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Oids
''Oids'' is a multidirectional shooter developed and self-published by FTL Games in 1987. The game was originally released on the Atari ST, followed by a B&W version for the classic 68k Macintosh in 1990. The Atari ST version, written by Dan Hewitt, was a cult favourite in the UK, where it received rave reviews. The game follows in the footsteps of shoot 'em ups such as ''Asteroids'' (1979), ''Gravitar'' (1982), Defender and ''Thrust'' (1986), with its "thrust-and-rotate" controls, inertia and gravity-based movement, 360 degree shooting and manually-operated shield. The main activity in the game is rescuing abused android slaves (the "Oids" of the title), and there is rather more emphasis on arcade action than the slower paced gameplay of ''Gravitar'' and ''Thrust''. In 2002, by Kirk Baker – one of the original authors of the Mac Classic version – released ''OIDS.X'' 2.0 for Mac OS X which supported PowerPC machines on macOS 7. It added glorious colour, and was an authoriz ...
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Oids Atari ST 1987
''Oids'' is a multidirectional shooter developed and self-published by FTL Games in 1987. The game was originally released on the Atari ST, followed by a B&W version for the classic 68k Macintosh in 1990. The Atari ST version, written by Dan Hewitt, was a cult favourite in the United Kingdom, UK, where it received rave reviews. The game follows in the footsteps of shoot 'em ups such as ''Asteroids (video game), Asteroids'' (1979), ''Gravitar'' (1982), Defender and ''Thrust (video game), Thrust'' (1986), with its "thrust-and-rotate" controls, inertia and gravity-based movement, 360 degree shooting and manually-operated shield. The main activity in the game is rescuing abused android slaves (the "Oids" of the title), and there is rather more emphasis on arcade action than the slower paced gameplay of ''Gravitar'' and ''Thrust''. In 2002, by Kirk Baker – one of the original authors of the Mac Classic version – released ''OIDS.X'' 2.0 for macOS, Mac OS X which supported PowerPC ...
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FTL Games
FTL Games (Faster Than Light) was the video game developer, video game development division of Software Heaven Inc. FTL created several popular video games in the 1980s. Despite the company's small size, FTL products were consistently number-one sellers and received the highest critical acclaim and industry awards. FTL was founded by Wayne Holder in 1982. Holder started Software Heaven and FTL as its game division after founding Oasis Systems, which specialized in Spell checker, spell checking software. He hired Bruce Webster, with whom he graduated from high school, to head FTL. After Webster left FTL in 1984, Doug Bell (game designer), Doug Bell joined FTL and served as the Technical Director until FTL ceased operations in 1996. The games FTL released several games throughout its relatively short history. Most went on to become best sellers and some even set new standards for games of their genres. ''SunDog'' Holder and Webster co-designed FTL's first game, ''SunDog: Frozen ...
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Asteroids (video Game)
''Asteroids'' is a space-themed multidirectional shooter arcade game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases. ''Asteroids'' was conceived during a meeting between Logg and Rains, who decided to use hardware developed by Howard Delman previously used for '' Lunar Lander''. Asteroids was based on an unfinished game titled ''Cosmos''; its physics model, control scheme, and gameplay elements were derived from '' Spacewar!'', '' Computer Space'', and ''Space Invaders'' and refined through trial and error. The game is rendered on a vector display in a two-dimensional view that wraps around both screen axes. ''Asteroids'' was one ...
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Gravity Crash
''Gravity Crash'' is a multidirectional shooter released on the PlayStation Network. Its visual style pays homage to arcade games of the 1980s. A PlayStation Vita port was released in August 2014 under the title ''Gravity Crash Ultra''. Gameplay The player chooses a planet to visit from a top-level menu, and explores that planet in a two-dimensional side view. The planetary surfaces tend to be riddled with systems of caverns: manoeuvring through them while taking gravity into account is one of the game's principal challenges. ''Gravity Crash'' was inspired by three games in particular, ''Gravitar'', ''Thrust'' and ''Oids''. The player can choose one of two control modes: in the first, the player's craft can fire only in the direction it is currently facing. In the second, the direction of fire is independent of the craft's orientation, controlled by the second joystick on the controller. As an extra the game includes a shooting mini-game titled ''Gold Grabber'', which is simila ...
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Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), ''Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invade ...
