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Overlapped Block Motion Compensation
Motion compensation in computing, is an algorithmic technique used to predict a frame in a video, given the previous and/or future frames by accounting for motion of the camera and/or objects in the video. It is employed in the encoding of video data for video compression, for example in the generation of MPEG-2 files. Motion compensation describes a picture in terms of the transformation of a reference picture to the current picture. The reference picture may be previous in time or even from the future. When images can be accurately synthesized from previously transmitted/stored images, the compression efficiency can be improved. Motion compensation is one of the two key video compression techniques used in video coding standards, along with the discrete cosine transform (DCT). Most video coding standards, such as the H.26x and MPEG formats, typically use motion-compensated DCT hybrid coding, known as block motion compensation (BMC) or motion-compensated DCT (MC DCT). Functiona ...
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Entropy Encoding
In information theory, an entropy coding (or entropy encoding) is any lossless data compression method that attempts to approach the lower bound declared by Shannon's source coding theorem, which states that any lossless data compression method must have expected code length greater or equal to the entropy of the source. More precisely, the source coding theorem states that for any source distribution, the expected code length satisfies \mathbb E_ (d(x))\geq \mathbb E_ \log_b(P(x))/math>, where l is the number of symbols in a code word, d is the coding function, b is the number of symbols used to make output codes and P is the probability of the source symbol. An entropy coding attempts to approach this lower bound. Two of the most common entropy coding techniques are Huffman coding and arithmetic coding. If the approximate entropy characteristics of a data stream are known in advance (especially for signal compression), a simpler static code may be useful. These static codes in ...
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Inter-frame
An inter frame is a frame in a video compression stream which is expressed in terms of one or more neighboring frames. The "inter" part of the term refers to the use of ''Inter frame prediction''. This kind of prediction tries to take advantage from temporal redundancy between neighboring frames enabling higher compression rates. Inter frame prediction An inter coded frame is divided into blocks known as macroblocks. After that, instead of directly encoding the raw pixel values for each block, the encoder will try to find a block similar to the one it is encoding on a previously encoded frame, referred to as a reference frame. This process is done by a block matching algorithm. If the encoder succeeds on its search, the block could be encoded by a vector, known as motion vector, which points to the position of the matching block at the reference frame. The process of motion vector determination is called motion estimation. In most cases the encoder will succeed, but the block foun ...
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Analog Video
Video is an electronic medium for the recording, copying Copying is the duplication of information or an artifact based on an instance of that information or artifact, and not using the process that originally generated it. With analog forms of information, copying is only possible to a limited degree ..., playback, broadcasting, and display of moving picture, moving image, visual Media (communication), media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, Display aspect ratio, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, Video file format, computer files, and Streaming media, network streaming. History Analog video Video tech ...
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2D+Delta
2D Plus Delta (also 2D+Delta) is a method of encoding 3D image listed as a part of MPEG2 and MPEG4 standards, specifically on the H.264 implementation of the Multiview Video Coding extension. This technology originally started as a proprietary method for Stereoscopic Video Coding and content deployment that utilizes the Left or Right channel as the 2D version and the optimized difference or disparity (Delta) between that image channel view and a second eye image view is injected into the video stream as user_data, secondary stream, independent stream, enhancement layer or NALu for deployment. The Delta data can be either a spatial stereo disparity, temporal predictive, bidirectional, or optimized motion compensation. Overview The technology was originally filed for protection World Wide via WIPO in 2003, submitted the patent statements to ISO in 2007 and listed as part of the MVC standard in 2008 and is now considered an Open Standard available for licensing and usage under a wor ...
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Affine Transformation
In Euclidean geometry, an affine transformation or affinity (from the Latin, ''affinis'', "connected with") is a geometric transformation that preserves lines and parallelism, but not necessarily Euclidean distances and angles. More generally, an affine transformation is an automorphism of an affine space (Euclidean spaces are specific affine spaces), that is, a function which maps an affine space onto itself while preserving both the dimension of any affine subspaces (meaning that it sends points to points, lines to lines, planes to planes, and so on) and the ratios of the lengths of parallel line segments. Consequently, sets of parallel affine subspaces remain parallel after an affine transformation. An affine transformation does not necessarily preserve angles between lines or distances between points, though it does preserve ratios of distances between points lying on a straight line. If is the point set of an affine space, then every affine transformation on can be repre ...
