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PSX (digital Video Recorder)
The PSX is a Sony digital video recorder with a fully integrated PlayStation 2 home video game console. It was released in Japan on December 13, 2003. Since it was designed to be a general-purpose consumer video device, it was marketed by the main Sony Corporation instead of Sony Computer Entertainment and does not carry the usual PlayStation branding. Initial sales were strong, with the console selling 100,000 units during its first week, thus selling out. Its high cost, however, resulted in poor sales later on, prompting Sony to cancel plans to release the PSX outside Japan. After the price had been lowered in September 2004, sales increased again. Features The device is a fully functional digital video recorder with an included Infrared remote control and S-Video, composite video, and RF inputs. It is able to tune analog VHF and CATV. It can also be linked with a PlayStation Portable to transfer photos, videos and music via USB ports, and features software for non-linear vi ...
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CEATEC
Combined Exhibition of Advanced Technologies (also known as CEATEC) is an annual trade show in Japan. It is regarded as the Japanese equivalent of Consumer Electronics Show. It is Japan's largest IT and electronics exhibition and conference. History The show is held every year in October in Makuhari Messe since the first CEATEC in 2000. The most recent exhibition, the ninth iteration of CEATEC, was held between September 30 to October 4, 2008. CEATEC Japan 2008, attracted nearly 197,000 visitors, with some 804 exhibitors and 138 seminars. Attendance was down from the almost 206,000 people and 895 companies in 2007 as it apparently felt the crunch of the financial crisis of 2007–2010. Show highlights 2003 Sony shown off the PSX 2007 Sony and Panasonic announced devices that could play as well as record shows in Blu-ray Disc format. 2014 NTT DoCoMo will show their latest technologies, while both Sharp and SEGA mentioned about attending in their Twitter posts. See also ...
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Emotion Engine
The Emotion Engine is a central processing unit developed and manufactured by Sony Computer Entertainment and Toshiba for use in the PlayStation 2 video game console. It was also used in early PlayStation 3 models sold in Japan and North America (Model Numbers CECHAxx & CECHBxx) to provide PlayStation 2 game support. Mass production of the Emotion Engine began in 1999 and ended in late 2012 with the discontinuation of the PlayStation 2. Description The Emotion Engine consists of eight separate "units", each performing a specific task, integrated onto the same die. These units are: a CPU core, two Vector Processing Units (VPU), a 10-channel DMA unit, a memory controller, and an Image Processing Unit (IPU). There are three interfaces: an input output interface to the I/O processor, a graphics interface (GIF) to the graphics synthesizer, and a memory interface to the system memory. The CPU core is tightly coupled to the first VPU, VPU0. Together, they are responsible for exe ...
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MemoryStick
The Memory Stick is a removable flash memory card format, originally launched by Sony in late 1998. In addition to the original Memory Stick, this family includes the Memory Stick PRO, a revision that allows greater maximum storage capacity and faster file transfer speeds; Memory Stick Duo, a small-form-factor version of the Memory Stick (including the PRO Duo); the even smaller Memory Stick Micro (M2), and the Memory Stick PRO-HG, a high speed variant of the PRO to be used in high-definition video and still cameras. As a proprietary format, Sony exclusively used Memory Stick on its products in the 2000s such as Cyber-shot digital cameras, Handycam digital camcorders, WEGA and Bravia TV sets, VAIO PCs, digital audio players, and the PlayStation Portable game console, with the format being licensed to a few other companies early in its lifetime. With the increasing popularity of Secure Digital around 2010, Sony started to include SD in their devices which was seen as a Sony loss ...
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Universal Serial Bus
Universal Serial Bus (USB) is an industry standard that establishes specifications for cables, connectors and protocols for connection, communication and power supply (interfacing) between computers, peripherals and other computers. A broad variety of USB hardware exists, including 14 different connector types, of which USB-C is the most recent and the only one not currently deprecated. First released in 1996, the USB standards are maintained by the USB Implementers Forum (USB-IF). The four generations of USB are: USB 1.''x'', USB 2.0, USB 3.''x'', and USB4. Overview USB was designed to standardize the connection of peripherals to personal computers, both to communicate with and to supply electric power. It has largely replaced interfaces such as serial ports and parallel ports, and has become commonplace on a wide range of devices. Examples of peripherals that are connected via USB include computer keyboards and mice, video cameras, printers, portable media players, ...
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IEEE 1394 Interface
IEEE 1394 is an interface standard for a serial bus for high-speed communications and isochronous real-time data transfer. It was developed in the late 1980s and early 1990s by Apple in cooperation with a number of companies, primarily Sony and Panasonic. Apple called the interface FireWire. It is also known by the brand names i.LINK (Sony), and Lynx (Texas Instruments). The copper cable used in its most common implementation can be up to long. Power and data is carried over this cable, allowing devices with moderate power requirements to operate without a separate power supply. FireWire is also available in Cat 5 and optical fiber versions. The 1394 interface is comparable to USB. USB was developed subsequently and gained much greater market share. USB requires a host controller whereas IEEE 1394 is cooperatively managed by the connected devices. History and development FireWire is Apple's name for the IEEE 1394 High Speed Serial Bus. Its development was initiated by ...
