PLEX (programming Language)
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PLEX (programming Language)
PLEX (Programming Language for EXchanges) is a special-purpose, concurrent, real-time programming language. The proprietary PLEX language is closely tied to the architecture of Ericsson's AXE telephone exchanges which it was designed to control. PLEX was developed by Göran Hemdahl at Ericsson in the 1970s, and it has been continuously evolving since then. PLEX was described in 2008 as "a cross between Fortran and a macro assembler." The language has two variants: ''Plex-C'' used for the AXE Central Processor (CP) and ''Plex-M'' used for Extension Module Regional Processors (EMRP). Ericsson started a project in the mid-1980s to create a successor language which resulted in Erlang. According to co-creator Joe Armstrong, "Erlang was heavily influenced by PLEX and the AXE design." Erlang did not replace PLEX, but was used alongside it. Execution model A system is divided into separately compiled and loaded units of code called "blocks." A block waits for one or more signals s ...
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Procedural Programming
Procedural programming is a programming paradigm, derived from imperative programming, based on the concept of the ''procedure call''. Procedures (a type of routine or subroutine) simply contain a series of computational steps to be carried out. Any given procedure might be called at any point during a program's execution, including by other procedures or itself. The first major procedural programming languages appeared circa 1957–1964, including Fortran, ALGOL, COBOL, PL/I and BASIC. Pascal and C were published circa 1970–1972. Computer processors provide hardware support for procedural programming through a stack register and instructions for calling procedures and returning from them. Hardware support for other types of programming is possible, but no attempt was commercially successful (for example Lisp machines or Java processors). Procedures and modularity Modularity is generally desirable, especially in large, complicated programs. Inputs are usua ...
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Source Code
In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source code. The source code is often transformed by an assembler or compiler into binary machine code that can be executed by the computer. The machine code is then available for execution at a later time. Most application software is distributed in a form that includes only executable files. If the source code were included it would be useful to a user, programmer or a system administrator, any of whom might wish to study or modify the program. Alternatively, depending on the technology being used, source code may be interpreted and executed directly. Definitions Richard Stallman's definition, formulated in his 1989 seminal li ...
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Concurrent Programming Languages
Concurrent computing is a form of computing in which several computations are executed '' concurrently''—during overlapping time periods—instead of ''sequentially—''with one completing before the next starts. This is a property of a system—whether a program, computer, or a network—where there is a separate execution point or "thread of control" for each process. A ''concurrent system'' is one where a computation can advance without waiting for all other computations to complete. Concurrent computing is a form of modular programming. In its paradigm an overall computation is factored into subcomputations that may be executed concurrently. Pioneers in the field of concurrent computing include Edsger Dijkstra, Per Brinch Hansen, and C.A.R. Hoare. Introduction The concept of concurrent computing is frequently confused with the related but distinct concept of parallel computing, Pike, Rob (2012-01-11). "Concurrency is not Parallelism". ''Waza conference'', 11 January ...
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Microprocessor
A microprocessor is a computer processor where the data processing logic and control is included on a single integrated circuit, or a small number of integrated circuits. The microprocessor contains the arithmetic, logic, and control circuitry required to perform the functions of a computer's central processing unit. The integrated circuit is capable of interpreting and executing program instructions and performing arithmetic operations. The microprocessor is a multipurpose, clock-driven, register-based, digital integrated circuit that accepts binary data as input, processes it according to instructions stored in its memory, and provides results (also in binary form) as output. Microprocessors contain both combinational logic and sequential digital logic, and operate on numbers and symbols represented in the binary number system. The integration of a whole CPU onto a single or a few integrated circuits using Very-Large-Scale Integration (VLSI) greatly reduced the cost of ...
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Machine Code
In computer programming, machine code is any low-level programming language, consisting of machine language instructions, which are used to control a computer's central processing unit (CPU). Each instruction causes the CPU to perform a very specific task, such as a load, a store, a jump, or an arithmetic logic unit (ALU) operation on one or more units of data in the CPU's registers or memory. Early CPUs had specific machine code that might break backwards compatibility with each new CPU released. The notion of an instruction set architecture (ISA) defines and specifies the behavior and encoding in memory of the instruction set of the system, without specifying its exact implementation. This acts as an abstraction layer, enabling compatibility within the same family of CPUs, so that machine code written or generated according to the ISA for the family will run on all CPUs in the family, including future CPUs. In general, each architecture family (e.g. x86, ARM) has its own ...