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JPEG 2000
JPEG 2000 (JP2) is an image compression standard and coding system. It was developed from 1997 to 2000 by a Joint Photographic Experts Group committee chaired by Touradj Ebrahimi (later the JPEG president), with the intention of superseding their original JPEG standard (created in 1992), which is based on a discrete cosine transform (DCT), with a newly designed, wavelet-based method. The standardized filename extension is .jp2 for ISO/IEC 15444-1 conforming files and .jpx for the extended part-2 specifications, published as ISO/IEC 15444-2. The registered MIME types are defined in RFC 3745. For ISO/IEC 15444-1 it is image/jp2. JPEG 2000 code streams are Region of interest, regions of interest that offer several mechanisms to support spatial random access or region of interest access at varying degrees of granularity. It is possible to store different parts of the same picture using different quality. JPEG 2000 is a compression standard based on a discrete wavelet transform (D ...
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VC-1
SMPTE 421, informally known as VC-1, is a video coding format. Most of it was initially developed as Microsoft's proprietary video format Windows Media Video 9 in 2003. With some enhancements including the development of a new Advanced Profile, it was officially approved as a SMPTE standard on April 3, 2006. It was primarily marketed as a lower-complexity competitor to the H.264/MPEG-4 AVC standard. After its development, several companies other than Microsoft asserted that they held patents that applied to the technology, including Panasonic, LG Electronics and Samsung Electronics. VC-1 is supported in the now-deprecated Microsoft Silverlight, the briefly-offered HD DVD disc format, and the Blu-ray Disc format. Format VC-1 is an evolution of the conventional block-based motion-compensated hybrid video coding design also found in H.261, MPEG-1 Part 2, H.262/MPEG-2 Part 2, H.263, and MPEG-4 Part 2. It was widely characterized as an alternative to the ITU-T and MPEG video cod ...
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MPEG-4 Part 2
MPEG-4 Part 2, MPEG-4 Visual (formally ISO/IEC 14496-2) is a video compression format developed by the Moving Picture Experts Group (MPEG). It belongs to the MPEG-4 ISO/IEC standards. It uses block-wise motion compensation and a discrete cosine transform (DCT), similar to previous standards such as MPEG-1 Part 2 and H.262/MPEG-2 Part 2. Several popular codecs including DivX, Xvid, and Nero Digital implement this standard. Note that MPEG-4 Part 10 defines a different format from MPEG-4 Part 2 and should not be confused with it. MPEG-4 Part 10 is commonly referred to as H.264 or AVC, and was jointly developed by ITU-T and MPEG. MPEG-4 Part 2 is H.263 compatible in the sense that a basic H.263 bitstream is correctly decoded by an MPEG-4 Video decoder. (MPEG-4 Video decoder is natively capable of decoding a basic form of H.263.) In MPEG-4 Visual, there are two types of video object layers: the video object layer that provides full MPEG-4 functionality, and a reduced functionality ...
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MPEG-1
MPEG-1 is a standard for lossy compression of video and audio. It is designed to compress VHS-quality raw digital video and CD audio down to about 1.5 Mbit/s (26:1 and 6:1 compression ratios respectively) without excessive quality loss, making video CDs, digital cable/satellite TV and digital audio broadcasting (DAB) practical. Today, MPEG-1 has become the most widely compatible lossy audio/video format in the world, and is used in a large number of products and technologies. Perhaps the best-known part of the MPEG-1 standard is the first version of the MP3 audio format it introduced. The MPEG-1 standard is published as ISO/IEC 11172 – Information technology—Coding of moving pictures and associated audio for digital storage media at up to about 1.5 Mbit/s. The standard consists of the following five ''Parts'': #Systems (storage and synchronization of video, audio, and other data together) #Video (compressed video content) #Audio (compressed audio content) #Conformance tes ...
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Residual Frame
In video compression algorithms a residual frame is formed by subtracting the reference frame from the desired frame. This difference is known as the error or residual frame. The residual frame normally has less information entropy, due to nearby video frames having similarities, and therefore requires fewer bits to compress. An encoder will use various algorithms such as motion estimation to construct a frame that describes the differences. This allows a decoder to use the reference frame plus the differences to construct the desired frame. See also *Motion compensation Motion compensation in computing, is an algorithmic technique used to predict a frame in a video, given the previous and/or future frames by accounting for motion of the camera and/or objects in the video. It is employed in the encoding of video d ... References Video compression {{Software-stub ...
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