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DualShock
The DualShock (originally Dual Shock; trademarked as DUALSHOCK or DUAL SHOCK; with the PlayStation 5 version named DualSense) is a line of gamepads with vibration-feedback and analog controls developed by Sony Interactive Entertainment for the PlayStation family of systems. Introduced in November 1997, it was initially marketed as a secondary peripheral for the original PlayStation, with updated versions of the PlayStation console including the controller, Sony subsequently phased out the controller that was originally included with the console, called the PlayStation controller, as well as the Sony Dual Analog Controller. The DualShock is the best-selling gamepad of all time in terms of units sold, excluding bundled controllers. DualShock The DualShock Analog Controller (SCPH-1200) is capable of providing vibration feedback based on the onscreen actions taking place in the game (if the game supports it), and provides analog input through two analog sticks. Its name derives fro ...
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DualShock 2
The DualShock (originally Dual Shock; trademarked as DUALSHOCK or DUAL SHOCK; with the PlayStation 5 version named DualSense) is a line of gamepads with Haptic technology, vibration-feedback and analog controls developed by Sony Interactive Entertainment for the PlayStation family of systems. Introduced in November 1997, it was initially marketed as a secondary Video game accessory, peripheral for the original PlayStation, with updated versions of the PlayStation console including the controller, Sony subsequently phased out the controller that was originally included with the console, called the PlayStation controller, as well as the Sony Dual Analog Controller. The DualShock is the best-selling gamepad of all time in terms of units sold, excluding bundled controllers. DualShock The DualShock Analog Controller (SCPH-1200) is capable of providing vibration feedback based on the onscreen actions taking place in the game (if the game supports it), and provides analog signal, analo ...
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Remote Control
In electronics, a remote control (also known as a remote or clicker) is an electronic device used to operate another device from a distance, usually wirelessly. In consumer electronics, a remote control can be used to operate devices such as a television set, DVD player or other home appliance. A remote control can allow operation of devices that are out of convenient reach for direct operation of controls. They function best when used from a short distance. This is primarily a convenience feature for the user. In some cases, remote controls allow a person to operate a device that they otherwise would not be able to reach, as when a garage door opener is triggered from outside. Early television remote controls (1956–1977) used ultrasonic tones. Present-day remote controls are commonly consumer infrared devices which send digitally-coded pulses of infrared radiation. They control functions such as power, volume, channels, playback, track change, heat, fan speed, and vario ...
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DTS (sound System)
DTS, Inc. (originally Digital Theater Systems) is an American company that makes surround sound, multichannel audio technologies for film and video. Based in Calabasas, California, the company introduced its DTS technology in 1993 as a competitor to Dolby Laboratories, incorporating DTS in the film ''Jurassic Park (film), Jurassic Park'' (1993). The DTS product is used in surround sound formats for both commercial/theatrical and consumer-grade applications. It was known as The Digital Experience until 1995. DTS licenses its technologies to consumer electronics manufacturers. The DTS brand was acquired by Tessera Holding Corporation in December 2016, then Tessera was renamed to Xperi Corporation. History DTS was founded by Terry Beard, an audio engineer and Caltech graduate. Beard, speaking to a friend of a friend, was able to get in touch with Steven Spielberg to audition a remastering of Spielberg's film ''Close Encounters of the Third Kind'' mixed in DTS. Spielberg then select ...
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Dolby Digital
Dolby Digital, originally synonymous with Dolby AC-3, is the name for what has now become a family of audio compression technologies developed by Dolby Laboratories. Formerly named Dolby Stereo Digital until 1995, the audio compression is lossy (except for Dolby TrueHD), based on the modified discrete cosine transform (MDCT) algorithm. The first use of Dolby Digital was to provide digital sound in cinemas from 35 mm film prints; today, it is also used for applications such as TV broadcast, radio broadcast via satellite, digital video streaming, DVDs, Blu-ray discs and game consoles. The main basis of the Dolby AC-3 multi-channel audio coding standard is the modified discrete cosine transform (MDCT), a lossy audio compression algorithm. It is a modification of the discrete cosine transform (DCT) algorithm, which was first proposed by Nasir Ahmed in 1972 and was originally intended for image compression. The DCT was adapted into the modified discrete cosine transform (MD ...
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S-Video
S-Video (also known as separate video, Y/C, and erroneously Super-Video ) is an analog video signal format that carries standard-definition video, typically at 525 lines or 625 lines. It encodes video luma and chrominance on two separate channels, achieving higher image quality than composite video which encodes all video information on one channel. It also eliminates several types of visual defects such as dot crawl which commonly occur with composite video. Although it improved over composite video, S-Video has lower color resolution than component video, which is encoded over three channels. The Atari 800 was the first to introduce separate Chroma/Luma output in late 1979. However, S-Video did not get widely adopted until JVC's introduction of the S-VHS (Super-VHS) format in 1987, which is why it is sometimes incorrectly referred to as "Super-Video." Before the shift towards digital video the S-video format was widely used by consumers, but it was rarely used in professiona ...
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