Overdrive (video Game)
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Overdrive (video Game)
''Overdrive'' is an arcade-style motor racing game which was written by Peter Johnson for the Acorn Electron and BBC Micro and released in 1984 by Superior Software. Gameplay The game was probably inspired by the hugely successful Namco/Atari arcade game ''Pole Position'', one of the most popular arcade games of the era. It is also influenced by Sega's 1981 game ''Turbo''. Like those arcade games, ''Overdrive'' uses the "rear-view racer format" but there are no bends in the track. The aim of the game is to finish in the top 12 in order to qualify for the next track. There are five different tracks but as there are no bends, the only difference is the change in scenery (fields, night, snow, desert and riverside scenes) as well as a change in the grip. Points are awarded for the distance travelled as well as a bonus given at the end of each level depending on the number of computer-controlled cars that have been passed. If the player collides with another car, they explode and reg ...
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Overdrive Elk Cover
Overdrive may refer to: Organizations * OverDrive, Inc., a digital distributor of entertainment media ** OverDrive Media Console, a media player developed by OverDrive, Inc. * Overdrive PC, a subsidiary of Velocity Micro Technology * Overdrive (mechanics), part of an automobile transmission * FIRST Overdrive, the 2008 game for the FIRST Robotics Competition * Response Time Compensation also known as "Overdrive", as used in LCD displays * AMD OverDrive™ Technology for Overclocking CPU and Fan Control Electronics * Intel 80486 OverDrive, a CPU specifically designed for personal computer upgrades * Pentium OverDrive, a CPU specifically designed for personal computer upgrades * Overdrive, forcing amplifier output past maximum; see Distortion (music) Art, entertainment and media Fictional entities * Overdrive (comics), a Marvel Comics supervillain * ''Overdrive'', a fictional film in the video game '' Stuntman: Ignition'' * Overdrive, a fictional weapon in the video game '' Rez ...
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Repton (computer Game)
''Repton'' is a video game originally developed by 16-year-old Briton Tim Tyler for the BBC Micro and Acorn Electron and released by Superior Software in 1985. The game spawned a series of follow up games which were released throughout the 1980s. The series sold around 125,000 copies between 1985 and 1990Acornelectron.co.uk
Repton on Acorn Electron World
with ''Repton 2'' selling 35,000 itself. The games have since been remade for several modern systems, including ''iRepton'' for the iPhone / iPod Touch in 2010, and iRepton website
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Superior Software Games
Superior may refer to: *Superior (hierarchy), something which is higher in a hierarchical structure of any kind Places *Superior (proposed U.S. state), an unsuccessful proposal for the Upper Peninsula of Michigan to form a separate state *Lake Superior, the largest of the North American Great Lakes, Canada, United States United Kingdom * Rickinghall Superior, England United States *Superior, Arizona *Superior, Colorado *Superior, Indiana *Superior, Iowa *Superior Township, Chippewa County, Michigan *Superior Township, Washtenaw County, Michigan *Superior, Montana *Superior, Nebraska *Superior, West Virginia *Superior, Wisconsin, a city *Superior (town), Wisconsin, a town adjacent to the city * Superior (village), Wisconsin, a village adjacent to the city *Superior, Wyoming *Superior (RTA Rapid Transit station), a station on the RTA Red Line in Cleveland, Ohio * Superior Bay, a bay between Minnesota and Wisconsin * Superior Falls, a waterfall between Michigan and Wisconsin Rel ...
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Racing Video Games
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games. Sub-genres Arcade-style racing Arcade-style racing games put fun and a fast-paced experience above all else, as cars usually compete in unique ways. A key feature of arcade-style racers that specifically distinguishes them from simulation racers is their far more liberal physics. Whereas in real racing (and subsequently, the simulation equivalents) the driver must reduce their speed significantly to take most turns, arcade-style racing games generally encourage the player to "powerslide" the car to allow the player to keep up thei ...
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BBC Micro And Acorn Electron-only Games
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Here i going to introduce about the best teacher of my life b BALAJI sir. He is the precious gift that I got befor 2yrs . How has helped and thought all the concept and made my success in the 10th board exam. ...
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BBC Micro And Acorn Electron Games
#REDIRECT BBC #REDIRECT BBC #REDIRECT BBC Here i going to introduce about the best teacher of my life b BALAJI sir. He is the precious gift that I got befor 2yrs . How has helped and thought all the concept and made my success in the 10th board exam. ... ...
