Pac-Man Championship Edition 2
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Pac-Man Championship Edition 2
is a maze arcade game in the '' Pac-Man'' series which was released for PlayStation 4, Windows, and Xbox One on September 15, 2016; an updated version featuring an exclusive 2-player co-op mode, ''Pac-Man Championship Edition 2 Plus'', was released for Nintendo Switch on February 22, 2018. It was developed and published by Bandai Namco Entertainment, and is a direct sequel to '' Pac-Man Championship Edition'', making it an indirect follow-up of '' Pac-Man Championship Edition DX+''. Gameplay ''Pac-Man Championship Edition 2'' builds upon the gameplay introduced in '' Championship Edition'' and '' Championship Edition DX+'', which added faster gameplay to the traditional '' Pac-Man'' formula. Taking control of Pac-Man, players go through various mazes collecting pellets while avoiding the roaming ghosts. Gathering enough pellets will either reveal a bonus item that sends Pac-Man to the next maze or a Power Pellet that can be used to eat ghosts. Unlike previous iterations of ...
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Bandai Namco Studios
is a Japanese video game development, video game developer headquartered in Kōtō, Tokyo. Its offices in Malaysia and Singapore, Bandai Namco Studio Malaysia and Bandai Namco Studios Singapore, are based out of Selangor, Malaysia and Infinite Studios, Singapore respectively. Bandai Namco Studios is a subsidiary of Bandai Namco Entertainment, which itself is a subsidiary of Bandai Namco Holdings. The company works under its parent company as a keiretsu; Bandai Namco Studios creates video games for home consoles, handheld systems, mobile devices and arcade hardware, while Bandai Namco Entertainment handles the managing, marketing and publishing of these products. Bandai Namco Studios was established in April 2012 as the spin-off company of publisher Namco Bandai Games's video game development divisions. Originally known as Namco Bandai Studios Inc., the decision was based on its parent company's restructuring efforts and need for a decrease in development times and increase in prod ...
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Pac-Man (character)
is a fictional character and the titular protagonist of the video game franchise of the same name. Created by Toru Iwatani, he first appeared in the arcade game ''Pac-Man'' (1980), and has since appeared in more than 30 licensed sequels and spin-offs for multiple platforms, and spawning mass amounts of merchandise in his image, including two television series and a hit single by Buckner & Garcia. He is the official mascot of Bandai Namco Entertainment. Pac-Man's most common antagonists are the Ghost Gang — Blinky, Pinky, Inky and Clyde that are determined to defeat him to accomplish their goals, which change throughout the series. Pac-Man also has a voracious appetite, being able to consume vast amounts of food in a short timespan, and can eat his enemies by consuming large "Power Pellets". He also appears as a playable character in the '' Super Smash Bros.'' series. The idea of Pac-Man was taken from both the image of a pizza with a slice removed and from rounding out the Ja ...
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2016 Video Games
Sixteen or 16 may refer to: *16 (number), the natural number following 15 and preceding 17 *one of the years 16 BC, AD 16, 1916, 2016 Films * '' Pathinaaru'' or ''Sixteen'', a 2010 Tamil film * ''Sixteen'' (1943 film), a 1943 Argentine film directed by Carlos Hugo Christensen * ''Sixteen'' (2013 Indian film), a 2013 Hindi film * ''Sixteen'' (2013 British film), a 2013 British film by director Rob Brown Music *The Sixteen, an English choir *16 (band), a sludge metal band * Sixteen (Polish band), a Polish band Albums * ''16'' (Robin album), a 2014 album by Robin * 16 (Madhouse album), a 1987 album by Madhouse * ''Sixteen'' (album), a 1983 album by Stacy Lattisaw *''Sixteen'' , a 2005 album by Shook Ones * ''16'', a 2020 album by Wejdene Songs * "16" (Sneaky Sound System song), 2009 * "Sixteen" (Thomas Rhett song), 2017 * "Sixteen" (Ellie Goulding song), 2019 *"16", by Craig David from ''Following My Intuition'', 2016 *"16", by Green Day from ''39/Smooth'', 1990 *"16", by ...
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Dig Dug
is a maze game, maze arcade game developed by Namco in 1981 and released in 1982, distributed in North America by Atari, Inc. The player controls Dig Dug to defeat all enemies per stage, by either inflating them to bursting or crushing them underneath rocks. ''Dig Dug'' was planned and designed by Masahisa Ikegami, with help from ''Galaga'' creator Shigeru Yokoyama. It was programmed for the Namco Galaga arcade board by Shouichi Fukatani, who worked on many of Namco's earlier arcade games, along with Toshio Sakai. Music was composed by Yuriko Keino, including the character movement jingle at executives' request, as her first Namco game. Namco heavily marketed it as a "strategic digging game". Upon release, ''Dig Dug'' was well received by critics for its addictive gameplay, cute characters, and strategy. During the golden age of arcade video games, it was globally successful, including as the second highest-grossing arcade game of 1982 in video games, 1982 in Japan. It prompted ...
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