PPPoA
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PPPoA
In computer networking, the Point-to-Point Protocol over ATM (PPPoA) is a layer 2 data-link protocol typically used to connect domestic broadband modems to ISPs via phone lines. It is used mainly with DOCSIS and DSL carriers, by encapsulating PPP frames in ATM AAL5. Point-to-Point Protocol over Asynchronous Transfer Mode (PPPoA) is specified by The Internet Engineering Task Force (IETF) in RFC 2364. It offers standard PPP features such as authentication, encryption, and compression. It also supports the encapsulation types: VC-MUX and LLC - seRFC 2364 If it is used as the connection encapsulation method on an ATM based network it can reduce overhead significantly compared with PPPoEoA – by between 0 and ~3.125% for long packets, depending on the packet length and also on the choices of header options in PPPoEoA – see PPPoEoA protocol overheads. This is because it uses headers that are short so imposes minimal overheads, 2 bytes for PPP and 8 bytes for PPPoA (with the RFC ...
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Point-to-Point Protocol Over Ethernet
The Point-to-Point Protocol over Ethernet (PPPoE) is a network protocol for encapsulating Point-to-Point Protocol (PPP) frames inside Ethernet frames. It appeared in 1999, in the context of the boom of DSL as the solution for tunneling packets over the DSL connection to the ISP's IP network, and from there to the rest of the Internet. A 2005 networking book noted that "Most DSL providers use PPPoE, which provides authentication, encryption, and compression." Typical use of PPPoE involves leveraging the PPP facilities for authenticating the user with a username and password, predominately via the PAP protocol and less often via CHAP. Around 2000, PPPoE was also starting to become a replacement method for talking to a modem connected to a computer or router over an Ethernet LAN displacing the older method, which had been USB. This use-case, connecting routers to modems over Ethernet is still extremely common today. On the customer-premises equipment, PPPoE may be implemente ...
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PPPoE
The Point-to-Point Protocol over Ethernet (PPPoE) is a network protocol for encapsulating Point-to-Point Protocol (PPP) frames inside Ethernet frames. It appeared in 1999, in the context of the boom of DSL as the solution for tunneling packets over the DSL connection to the ISP's IP network, and from there to the rest of the Internet. A 2005 networking book noted that "Most DSL providers use PPPoE, which provides authentication, encryption, and compression." Typical use of PPPoE involves leveraging the PPP facilities for authenticating the user with a username and password, predominately via the PAP protocol and less often via CHAP. Around 2000, PPPoE was also starting to become a replacement method for talking to a modem connected to a computer or router over an Ethernet LAN displacing the older method, which had been USB. This use-case, connecting routers to modems over Ethernet is still extremely common today. On the customer-premises equipment, PPPoE may be impleme ...
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PPPoX
PPPoX (''PPP over X'') designates a family of encapsulating communications protocols implementing Point-to-Point Protocol. Specific implementations: * PPPoE: PPP over Ethernet – which can use 802.1q VLANs * PPPoA: PPP over ATM * PPTP The Point-to-Point Tunneling Protocol (PPTP) is an obsolete method for implementing virtual private networks. PPTP has many well known security issues. PPTP uses a TCP control channel and a Generic Routing Encapsulation tunnel to encapsulate PP ...: PPP encapsulated over GRE with a parallel control connection and some optional encryption * L2TP v2 (and its ancestor L2F): PPP sessions multiplexed within tunnels and transported over UDP Tunneling protocols {{Telecom-stub ...
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VC-MUX
Virtual circuit multiplexing or VC-MUX is one of the two (the other being LLC encapsulation) mechanisms for identifying the protocol carried in ATM Adaptation Layer 5 (AAL5) frames specified by {{IETF RFC, 2684, Multiprotocol Encapsulation over ATM. With virtual circuit multiplexing, the communicating hosts agree to send only one packets belonging to a single high-level protocol on any given ATM virtual circuit, and multiple virtual circuits may need to be set up. It has the advantage of not requiring additional protocol-identifying information in a packet, which minimizes the overhead. For example, if the hosts agree to transfer IP, a sender can pass each datagram directly to AAL5 to transfer, nothing needs to be sent besides the datagram and the AAL5 trailer. This reduction in overhead tends to further improve efficiency (e.g., an IPv4 datagram containing a TCP ACK-only packet with neither IP nor TCP options exactly fits into a single ATM cell). The chief disadvantage of such ...
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Computer Networking
A computer network is a set of computers sharing resources located on or provided by network nodes. The computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies, based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies. The nodes of a computer network can include personal computers, servers, networking hardware, or other specialised or general-purpose hosts. They are identified by network addresses, and may have hostnames. Hostnames serve as memorable labels for the nodes, rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the transmission medium used to carry signals, bandwidth, communications protocols ...
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L2TP
In computer networking, Layer 2 Tunneling Protocol (L2TP) is a tunneling protocol used to support virtual private networks (VPNs) or as part of the delivery of services by ISPs. It uses encryption ('hiding') only for its own control messages (using an optional pre-shared secret), and does not provide any encryption or confidentiality of content by itself. Rather, it provides a tunnel for Layer 2 (which may be encrypted), and the tunnel itself may be passed over a Layer 3 encryption protocol such as IPsec. History Published in 2000 as proposed standard RFC 2661, L2TP has its origins primarily in two older tunneling protocols for point-to-point communication: Cisco's Layer 2 Forwarding Protocol (L2F) and Microsoft's Point-to-Point Tunneling Protocol (PPTP). A new version of this protocol, L2TPv3, appeared as proposed standard RFC 3931 in 2005. L2TPv3 provides additional security features, improved encapsulation, and the ability to carry data links other than simply Point-to-Point P ...
