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''Worms'' is a series of artillery tactical video games developed by British company Team17. In these games, small platoons of anthropomorphic worms battle each other across a deformable landscape with the objective being to become the sole surviving team. The games are noted for their cartoony animation and extensive use of surrealism and slapstick humour. The game, whose concept was devised by Andy Davidson, was described by the Amiga gaming press as a cross between ''Cannon Fodder'' and ''Lemmings''. It is part of a wider genre of turn-based artillery games involving projectile weapons; similar games include ''Scorched Earth'' (1991), ''Gorillas'' (1991) and ''Artillery Duel'' (1983). Games PC and console games * Worms (1995 video game), ''Worms'' (1995 video game) (1995) ** ''Worms: The Director's Cut'' (1997) * ''Worms 2'' (1997) * ''Worms Armageddon'' (1999) * ''Worms World Party'' (2001) * ''Worms 3D'' (2003) * ''Worms Forts: Under Siege'' (2004) * ''Worms 4: Mayhem'' ...
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Andy Davidson (game Designer)
''Worms'' is a series of artillery tactical video games developed by British company Team17. In these games, small platoons of anthropomorphic worms battle each other across a deformable landscape with the objective being to become the sole surviving team. The games are noted for their cartoony animation and extensive use of surrealism and slapstick humour. The game, whose concept was devised by Andy Davidson, was described by the Amiga gaming press as a cross between '' Cannon Fodder'' and '' Lemmings''. It is part of a wider genre of turn-based artillery games involving projectile weapons; similar games include ''Scorched Earth'' (1991), '' Gorillas'' (1991) and '' Artillery Duel'' (1983). Games PC and console games * ''Worms'' (1995 video game) (1995) ** '' Worms: The Director's Cut'' (1997) * '' Worms 2'' (1997) * '' Worms Armageddon'' (1999) * ''Worms World Party'' (2001) * '' Worms 3D'' (2003) * '' Worms Forts: Under Siege'' (2004) * '' Worms 4: Mayhem'' (2005) * ...
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Team17
Team17 Group plc is a British video game developer and Video game publisher, publisher based in Wakefield, England. The venture was created in December 1990 through the merger of British publisher 17-Bit Software and Swedish developer Team 7. At the time, the two companies consisted of and were led by Michael Robinson, Martyn Brown and Debbie Bestwick, and Andreas Tadic, Rico Holmes and Peter Tuleby, respectively. Bestwick later became and presently serves as Team17's chief executive officer. After their first game, ''Full Contact'' (1991) for the Amiga, the studio followed up with multiple number-one releases on that platform and saw major success with Andy Davidson (game designer), Andy Davidson's ''Worms (1995 video game), Worms'' in 1995, the resulting franchise of which still remains as the company's primary development output, having developed over 20 entries in it. Through a management buyout performed by Bestwick, both Robinson and Brown departed from Team17 in 2010, lea ...
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Scorched Earth (video Game)
''Scorched Earth'' is a shareware artillery video game. It was released for MS-DOS in 1991, originally written by Wendell Hicken using Borland C++ and Turbo Assembler. Players control tanks to do turn-based battle in two-dimensional terrain, adjusting the angle and power of each tank turret before each shot. Gameplay ''Scorched Earth'' is one of many games in the genre of "turn-based artillery games". Such games are among the earliest computer games, with versions existing for mainframes with only teletype output. ''Scorched Earth'', with a plethora of weapon types and power-ups, is considered the modern archetype of its format. The game has a wide variety of customization options from gravity, wind, money, meteorite showers, and a similarly large pool of different payloads, allowing for a large amount of entirely different situations. The AI players can display text messages before firing, such as "I shall smash your ugly tank!" and before dying, such as "Join the army, see ...
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