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Objectory
Objectory is an object-oriented methodology mostly created by Ivar Jacobson, who has greatly contributed to object-oriented software engineering Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of p .... The framework of objectory is a design technique called design with building blocks. With the building block technique, a system is viewed as a system of connecting blocks with each block representing a system service. It is considered to be the first commercially available object-oriented methodology for developing large-scale industrial systems. This approach gives a global view of the software development and focuses on cost efficiency. Its main techniques are: conceptual modelling, Object-oriented programming, and a block design technique. References Object-oriented programming
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Ivar Jacobson
Ivar Hjalmar Jacobson (born 1939) is a Swedish computer scientist and software engineer, known as major contributor to UML, Objectory, Rational Unified Process (RUP), aspect-oriented software development and Essence. Biography Ivar Jacobson was born in Ystad, Sweden on September 2, 1939. He received his Master of Electrical Engineering degree at Chalmers Institute of Technology in Gothenburg in 1962. After his work at Ericsson, he formalized the language and method he had been working on in his PhD at the Royal Institute of Technology in Stockholm in 1985 on the thesis Language Constructs for Large Real Time Systems. After his master's degree, Jacobson joined Ericsson and worked in R&D on computerized switching systems AKE and AXE including PLEX. After his PhD thesis in April 1987, he started Objective Systems with Ericsson as a major customer. A majority stake of the company was acquired by Ericsson in 1991, and the company was renamed Objectory AB. Jacobson developed ...
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Object-oriented
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as ''methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with impera ...
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Methodology
In its most common sense, methodology is the study of research methods. However, the term can also refer to the methods themselves or to the philosophical discussion of associated background assumptions. A method is a structured procedure for bringing about a certain goal. In the context of research, this goal is usually to discover new knowledge or to verify pre-existing knowledge claims. This normally involves various steps, like choosing a sample, collecting data from this sample, and interpreting this data. The study of methods involves a detailed description and analysis of these processes. It includes evaluative aspects by comparing different methods to assess their advantages and disadvantages relative to different research goals and situations. This way, a methodology can help make the research process efficient and reliable by guiding researchers on which method to employ at each step. These descriptions and evaluations of methods often depend on philosophical background ...
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Object-oriented Software Engineering
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as ''methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with impera ...
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