Here i going to introduce about the best teacher of my life b BALAJI sir. He is the precious gift that I got befor 2yrs . How has helped and thought all the concept and made my success in the 10th board exam. ...
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1984 Video Games
Events January * January 1 – The Bornean Sultanate of Brunei gains full independence from the United Kingdom, having become a British protectorate in 1888. * January 7 – Brunei becomes the sixth member of the Association of Southeast Asian Nations (ASEAN). * January 10 ** The United States and the Vatican City, Vatican (Holy See) restore full diplomatic relations. ** The Victoria, Seychelles, Victoria Agreement is signed, institutionalising the Indian Ocean Commission. *January 24 – Steve Jobs launches the Macintosh 128K, Macintosh personal computer in the United States. February * February 3 ** Dr. John Buster and the research team at Harbor–UCLA Medical Center announce history's first embryo transfer from one woman to another, resulting in a live birth. ** STS-41-B: Space Shuttle Challenger, Space Shuttle ''Challenger'' is launched on the 10th Space Shuttle mission. * February 7 – Astronauts Bruce McCandless II and Robert L. Stewart make the first untethered spac ...
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8-bit
In computer architecture, 8-bit Integer (computer science), integers or other Data (computing), data units are those that are 8 bits wide (1 octet (computing), octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on processor register, registers or Bus (computing), data buses of that size. Memory addresses (and thus address buses) for 8-bit CPUs are generally larger than 8-bit, usually 16-bit. 8-bit microcomputers are microcomputers that use 8-bit microprocessors. The term '8-bit' is also applied to the character sets that could be used on computers with 8-bit bytes, the best known being various forms of extended ASCII, including the ISO/IEC 8859 series of national character sets especially ISO/IEC 8859-1, Latin 1 for English and Western European languages. The IBM System/360 introduced byte-addressable memory with 8-bit bytes, as opposed to bit-addressable or decimal digit-addressable or word-addressable memory ...
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Crazee Rider
''Crazee Rider'' is a motorbike racing video game created by Kevin Edwards and published by Superior Software in 1987. It was released for the Acorn Electron and BBC Micro with an enhanced version for the BBC Master. The game was particularly well received for the Electron as it was the first 3D racing game with corners for that machine. Gameplay The player competes as one of sixty riders in a series of motorbike races held on the real life race circuits Le Mans, Anderstorp, Paul Ricard, Brands Hatch, Misano, Silverstone and the Nürburgring. The player must finish in the top six in order to qualify for the next race. As the race begins, the player's bike is slow to accelerate so the rest of the field speed past. The player must attempt to catch and pass the other racers. The player may also gain bonus points by knocking the other racers off their bikes by side swiping them when the player is slightly in front. If the computer controlled racer is slightly in front when the bikes ...
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Atarisoft
Atarisoft was a brand name used by Atari, Inc. in 1983 and 1984 to market video games the company published for home systems made by competitors. Each platform had a specific color attributed by Atarisoft for its game packages. For example, video games sold for the Commodore 64 came up in green packages, games for the TI-99/4A in yellow, games for the IBM PC in blue, and so on. Atarisoft was so successful during the Christmas 1983 shopping season that the company released games for the discontinued 99/4A. By 1984 a rumor stated that Atari planned to discontinue hardware and only sell software. Despite being in existence for less than two years, Atarisoft had a huge video game library with dozens of game versions being released for various home computers and consoles. Almost all of the Atarisoft titles were produced by third-party software companies, as Atari only developed for their own systems. The Atarisoft label did not bear Atari's recognizable "Fuji" logo nor the official ...
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Revs (video Game)
Revs is a 1985 Formula Three simulation written initially for the BBC Micro by Geoff Crammond and published by Acornsoft that is notable for its realistic simulation of the sport and as a precursor to its author's later work on '' Formula One Grand Prix'' and its sequels. Technical consultancy was provided by Formula Three driver David Hunt, whom Acornsoft's parent company Acorn Computers had sponsored during the British Formula Three Championship. Gameplay Unlike most contemporaneous racing games, ''Revs'' features selection of aerodynamic settings by the player and a full three-dimensional environment. The player is allowed to drive the wrong way around the track or even away from it completely. Unusual for the time, the track and terrain are not planar, but undulations in the ground are reproduced. The game was noted for its use of the BBC's hardware in achieving its display: such was the difficulty in squeezing the game into the BBC's limited memory, part of the game code ac ...
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