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Outlaw Golf
''Outlaw Golf'' is a series of golf video games developed by Hypnotix, that are intended for adults and mature teens. ''Outlaw Golf'' was released for the Xbox on June 10, 2002; for GameCube on October 29, 2002; and for Microsoft Windows on September 30, 2003. A standalone expansion, ''Outlaw Golf: Holiday Golf'' was released December 23, 2002. A second standalone expansion, ''Outlaw Golf: 9 More Holes of X-Mas'', was released November 15, 2003. An official sequel, ''Outlaw Golf 2'', was released for Xbox on October 21, 2004 and for PlayStation 2 on November 25, 2004. The games are part of the ''Outlaw'' series, and other titles include '' Outlaw Volleyball'' and '' Outlaw Tennis''. The Xbox version was released in Japan as part of Xbox World Collection series. Gameplay ''Outlaw Golf'' supports single player and multiplayer with 1-4 players, and ''Outlaw Golf 2'' supports single player, online and offline multiplayer with 1-4 players. Players take control one of several charact ...
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Hypnotix
Hypnotix, Inc. was an American video game developer that was founded in 1993 and located in Little Falls, New Jersey. The company's highest-profile games were its "Outlaw" series of sports titles, which included Outlaw Golf, Outlaw Volleyball, and Outlaw Tennis. Hypnotix is also responsible for a wide variety of PC and console products including the Deer Avenger series, which has sold over a million copies. In July 2005, the company was acquired by Electronic Arts and folded into EA Tiburon, which develops the ''Madden NFL'' and ''Tiger Woods PGA Tour'' series.EA acquires Hypnotix


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Teen
Adolescence () is a transitional stage of physical and psychological development that generally occurs during the period from puberty to adulthood (typically corresponding to the age of majority). Adolescence is usually associated with the teenage years, but its physical, psychological or cultural expressions may begin earlier and end later. Puberty now typically begins during preadolescence, particularly in females. Physical growth (particularly in males) and cognitive development can extend past the teens. Age provides only a rough marker of adolescence, and scholars have not agreed upon a precise definition. Some definitions start as early as 10 and end as late as 25 or 26. The World Health Organization definition officially designates an adolescent as someone between the ages of 10 and 19. Biological development Puberty in general Puberty is a period of several years in which rapid physical growth and psychological changes occur, culminating in sexual maturity. The avera ...
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GameRankings
GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff being merged with the similar aggregator Metacritic. Rankings GameRankings collected and linked to (but did not host) reviews from other websites and magazines and averages specific ones. While hundreds of reviews may get listed, only the ones that GameRankings deemed notable were used for the average. Scores were culled from numerous American and European sources. The site used a percentage grade for all reviews in order to be able to calculate an average. However, because not all sites use the same scoring system (some rate out of 5 or 10, while others use a letter grade), GameRankings changed all other types of scores into percentages using a relatively straightforward conversion process. When a game accumulated six total reviews, it w ...
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PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% ('' Kerbal Space Program'', '' Civilization II'', ''Half-Life'', ''Half-Life 2'', ''Minecraft'', ''Spelunky'' and ''Quake II''). In the US edition, no game has yet received a rating higher than 98% (''Sid Meier's Alpha Centauri'', ''Half-Life 2'', and ''Crysis''). In the UK editi ...
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GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com. GameSpy merged with IGN in 2004; by 2014, its services had been used by over 800 video game publishers and developers since its launch. In August 2012, the GameSpy Industries division (which remained responsible for the GameSpy service) was acquired by mobile video game developer Glu Mobile. IGN (then owned by News Corporation) retained ownership of the GameSpy.com website. In February 2013, IGN's new owner, Ziff Davis, shut down IGN's "secondary" sites, including GameSpy's network. This was followed by the announcement in April 2014 that G ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two mon ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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Dave Attell
David Attell (born January 18, 1965) is an American stand-up comedian, actor and writer best known as the host of Comedy Central's ''Insomniac with Dave Attell'', which earned him a cult following. His work has drawn admiration from many comedians. Early life Attell was born in the New York City borough of Queens to a Jewish family. He was raised in Rockville Centre, New York, on Long Island. He graduated from South Side High School. After graduating from New York University in 1987 with a degree in communications, Attell began performing at open-mic nights. Career Attell's first appearance on television was in 1988 on VH1's ''Stand-Up Spotlight,'' which also featured early appearances by Lewis Black, Margaret Cho, Jeff Garlin, Jay Mohr and Wanda Sykes. The show was hosted by Rosie O'Donnell. On November 23, 1993, he made his first appearance on ''The Late Show with David Letterman''. The appearance was seen by ''Saturday Night Live'' creator Lorne Michaels, who then recru ...
