2 orientations. 3×3 pandiagonal magic squares It can be shown that non-trivial pandiagonal magic squares of order 3 do not exist. Suppose the square :\begin \hline \!\!\!\; a_ \!\!\! & \!\! a_\!\!\!\!\; & \!\! a_ \!\!\\ \hline \!\!\!\; a_ \!\!\! & \!\! a_\!\!\!\!\; & \!\! a_ \!\!\\ \hline \!\!\!\; a_ \!\!\! & \!\! a_\!\!\!\!\; & \!\! a_ \!\!\\ \hline \end is pandiagonally magic with magic constant . Adding sums and results in . Subtracting ...
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Panmagic Square
A pandiagonal magic square or panmagic square (also diabolic square, diabolical square or diabolical magic square) is a magic square with the additional property that the broken diagonals, i.e. the diagonals that wrap round at the edges of the square, also add up to the magic constant. A pandiagonal magic square remains pandiagonally magic not only under rotation or reflection, but also if a row or column is moved from one side of the square to the opposite side. As such, an n \times n pandiagonal magic square can be regarded as having 8n^2 orientations. 3×3 pandiagonal magic squares It can be shown that non-trivial pandiagonal magic squares of order 3 do not exist. Suppose the square :\begin \hline \!\!\!\; a_ \!\!\! & \!\! a_\!\!\!\!\; & \!\! a_ \!\!\\ \hline \!\!\!\; a_ \!\!\! & \!\! a_\!\!\!\!\; & \!\! a_ \!\!\\ \hline \!\!\!\; a_ \!\!\! & \!\! a_\!\!\!\!\; & \!\! a_ \!\!\\ \hline \end is pandiagonally magic with magic constant . Adding sums and results in . Subtracting ...
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Magic Square
In recreational mathematics, a square array of numbers, usually positive integers, is called a magic square if the sums of the numbers in each row, each column, and both main diagonals are the same. The 'order' of the magic square is the number of integers along one side (''n''), and the constant sum is called the ' magic constant'. If the array includes just the positive integers 1,2,...,n^2, the magic square is said to be 'normal'. Some authors take magic square to mean normal magic square. Magic squares that include repeated entries do not fall under this definition and are referred to as 'trivial'. Some well-known examples, including the Sagrada Família magic square and the Parker square are trivial in this sense. When all the rows and columns but not both diagonals sum to the magic constant this gives a ''semimagic square (sometimes called orthomagic square). The mathematical study of magic squares typically deals with their construction, classification, and enumeration. A ...
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Magic Cube Classes
Every magic cube may be assigned to one of six magic cube classes, based on the cube characteristics. This new system is more precise in defining magic cubes. But possibly of more importance, it is consistent for all orders and all dimensions of magic hypercubes. Minimum requirements for a cube to be magic are: all rows, columns, pillars, and 4 triagonals must sum to the same value. The six classes * Simple: The minimum requirements for a magic cube are: all rows, columns, pillars, and 4 triagonals must sum to the same value. A simple magic cube contains no magic squares or not enough to qualify for the next class. The smallest normal simple magic cube is order 3. Minimum correct summations required = 3''m''2 + 4 * Diagonal: Each of the 3''m'' planar arrays must be a simple magic square. The 6 oblique squares are also simple magic. The smallest normal diagonal magic cube is order 5. These squares were referred to as 'Perfect' by Gardner and others. At the same time he referre ...
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