Otogirisō
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Otogirisō
is a visual novel produced and published by Chunsoft. Marketed by the company as a "sound novel" rather than a video game, it is the progenitor of the developer and publisher's sound novel series and of the format of electronic entertainment now usually known generically as a visual novel. Koichi Nakamura conceived the title after showing his work on the '' Dragon Quest'' role-playing video games to a girl he was dating. On finding she did not enjoy them, he was encouraged to make a video game that he described as "for people who haven't played games before." Influenced by the early survival horror game ''Sweet Home'', he developed it into a horror-themed interactive story. The game sold over 400,000 copies in Japan, including over 300,000 copies for Super Famicom and 100,000 for PlayStation. It was later adapted into the film ''St. John's Wort''. A sequel, '' Kirigirisō'', was released in 2016, produced by Spike Chunsoft and serving as a crossover with and prequel to the ''Da ...
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Kirigiri Sou
is a visual novel game developed by Spike Chunsoft for Microsoft Windows. The game is the second spin-off of the ''Danganronpa'' series of visual novel games following ''Danganronpa Another Episode: Ultra Despair Girls'', set between the events of the ''Danganronpa Kirigiri'' light novel series and ''Danganronpa: Trigger Happy Havoc'', while also serving as a Crossover (fiction), crossover sequel to the 1992 Chunsoft game ''Otogirisō''. The game was released in Japan on Microsoft Windows, Windows and OS X on November 25, 2016, bundled with the third Blu-ray box set of anime series ''Danganronpa 3: The End of Hope's Peak High School''. It was well-received by critics, who enjoyed its visuals and storyline. Gameplay ''Kirigiri Sou'' is a visual novel in which the player controls Kouhei Matsudaira and Kyoko Kirigiri from the adventure games ''Otogirisō'' and ''Danganronpa: Trigger Happy Havoc'', where the player aims to investigate a seemingly abandoned mansion in the woods; unl ...
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Spike Chunsoft
is a Japanese video game development and localization company specializing in role-playing video games, visual novels and adventure games. The company was founded in 1984 as Chunsoft Co., Ltd. and merged with Spike in 2012. It is owned by Dwango. They created games such as the first five '' Dragon Quest'' installments and the ''Mystery Dungeon'' franchise as Chunsoft, and the '' Conception'' series as Spike Chunsoft. They also developed titles such as ''The Portopia Serial Murder Case'', the ''Sound Novel'' series (consisting of '' Otogirisō'', ''Kamaitachi no Yoru'', '' Machi'' and '' 428: Shibuya Scramble'') and the ''Zero Escape'' series as Chunsoft. Spike developed '' Danganronpa'' before the merger. History Chunsoft Chunsoft was founded by Koichi Nakamura, a video game designer and programmer who had worked with Enix, including the popular '' Dragon Quest'' franchise until '' Dragon Quest V''. The "Chun" in the company name is from the first kanji Naka ( 中) of the c ...
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Koichi Nakamura
is a Japanese video game designer. A programming prodigy, Nakamura gained fame while still in high school; in 1982, he entered Enix's first national programming contest and claimed runner-up prize with his entry, ''Door Door''. In 1984, he founded the video game company Chunsoft, where he remains its president. Early game development Nakamura was a member of the math club at Marugame High School in Kagawa Prefecture, Japan. There he wrote a version of the video game '' Galaxy Wars'' in the BASIC programming language on a Tandy TRS-80. In order to play games such as ''Galaxian'' that were ported to the NEC PC-8001 by Geimu Kyoujin from ''I/O'' magazine, Nakamura bought a PC-8001 using money he'd saved up by delivering newspapers. It was on that PC-8001 that he developed his program submissions. He submitted a machine code input tool to ''I/O'' magazine, which was published in the February 1981 issue as his debut publication, earning him ¥20,000 for his work. During spring ...
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Visual Novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual n ...
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Danganronpa
is a Japanese video game franchise created by Kazutaka Kodaka and developed and owned by Spike Chunsoft (formerly Spike). The series primarily surrounds various groups of apparent high school students who are forced into murdering each other by a robotic teddy bear named Monokuma. Gameplay features a mix of adventure, visual novel, detective and dating simulator elements. The first game, '' Danganronpa: Trigger Happy Havoc'', was released for the PlayStation Portable in 2010. The original scenario was written by Kodaka, who aimed to create a dark adventure game. The original concept was rejected for being too gruesome, but it was later approved after retooling. The series has morphed into a franchise that includes manga, anime, and novels. The franchise became one of Spike's most successful works since they previously outsourced their works. The series received many positive reviews from critics, praising the series' characters, tone, and atmosphere. Rui Komatsuzaki's charact ...
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Visual Novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual n ...
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Capcom
is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil May Cry'', ''Dead Rising'', and ''Marvel vs. Capcom''. Mega Man (character), Mega Man himself serves as the official mascot of the company. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem, Irem Corporation when he founded I.R.M. He worked concomitantly in both companies until leaving the former in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co. ...
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Super Play
''Super Play'' was a British Super Nintendo Entertainment System (SNES) magazine which ran from 1 October 1992 to September 1996. Overview ''Super Play'' covered in great detail the role-playing video game genre. Many of these games were never released officially in the UK or European games market, and therefore the magazine concentrated much effort in covering aspects of the American, and moreover the Japanese games markets. It also featured in-depth, intelligent and passionate coverage of all aspects of gaming. Given the close ties between the world of Japanese console RPGs and animation, the magazine also heavily featured information about manga and anime by noted UK-based writer Helen McCarthy. It can be said that Super Play was one of the magazines that helped to push forward what was at the time a nascent market for anime in the UK. In this vein, the magazine itself was also notable as its cover illustrations (and many illustrations between the covers) were done in ma ...
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Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future. Its 24–year production run is one of the longest of all video game magazines in the United States and Canada. On August 21, 2012, Nintendo announced that it would not be renewing its licensing agreement with Future Publishing, and that ''Nintendo Power'' would cease publication in December. The final issue, volume 285, was released on December 11, 2012. On December 20, 2017, ''Nintendo Power'' officially returned as a podcast. History ''Nintendo Fun Club News'' preceded ''Nintendo Power'' as a newsletter sent to club members for free. In mid-1988 it was discontinued after seven issues in favor of ''N ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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