Orthant
In geometry, an orthant or hyperoctant is the analogue in ''n''-dimensional Euclidean space of a quadrant in the plane or an octant in three dimensions. In general an orthant in ''n''-dimensions can be considered the intersection of ''n'' mutually orthogonal half-spaces. By independent selections of half-space signs, there are 2''n'' orthants in ''n''-dimensional space. More specifically, a closed orthant in R''n'' is a subset defined by constraining each Cartesian coordinate to be nonnegative or nonpositive. Such a subset is defined by a system of inequalities: :ε1''x''1 ≥ 0 ε2''x''2 ≥ 0 · · · ε''n''''x''''n'' ≥ 0, where each ε''i'' is +1 or −1. Similarly, an open orthant in R''n'' is a subset defined by a system of strict inequalities :ε1''x''1 > 0 ε2''x''2 > 0 · ·&nb ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Orthoplex
In geometry, a cross-polytope, hyperoctahedron, orthoplex, or cocube is a regular, convex polytope that exists in ''n''- dimensional Euclidean space. A 2-dimensional cross-polytope is a square, a 3-dimensional cross-polytope is a regular octahedron, and a 4-dimensional cross-polytope is a 16-cell. Its facets are simplexes of the previous dimension, while the cross-polytope's vertex figure is another cross-polytope from the previous dimension. The vertices of a cross-polytope can be chosen as the unit vectors pointing along each co-ordinate axis – i.e. all the permutations of . The cross-polytope is the convex hull of its vertices. The ''n''-dimensional cross-polytope can also be defined as the closed unit ball (or, according to some authors, its boundary) in the ℓ1-norm on R''n'': :\. In 1 dimension the cross-polytope is simply the line segment minus;1, +1 in 2 dimensions it is a square (or diamond) with vertices . In 3 dimensions it is an octahedron—one of the five ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Octant (solid Geometry)
An octant in solid geometry is one of the eight divisions of a Euclidean three-dimensional coordinate system defined by the signs of the coordinates. It is similar to the two-dimensional quadrant and the one-dimensional ray. The generalization of an octant is called orthant. Naming and numbering A convention for naming an octant is to give its list of signs, e.g. (+,−,−) or (−,+,−). Octant (+,+,+) is sometimes referred to as the ''first octant'', although similar ordinal name descriptors are not defined for the other seven octants. The advantages of using the (±,±,±) notation are its unambiguousness, and extensibility for higher dimensions. The following table shows the sign tuples together with likely ways to enumerate them. A binary enumeration with − as 1 can be easily generalized across dimensions. A binary enumeration with + as 1 defines the same order as balanced ternary. The Roman enumeration of the quadrants is in Gray code order, so the correspondi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cartesian Coordinate
A Cartesian coordinate system (, ) in a plane is a coordinate system that specifies each point uniquely by a pair of numerical coordinates, which are the signed distances to the point from two fixed perpendicular oriented lines, measured in the same unit of length. Each reference coordinate line is called a ''coordinate axis'' or just ''axis'' (plural ''axes'') of the system, and the point where they meet is its ''origin'', at ordered pair . The coordinates can also be defined as the positions of the perpendicular projections of the point onto the two axes, expressed as signed distances from the origin. One can use the same principle to specify the position of any point in three-dimensional space by three Cartesian coordinates, its signed distances to three mutually perpendicular planes (or, equivalently, by its perpendicular projection onto three mutually perpendicular lines). In general, ''n'' Cartesian coordinates (an element of real ''n''-space) specify the point in an ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cartesian Coordinate System
A Cartesian coordinate system (, ) in a plane is a coordinate system that specifies each point uniquely by a pair of numerical coordinates, which are the signed distances to the point from two fixed perpendicular oriented lines, measured in the same unit of length. Each reference coordinate line is called a ''coordinate axis'' or just ''axis'' (plural ''axes'') of the system, and the point where they meet is its ''origin'', at ordered pair . The coordinates can also be defined as the positions of the perpendicular projections of the point onto the two axes, expressed as signed distances from the origin. One can use the same principle to specify the position of any point in three-dimensional space by three Cartesian coordinates, its signed distances to three mutually perpendicular planes (or, equivalently, by its perpendicular projection onto three mutually perpendicular lines). In general, ''n'' Cartesian coordinates (an element of real ''n''-space) specify the point in an ' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cross Polytope
In geometry, a cross-polytope, hyperoctahedron, orthoplex, or cocube is a regular, convex polytope that exists in ''n''- dimensional Euclidean space. A 2-dimensional cross-polytope is a square, a 3-dimensional cross-polytope is a regular octahedron, and a 4-dimensional cross-polytope is a 16-cell. Its facets are simplexes of the previous dimension, while the cross-polytope's vertex figure is another cross-polytope from the previous dimension. The vertices of a cross-polytope can be chosen as the unit vectors pointing along each co-ordinate axis – i.e. all the permutations of . The cross-polytope is the convex hull of its vertices. The ''n''-dimensional cross-polytope can also be defined as the closed unit ball (or, according to some authors, its boundary) in the ℓ1-norm on R''n'': :\. In 1 dimension the cross-polytope is simply the line segment minus;1, +1 in 2 dimensions it is a square (or diamond) with vertices . In 3 dimensions it is an octahedron—one of the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Facet (geometry)
In geometry, a facet is a feature of a polyhedron, polytope, or related geometric structure, generally of dimension one less than the structure itself. More specifically: * In three-dimensional geometry, a facet of a polyhedron is any polygon whose corners are vertices of the polyhedron, and is not a ''face''. To ''facet'' a polyhedron is to find and join such facets to form the faces of a new polyhedron; this is the reciprocal process to '' stellation'' and may also be applied to higher-dimensional polytopes. * In polyhedral combinatorics and in the general theory of polytopes, a facet (or hyperface) of a polytope of dimension ''n'' is a face that has dimension ''n'' − 1. Facets may also be called (''n'' − 1)-faces. In three-dimensional geometry, they are often called "faces" without qualification. * A facet of a simplicial complex is a maximal simplex, that is a simplex that is not a face of another simplex of the complex.. For (boundary complexes of) sim ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Euclidean Geometry