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Future Publishing
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Fly Harder
''Fly Harder'' is a multidirectional shooter developed by Starbyte Software and published by Krisalis Software. The game was originally released for the Amiga in 1993 a port for the Amiga CD32 was released in 1994. Plot April the 6th, 2103. On its way from the Delta Tau Galaxy back to earth, the interstellar spaceship Irata enters the Zarkow system where they are to replenish their water and food supplies. April the 7th, 2103. The Irata picks up some human settlers fleeing from Zarkow. The settlers inform the captain that the Targoid insect people have installed 8 powerful reactors in Zarkow's network of caverns to exploit the planet's supplies of energy and raw materials. Furthermore, the Targoids have invented an intricate security system which makes it almost impossible for strangers to enter the caverns. April the 8th, 2103. Nokdar, captain of the Irata, decides to take action. A hand picked team consisting of the spaceship's five best pilots is chosen to break through the se ...
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Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American test markets on October 18, 1985, before becoming widely available in North America and other countries. After developing a series of successful arcade games in the early 1980s, Nintendo planned to create a home video game console. Rejecting more complex proposals, the Nintendo president Hiroshi Yamauchi called for a simple, cheap console that ran games stored on cartridges. The controller design was reused from Nintendo's portable Game & Watch games. Nintendo released several add-ons, such as a light gun for shooting games. The NES was one of the best-selling consoles of its time and helped revitalize the US game industry following the video game crash of 1983. It introduced a now-standard business model of licensing third-party d ...
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Universe Publishing
Rizzoli Libri, formerly Rizzoli Libri S.p.A. and RCS Libri S.p.A. is an Italian book publisher and a division of Mondadori Libri, a wholly owned subsidiary of Arnoldo Mondadori Editore. RCS Libri was a former subsidiary of RCS MediaGroup, but in 2015, most of the book publishing division was sold to Arnoldo Mondadori Editore, with some imprints of RCS Libri, were either sold by RCS MediaGroup or Arnoldo Mondadori Editore to third parties, as part of an antitrust deal. RCS MediaGroup retained the brand Rizzoli for non-book publishing, while Arnoldo Mondadori Editore has the exclusive rights to use the brand Rizzoli in book publishing. From 2016 to 2017, Rizzoli Libri S.p.A. was further dismantled into subsidiaries and divisions of Arnoldo Mondadori Editore. Rizzoli Libri (trade book section only) became a division of sub-holding company Mondadori Libri S.p.A., while Rizzoli Education S.p.A. became a subsidiary of Mondadori Libri S.p.A.; The international subsidiaries of the form ...
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Edge (magazine)
''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain. History The magazine was launched in October 1993 by Steve Jarratt, a long-time video games journalist who has launched several other magazines for Future. The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game; 199 variants were in general circulation, and one was exclusive to subscribers. Only 200 magazines were printed with each cover, sufficient to more than satisfy ''Edge''s circulation of 28,898. In October 2003, the then-editor of ''Edge'', João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers. After the ...
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1001 Video Games You Must Play Before You Die
''1001 Video Games You Must Play Before You Die'' is a video game reference book first published in October 2010. It consists of a list of video games released between 1970 and 2013, arranged chronologically by release date. Each entry in the list is accompanied by a short essay written by a video game critic, with some entries accompanied by screen shots. It was edited by Tony Mott, long-time editor of ''Edge'' magazine. The book's preface was written by video game designer Peter Molyneux. It is written in a similar manner to ''1001 Albums You Must Hear Before You Die'', also published by Universe Publishing. Reception Reception for the book has been generally positive, with critics praising the wealth of knowledge, but criticizing some particular entries. Rick Dakan of ''PopMatters'' stated, "Most of the choices seem great to me, and I like that the authors include a lot of smaller, experimental games and some flawed but important titles as well", but disagreed with some entries ...
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Compute!
''Compute!'' (), often stylized as ''COMPUTE!'', was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET computer. In its 1980s heyday ''Compute!'' covered all major platforms, and several single-platform spinoffs of the magazine were launched. The most successful of these was ''Compute!'s Gazette'', which catered to VIC-20 and Commodore 64 computer users. History ''Compute!''s original goal was to write about and publish programs for all of the computers that used some version of the MOS Technology 6502 CPU. It started out in 1979 with the Commodore PET, VIC-20, Atari 400/800, Apple II+, and some 6502-based computers one could build from kits, such as the Rockwell AIM 65, the KIM-1 by MOS Technology, and others from companies such as Ohio Scientific. Coverage of the kit computers and the Commodore PET were eventually dropped. The platforms t ...
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