Omega (video Game)
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Omega (video Game)
''Omega'' is a video game developed and published by Origin Systems in 1989. It was directed by Stuart B. Marks. The player assumes the role of a cyber-tank designer and programmer, with the objective of creating tanks to defeat increasingly difficult opponents. The game emphasizes programming the tank, using a built-in text editor with artificial intelligence script commands similar to BASIC. Tanks can communicate and coordinate actions, and successful designs tend to be automated. Code is cross-platform, allowing Apple, Commodore, and IBM users to compete against each other. The game received positive reviews, with Compute! praising its ease of use for newcomers to programming. Computer Gaming World acknowledged its similarities to RobotWar, while noting its improvements. Games International magazine awarded it 4 stars out of 5, highlighting its unique gameplay and requirement for strategic thinking. Gameplay The game puts the player in the role of a cyber-tank designer an ...
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Origin Systems
Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert Garriott, Robert. Origin is best known for their groundbreaking work in multiple genres of video games, such as the ''Ultima (series), Ultima'' and ''Wing Commander (franchise), Wing Commander'' series. The company was purchased by Electronic Arts in 1992. History Brothers Richard Garriott, Richard and Robert Garriott, their astronaut-engineer father Owen K. Garriott, Owen, and programmer Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard for his games released by other companies. Origin was initially based in the Garriotts' garage in Houston, Texas. The company's first game was ''Ultima III: Exodus''; because of Ultima's established reputation and the fact that the company's games were released on computers and not consoles, Origin survived the Video game crash of 19 ...
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Text Editor
A text editor is a type of computer program that edits plain text. Such programs are sometimes known as "notepad" software (e.g. Windows Notepad). Text editors are provided with operating systems and software development packages, and can be used to change files such as configuration files, documentation files and programming language source code. Plain text and rich text There are important differences between plain text (created and edited by text editors) and rich text (such as that created by word processors or desktop publishing software). Plain text exclusively consists of character representation. Each character is represented by a fixed-length sequence of one, two, or four bytes, or as a variable-length sequence of one to four bytes, in accordance to specific character encoding conventions, such as ASCII, ISO/IEC 2022, Shift JIS, UTF-8, or UTF-16. These conventions define many printable characters, but also non-printing characters that control the flow of the ...
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Technosoft
was a Japanese video game developer and publisher based headquartered in Sasebo, Nagasaki. Also known as "Tecno Soft", the company was founded in February 1980 as Sasebo Microcomputer Center, before changing its name to Technosoft in 1982. The company primarily dealt with software for Japanese personal computers, including graphic toolsets and image processing software. Technosoft's first venture into the video game market was ''Snake & Snake'', released in 1982, before seeing success with titles such as ''Thunder Force (video game), Thunder Force'' (1983) and ''Plasma Line'' (1984). Technosoft became largely profitable during the late-1980s and early-1990s, largely in part due to the widespread popularity of their ''Thunder Force'' and ''Herzog'' franchises. However, later in the decade, Technosoft began to largely diminish as profits began to slump, before ultimately being acquired and folded into Japanese pachinko manufacturer Twenty-One Company in late 2001. Twenty-One began ...
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ChipWits
ChipWits is a programming game for the Macintosh written by Doug Sharp and Mike Johnston and published by BrainPower software in 1984. Ports to the Apple II and Commodore 64 were published by Epyx in 1985. The player uses a visual programming language to teach a virtual robot how to navigate various mazes of varying difficulty. The game straddles the line between entertainment and programming education. Development The game was developed using the MacFORTH implementation of the Forth programming language for the Macintosh 128K. Reception ''Computer Gaming World'' preferred ''Robot Odyssey'' to ''ChipWits'' but stated that both were "incredibly vivid simulation experiences". The magazine criticized ''ChipWits'' inability to save more than 16 robots or copy a robot to a new save slot, and cautioned that it "may be too simple for people familiar with programming". The magazine added that the criticism was "more a cry for a more complex Chipwits II game than condemnation of the ...
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List Of Famicom Disk System Games
Famicom Disk System games were released only in Japan, for the aftermarket floppy drive compatible with Nintendo's Famicom home video game console. Games released in North America and Europe are in the list of Nintendo Entertainment System games. Games released for the Famicom on cartridges are in the List of Famicom games. __TOC__ List This list consists of officially licensed Famicom Disk System games. Unlicensed games Unreleased games References External linksList of Famicom Disk games with all serial numbers and additional info (In Japanese)Famicom World's FDS game database
{{Video game lists by platform
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Carnage Heart
is a video game for the PlayStation, developed by Artdink. Its gameplay is a mecha-based, turn-based strategy game, where the player takes the role of a commander in a war fought by robots. The robots, called Overkill Engines (OKEs), cannot be directly controlled in battle; they must be programmed beforehand to behave in a certain way under certain conditions using a flow diagram system. Gameplay The game features a fairly complex negotiation system that allows the player to purchase, research, or upgrade new equipment and parts. The OKEs themselves can be upgraded as well through this system, allowing for extended use of the same model for as long as possible. The various companies involved in the negotiation process can also provide valuable information about the purchases of the enemy, allowing the player to better plan for the next advance in enemy technology. To aid the player in learning the gameplay, ''Carnage Heart'' was packaged with an unusually large amount of material ...
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Game Creation System
AHjbhb job u tv in ubjb, A game creation system (GCS) is a consumer-targeted game engine and a set of specialized design tools (and sometimes a light scripting language), engineered for the rapid iteration of user-derived video games. Examples include Robinson Technologies#Other projects, Novashell and Pie in the Sky (game engine), Pie in the Sky. Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game designers, with often little to no coding required for simple behaviors. Although initially stigmatized, all-in-one game creation systems have gained some legitimacy with the central role of Unity (game engine), Unity, Pixel Game Maker MV, and GameMaker: Studio in the growth of the indie game development community. Currently the Independent Games Festival recognizes games produced with similar platforms. Early game creation systems such as Broderbund's ''The Arcade Machine'' (1982), Pinball Construction Set (1983), A ...
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Artdink
is a Japanese developer of video games, based in Tsukishima, Tokyo. By far Artdink's biggest international success was the award-winning ''A-Train'' (known in Japan as ''A Ressha de Ikou'', or "Take the A-Train") strategy game released for the PC and Amiga, which was published by ''SimCity'' creators Maxis. A Family Computer and MSX versions were also released, both exclusively in Japan. Artdink have released several sequels to this game, the most recent being ''A-Train All Aboard! Tourism'' for Nintendo Switch. A few other Artdink titles have seen US and PAL release from various publishers, including '' Aquanaut's Holiday'' (Sony), ''Carnage Heart'' (Sony), '' Turnabout'' ( Natsume/Zoo Digital), ''Tail of the Sun'' (Sony), '' AIV Global: Evolution'' (Sony) and '' No One Can Stop Mr. Domino!'' ( Acclaim/ JVC Music Europe) for the PlayStation. None of these titles have achieved mainstream success due to their unconventional nature. The European publisher Midas Interactive obta ...
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Verdict Day
In law, a verdict is the formal finding of fact made by a jury on matters or questions submitted to the jury by a judge. In a bench trial, the judge's decision near the end of the trial is simply referred to as a finding. In England and Wales, a coroner's findings used to be called verdicts but are, since 2009, called conclusions (see ). Etymology The term "verdict", from the Latin ''veredictum'', literally means "to say the truth" and is derived from Middle English ''verdit'', from Anglo-Norman: a compound of ''ver'' ("true", from the Latin ''vērus'') and ''dit'' ("speech", from the Latin ''dictum'', the neuter past participle of ''dīcere'', to say). Criminal law In a criminal case, the verdict, which may be either "not guilty" or "guilty"—except in Scotland where the verdict of " not proven" is also available—is handed down by the jury. Different counts in the same case may have different verdicts. A verdict of guilty in a criminal case is generally followe ...
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Formula Front
In science, a formula is a concise way of expressing information symbolically, as in a mathematical formula or a '' chemical formula''. The informal use of the term ''formula'' in science refers to the general construct of a relationship between given quantities. The plural of ''formula'' can be either ''formulas'' (from the most common English plural noun form) or, under the influence of scientific Latin, ''formulae'' (from the original Latin). In mathematics In mathematics, a formula generally refers to an identity which equates one mathematical expression to another, with the most important ones being mathematical theorems. Syntactically, a formula (often referred to as a '' well-formed formula'') is an entity which is constructed using the symbols and formation rules of a given logical language. For example, determining the volume of a sphere requires a significant amount of integral calculus or its geometrical analogue, the method of exhaustion. However, ha ...
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Games International
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind ''Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont and owned by Tina and Yale Brozen, Chips & Bits retitled ''Strategy Plus'' to ''Computer Games Strategy Plus'' after the purchase. Its circulation rose to around 130,000 monthly copies by the mid-1990s. By 1998, '' ...
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Bulletin Board System
A bulletin board system (BBS), also called computer bulletin board service (CBBS), is a computer server running software that allows users to connect to the system using a terminal program. Once logged in, the user can perform functions such as uploading and downloading software and data, reading news and bulletins, and exchanging messages with other users through public message boards and sometimes via direct chatting. In the early 1980s, message networks such as FidoNet were developed to provide services such as NetMail, which is similar to internet-based email. Many BBSes also offer online games in which users can compete with each other. BBSes with multiple phone lines often provide chat rooms, allowing users to interact with each other. Bulletin board systems were in many ways a precursor to the modern form of the World Wide Web, social networks, and other aspects of the Internet. Low-cost, high-performance asynchronous modems drove the use of online services and BBSes t ...
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