Euclidean geometry is a mathematical system attributed to ancient Greek mathematics, Greek mathematician Euclid, which he described in his textbook on geometry: the ''Euclid's Elements, Elements''. Euclid's approach consists in assuming a small set of intuitively appealing axioms (postulates) and deducing many other propositions (theorems) from these. Although many of Euclid's results had been stated earlier,. Euclid was the first to organize these propositions into a logic, logical system in which each result is ''mathematical proof, proved'' from axioms and previously proved theorems. The ''Elements'' begins with plane geometry, still taught in secondary school (high school) as the first axiomatic system and the first examples of mathematical proofs. It goes on to the solid geometry of three dimensions. Much of the ''Elements'' states results of what are now called algebra and number theory, explained in geometrical language. For more than two thousand years, the adjective " ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Orthotope
In geometry, an orthotopeCoxeter, 1973 (also called a hyperrectangle or a box) is the generalization of a rectangle to higher dimensions. A necessary and sufficient condition is that it is Congruence (geometry), congruent to the Cartesian product of interval (mathematics), intervals. If all of the edges are equal length, it is a hypercube. A hyperrectangle is a special case of a parallelohedron#Related shapes, parallelotope. Types A three-dimensional orthotope is also called a right rectangular Prism (geometry), prism, rectangular cuboid, or rectangular parallelepiped. The special case of an ''n''-dimensional orthotope where all edges have equal length is the ''n''-hypercube, cube. By analogy, the term "hyperrectangle" or "box" can refer to Cartesian products of orthogonal intervals of other kinds, such as ranges of keys in database theory or ranges of integers, rather than real numbers.See e.g. . Dual polytope The dual polytope of an ''n''-orthotope has been variously calle ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Vertex (geometry)
In geometry, a vertex (in plural form: vertices or vertexes) is a point (geometry), point where two or more curves, line (geometry), lines, or edge (geometry), edges meet. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedron, polyhedra are vertices. Definition Of an angle The ''vertex'' of an angle is the point where two Line (mathematics)#Ray, rays begin or meet, where two line segments join or meet, where two lines intersect (cross), or any appropriate combination of rays, segments, and lines that result in two straight "sides" meeting at one place. :(3 vols.): (vol. 1), (vol. 2), (vol. 3). Of a polytope A vertex is a corner point of a polygon, polyhedron, or other higher-dimensional polytope, formed by the intersection (Euclidean geometry), intersection of Edge (geometry), edges, face (geometry), faces or facets of the object. In a polygon, a vertex is called "convex set, convex" if the internal an ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Measure Polytope
In geometry, a hypercube is an ''n''-dimensional analogue of a square () and a cube (). It is a closed, compact, convex figure whose 1- skeleton consists of groups of opposite parallel line segments aligned in each of the space's dimensions, perpendicular to each other and of the same length. A unit hypercube's longest diagonal in ''n'' dimensions is equal to \sqrt. An ''n''-dimensional hypercube is more commonly referred to as an ''n''-cube or sometimes as an ''n''-dimensional cube. The term measure polytope (originally from Elte, 1912) is also used, notably in the work of H. S. M. Coxeter who also labels the hypercubes the γn polytopes. The hypercube is the special case of a hyperrectangle (also called an ''n-orthotope''). A ''unit hypercube'' is a hypercube whose side has length one unit. Often, the hypercube whose corners (or ''vertices'') are the 2''n'' points in R''n'' with each coordinate equal to 0 or 1 is called ''the'' unit hypercube. Construction A hyp ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Constrained Optimization
In mathematical optimization, constrained optimization (in some contexts called constraint optimization) is the process of optimizing an objective function with respect to some variables in the presence of constraints on those variables. The objective function is either a cost function or energy function, which is to be minimized, or a reward function or utility function, which is to be maximized. Constraints can be either hard constraints, which set conditions for the variables that are required to be satisfied, or soft constraints, which have some variable values that are penalized in the objective function if, and based on the extent that, the conditions on the variables are not satisfied. Relation to constraint-satisfaction problems The constrained-optimization problem (COP) is a significant generalization of the classic constraint-satisfaction problem (CSP) model. COP is a CSP that includes an ''objective function'' to be optimized. Many algorithms are used to handle ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cartesian Coordinates 2D
Cartesian means of or relating to the French philosopher René Descartes—from his Latinized name ''Cartesius''. It may refer to: Mathematics *Cartesian closed category, a closed category in category theory *Cartesian coordinate system, modern rectangular coordinate system *Cartesian diagram, a construction in category theory *Cartesian geometry, now more commonly called analytic geometry * Cartesian morphism, formalisation of ''pull-back'' operation in category theory *Cartesian oval, a curve *Cartesian product, a direct product of two sets *Cartesian product of graphs, a binary operation on graphs *Cartesian tree, a binary tree in computer science Philosophy *Cartesian anxiety, a hope that studying the world will give us unchangeable knowledge of ourselves and the world *Cartesian circle, a potential mistake in reasoning *Cartesian doubt, a form of methodical skepticism as a basis for philosophical rigor *Cartesian dualism, the philosophy of the distinction between mind and b ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |