Oshikura Manju
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Oshikura Manju
is a simple Japanese singing game that is played on cold days in order to get warm. The game is played with at least three players, but it is better if there are more. The players first gather around in a circle, as close to each other as possible. They face the outside, standing back to back with each other. When the game starts, the players powerfully shove backwards, pressing their backs towards other players' backs as they chant A chant (from French ', from Latin ', "to sing") is the iterative speaking or singing of words or sounds, often primarily on one or two main pitches called reciting tones. Chants may range from a simple melody involving a limited set of notes ... "''Oshikura Manju osarete nakuna''", meaning "Oshikura Manju don't cry when shoved". The chant is the most famous part of the song, and many people are familiar with only this part. However, the proper song continues; ''"Nakuko wa dare yowamushi kemushi hasannde sutero"'' ("Who is crying? Pinch the cow ...
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Singing Game
A singing game is an activity based on a particular verse or rhyme, usually associated with a set of actions and movements. As a collection, they have been studied by folklorists, ethnologists, and psychologists and are seen as important part of childhood culture. The same term is also used for a form of video game that involves singing. The study of singing games Singing games began to be recorded and studied seriously in the nineteenth century as part of the wider folklore movement. Joseph Strutt's ''Sports and Pastimes of the People of England'' (1801), Robert Chambers’s ''Popular Rhymes of Scotland'' (1826), James Orchard Halliwell's ''The Nursery Rhymes of England'' (1842) and ''Popular Rhymes and Nursery Tales'' (1849), and G. F. Northal's ''English Folk Rhymes'' (1892) all included singing games.B. Sutton-Smith, J. Mechling and T. W. Johnson, ''Children's Folklore: A Source Book'' (London: Taylor & Francis, 1995), pp. 11-16. However, the first studies to focus solely ...
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Chant
A chant (from French ', from Latin ', "to sing") is the iterative speaking or singing of words or sounds, often primarily on one or two main pitches called reciting tones. Chants may range from a simple melody involving a limited set of notes to highly complex musical structures, often including a great deal of repetition of musical subphrases, such as Great Responsories and Offertories of Gregorian chant. Chant may be considered speech, music, or a heightened or stylized form of speech. In the later Middle Ages some religious chant evolved into song (forming one of the roots of later Western music). Chant as a spiritual practice Chanting (e.g., mantra, sacred text, the name of God/Spirit, etc.) is a commonly used spiritual practice. Like prayer, chanting may be a component of either personal or group practice. Diverse spiritual traditions consider chant a route to spiritual development. Some examples include chant in African, Hawaiian, and Native American, Assyrian and ...
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Competition
Competition is a rivalry where two or more parties strive for a common goal which cannot be shared: where one's gain is the other's loss (an example of which is a zero-sum game). Competition can arise between entities such as organisms, individuals, economic and social groups, etc. The rivalry can be over attainment of any exclusive goal, including Recognition (sociology), recognition: Competition occurs in nature, between living organisms which co-exist in the same natural environment, environment. Animals compete over water supplies, food, mates, and other resource (biology), biological resources. Humans usually Survival of the fittest, compete for food and mates, though when these needs are met deep rivalries often arise over the pursuit of wealth, power, prestige, and celebrity, fame when in a static, repetitive, or unchanging environment. Competition is a major tenet of market economy, market economies and business, often associated with business competition as companies a ...
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Children's Games
This is a list of games that used to be played by children, some of which are still being played today. Traditional children's games do not include commercial products such as board games but do include games which require props such as hopscotch or marbles (toys go in List of toys unless the toys are used in multiple games or the single game played is named after the toy; thus "jump rope" is a game, while "Jacob's ladder" is a toy). Despite being transmitted primarily through word of mouth due to not being considered suitable for academic study or adult attention, traditional games have, "not only failed to disappear but have also evolved over time into new versions." Traditional children's games are defined, "as those that are played informally with minimal equipment, that children learn by example from other children, and that can be played without reference to written rules. These games are usually played by children between the ages of 7 and 12, with some latitude on both end ...
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