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Just-in-time Compilation
In computing, just-in-time (JIT) compilation (also dynamic translation or run-time compilations) is a way of executing computer code that involves compilation during execution of a program (at run time) rather than before execution. This may consist of source code translation but is more commonly bytecode translation to machine code, which is then executed directly. A system implementing a JIT compiler typically continuously analyses the code being executed and identifies parts of the code where the speedup gained from compilation or recompilation would outweigh the overhead of compiling that code. JIT compilation is a combination of the two traditional approaches to translation to machine code—ahead-of-time compilation (AOT), and interpretation—and combines some advantages and drawbacks of both. Roughly, JIT compilation combines the speed of compiled code with the flexibility of interpretation, with the overhead of an interpreter and the additional overhead of compil ...
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Microcode
In processor design, microcode (μcode) is a technique that interposes a layer of computer organization between the central processing unit (CPU) hardware and the programmer-visible instruction set architecture of a computer. Microcode is a layer of hardware-level instructions that implement higher-level machine code instructions or internal finite-state machine sequencing in many digital processing elements. Microcode is used in general-purpose central processing units, although in current desktop CPUs, it is only a fallback path for cases that the faster hardwired control unit cannot handle. Microcode typically resides in special high-speed memory and translates machine instructions, state machine data, or other input into sequences of detailed circuit-level operations. It separates the machine instructions from the underlying electronics so that instructions can be designed and altered more freely. It also facilitates the building of complex multi-step instructions, while red ...
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Database
In computing, a database is an organized collection of data stored and accessed electronically. Small databases can be stored on a file system, while large databases are hosted on computer clusters or cloud storage. The design of databases spans formal techniques and practical considerations, including data modeling, efficient data representation and storage, query languages, security and privacy of sensitive data, and distributed computing issues, including supporting concurrent access and fault tolerance. A database management system (DBMS) is the software that interacts with end users, applications, and the database itself to capture and analyze the data. The DBMS software additionally encompasses the core facilities provided to administer the database. The sum total of the database, the DBMS and the associated applications can be referred to as a database system. Often the term "database" is also used loosely to refer to any of the DBMS, the database system or an appli ...
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Specification And Description Language
Specification and Description Language (SDL) is a specification language targeted at the unambiguous specification and description of the behaviour of reactive and distributed systems. Overview The ITU-T has defined SDL in Recommendations Z.100 to Z.106. SDL originally focused on telecommunication systems; its current areas of application include process control and real-time applications in general. Due to its nature it can be used to represent simulation systems without ambiguity and with a graphical notation. The Specification and Description Language provides both a graphical ''Graphic Representation'' (SDL/GR) as well as a textual ''Phrase Representation'' (SDL/PR), which are both equivalent representations of the same underlying semantics. Models are usually shown in the graphical SDL/GR form, and SDL/PR is mainly used for exchanging models between tools. A system is specified as a set of interconnected abstract machines which are extensions of finite state machines (FSM). ...
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High-level Programming Language
In computer science, a high-level programming language is a programming language with strong Abstraction (computer science), abstraction from the details of the computer. In contrast to low-level programming languages, it may use natural language ''elements'', be easier to use, or may automate (or even hide entirely) significant areas of computing systems (e.g. memory management), making the process of developing a program simpler and more understandable than when using a lower-level language. The amount of abstraction provided defines how "high-level" a programming language is. In the 1960s, a high-level programming language using a compiler was commonly called an ''autocode''. Examples of autocodes are COBOL and Fortran. The first high-level programming language designed for computers was Plankalkül, created by Konrad Zuse. However, it was not implemented in his time, and his original contributions were largely isolated from other developments due to World War II, aside from th ...
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Precompiler
In computer science, a preprocessor (or precompiler) is a program that processes its input data to produce output that is used as input in another program. The output is said to be a preprocessed form of the input data, which is often used by some subsequent programs like compilers. The amount and kind of processing done depends on the nature of the preprocessor; some preprocessors are only capable of performing relatively simple textual substitutions and macro expansions, while others have the power of full-fledged programming languages. A common example from computer programming is the processing performed on source code before the next step of compilation. In some computer languages (e.g., C and PL/I) there is a phase of translation known as ''preprocessing''. It can also include macro processing, file inclusion and language extensions. Lexical preprocessors Lexical preprocessors are the lowest-level of preprocessors as they only require lexical analysis, that is, they oper ...
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Imperative Programming
In computer science, imperative programming is a programming paradigm of software that uses statements that change a program's state. In much the same way that the imperative mood in natural languages expresses commands, an imperative program consists of commands for the computer to perform. Imperative programming focuses on describing ''how'' a program operates step by step, rather than on high-level descriptions of its expected results. The term is often used in contrast to declarative programming, which focuses on ''what'' the program should accomplish without specifying all the details of ''how'' the program should achieve the result. Imperative and procedural programming Procedural programming is a type of imperative programming in which the program is built from one or more procedures (also termed subroutines or functions). The terms are often used as synonyms, but the use of procedures has a dramatic effect on how imperative programs appear and how they are constructed ...
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