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Firmware
In computing, firmware is a specific class of computer software that provides the low-level control for a device's specific hardware. Firmware, such as the BIOS of a personal computer, may contain basic functions of a device, and may provide hardware abstraction services to higher-level software such as operating systems. For less complex devices, firmware may act as the device's complete operating system, performing all control, monitoring and data manipulation functions. Typical examples of devices containing firmware are embedded systems (running embedded software), home and personal-use appliances, computers, and computer peripherals. Firmware is held in non-volatile memory devices such as ROM, EPROM, EEPROM, and flash memory. Updating firmware requires ROM integrated circuits to be physically replaced, or EPROM or flash memory to be reprogrammed through a special procedure. Some firmware memory devices are permanently installed and cannot be changed after manufacture. C ...
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Virtual Channel Identifier
Asynchronous Transfer Mode (ATM) is a telecommunications standard defined by American National Standards Institute (ANSI) and ITU-T (formerly CCITT) for digital transmission of multiple types of traffic. ATM was developed to meet the needs of the Broadband Integrated Services Digital Network as defined in the late 1980s, and designed to integrate telecommunication networks. It can handle both traditional high-throughput data traffic and real-time, low-latency content such as telephony (voice) and video.ATM Forum, The User Network Interface (UNI), v. 3.1, , Prentice Hall PTR, 1995, page 2. ATM provides functionality that uses features of circuit switching and packet switching networks by using asynchronous time-division multiplexing.McDysan (1999), p. 287. In the OSI reference model data link layer (layer 2), the basic transfer units are called '' frames''. In ATM these frames are of a fixed length (53 octets) called ''cells''. This differs from approaches such as Internet Proto ...
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Virtual Path Identifier
Asynchronous Transfer Mode (ATM) is a telecommunications standard defined by American National Standards Institute (ANSI) and ITU-T (formerly CCITT) for digital transmission of multiple types of traffic. ATM was developed to meet the needs of the Broadband Integrated Services Digital Network as defined in the late 1980s, and designed to integrate telecommunication networks. It can handle both traditional high-throughput data traffic and real-time, low-latency content such as telephony (voice) and video.ATM Forum, The User Network Interface (UNI), v. 3.1, , Prentice Hall PTR, 1995, page 2. ATM provides functionality that uses features of circuit switching and packet switching networks by using asynchronous time-division multiplexing.McDysan (1999), p. 287. In the OSI reference model data link layer (layer 2), the basic transfer units are called '' frames''. In ATM these frames are of a fixed length (53 octets) called ''cells''. This differs from approaches such as Internet Pro ...
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Virtual Channel Link
Virtual may refer to: * Virtual (horse), a thoroughbred racehorse * Virtual channel, a channel designation which differs from that of the actual radio channel (or range of frequencies) on which the signal travels * Virtual function, a programming function or method whose behaviour can be overridden within an inheriting class by a function with the same signature * Virtual machine, the virtualization of a computer system * Virtual meeting, or web conferencing * Virtual memory, a memory management technique that abstracts the memory address space in a computer * Virtual particle, a type of short-lived particle of indeterminate mass * Virtual reality (virtuality), computer programs with an interface that gives the user the impression that they are physically inside a simulated space * Virtual world, a computer-based simulated environment populated by many users who can create a personal avatar, and simultaneously and independently explore the world, participate in its activities and co ...
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User (computing)
A user is a person who utilizes a computer or network service. A user often has a user account and is identified to the system by a username (or user name). Other terms for username include login name, screenname (or screen name), account name, nickname (or nick) and handle, which is derived from the identical citizens band radio term. Some software products provide services to other systems and have no direct end users. End user End users are the ultimate human users (also referred to as operators) of a software product. The end user stands in contrast to users who support or maintain the product such as sysops, database administrators and computer technicians. The term is used to abstract and distinguish those who only use the software from the developers of the system, who enhance the software for end users. In user-centered design, it also distinguishes the software operator from the client who pays for its development and other stakeholders who may not directly ...
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DSL Modem
A digital subscriber line (DSL) modem is a device used to connect a computer or router to a telephone line which provides the digital subscriber line (DSL) service for connection to the Internet, which is often called ''DSL broadband''. The modem connects to a single computer or router, through an Ethernet port, USB port, or is installed in a computer PCI slot. The more common DSL router is a standalone device that combines the function of a DSL modem and a router, and can connect multiple computers through multiple Ethernet ports or an integral wireless access point. Also called a residential gateway, a DSL router usually manages the connection and sharing of the DSL service in a home or small office network. Different DSL routers and modems support different DSL technology variants: VDSL, SDSL, and ADSL. Description A DSL router consists of a box with an RJ11 jack to connect to a standard subscriber telephone line. It has several RJ45 jacks for Ethernet cables to connec ...
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