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Steve Carell
Steven John Carell (; born August 16, 1962) is an American actor and comedian. He played Michael Scott (The Office), Michael Scott in ''The Office (American TV series), The Office'' (2005–2011; 2013), NBC’s adaptation of the The Office (British TV series), British series created by Ricky Gervais and Stephen Merchant, where Carell also worked as an occasional producer, writer and director. Carell has received List of awards and nominations received by Steve Carell, numerous accolades for his performances in both film and television, including the Golden Globe Award for Best Actor – Television Series Musical or Comedy for his work on ''The Office''. He was recognized as "America's Funniest Man" by ''Life (magazine), Life'' magazine. Carell gained recognition as a correspondent on ''The Daily Show, The Daily Show with Jon Stewart'' from 1999 to 2005. He went on to star in several comedy films, including ''Anchorman: The Legend of Ron Burgundy'' (2004) and Anchorman 2: The L ...
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Hippie
A hippie, also spelled hippy, especially in British English, is someone associated with the counterculture of the 1960s, originally a youth movement that began in the United States during the mid-1960s and spread to different countries around the world. The word '' hippie'' came from '' hipster'' and was used to describe beatniks who moved into New York City's Greenwich Village, in San Francisco's Haight-Ashbury district, and Chicago's Old Town community. The term ''hippie'' was used in print by San Francisco writer Michael Fallon, helping popularize use of the term in the media, although the tag was seen elsewhere earlier. The origins of the terms ''hip'' and ''hep'' are uncertain. By the 1940s, both had become part of African American jive slang and meant "sophisticated; currently fashionable; fully up-to-date". The Beats adopted the term ''hip'', and early hippies inherited the language and countercultural values of the Beat Generation. Hippies created their own communit ...
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Stripper
A stripper or exotic dancer is a person whose occupation involves performing striptease in a public adult entertainment venue such as a strip club. At times, a stripper may be hired to perform at a bachelor party or other private event. Modern Americanized forms of stripping minimize interaction by strippers with customers, reducing the importance of ''tease'' in the performance in favor of speed to undress (''strip''). Not all strippers are comfortable dancing topless or fully nude, but in general, full nudity is common where not prohibited by law. The integration of the burlesque pole as a nearly ubiquitous prop has shifted the emphasis in the performance toward a more acrobatic, explicit expression compared to the slow-developing burlesque style. Most strippers work in strip clubs. A "house dancer" works for a particular club or franchise, while a "feature dancer" tends to have her own celebrity, touring a club circuit making appearances. Entertainers (dancers) are of ...
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Archetype
The concept of an archetype (; ) appears in areas relating to behavior, historical psychology, and literary analysis. An archetype can be any of the following: # a statement, pattern of behavior, prototype, "first" form, or a main model that other statements, patterns of behavior, and objects copy, emulate, or "merge" into. Informal synonyms frequently used for this definition include "standard example", "basic example", and the longer-form "archetypal example"; mathematical archetypes often appear as "canonical examples". # the Platonic concept of ''pure form'', believed to embody the fundamental characteristics of a thing. # a collectively-inherited unconscious idea, a pattern of thought, image, etc., that is universally present, in individual psyches, as in Jungian psychology # a constantly-recurring symbol or motif in literature, painting, or mythology. This definition refers to the recurrence of characters or ideas sharing similar traits throughout various, seemingly unrel ...
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