OpenMW With Example Suit 3
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OpenMW With Example Suit 3
OpenMW is a free and open-source game engine recreation that reimplements the one powering Bethesda Softworks' 2002 open-world role-playing game '' The Elder Scrolls III: Morrowind''. Overview The project aims to address issues with the original engine, as Morrowind has had no support or bug-fix updates for many years. The OpenMW engine is programmed in C++ and uses the Bullet physics engine, OpenAL-Soft for audio, MyGUI for window widgets, and SDL 2 for input. The launcher and OpenMW-CS tool use Qt for their graphical user interfaces. All the quests and other character choices of ''Morrowind'' and its official expansions and add-ons are fully playable in OpenMW, as are many third-party mods. As a game engine recreation, it therefore relies on but does not include the original assets of the game, such as art, textures, music, and other Bethesda-copyrighted material, meaning a copy of the original game (in any edition, including the Game of the Year Edition) is requir ...
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Cross-platform
In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application may run on Microsoft Windows, Linux, and macOS. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, Kivy, Qt, Flutter, NativeScript, Xamarin, Phonegap, Ionic, and React Native. Platforms ''Platform'' can refer to the type of processor (CPU) or other hardware on which an operating system (OS) or application runs, t ...
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Simple DirectMedia Layer
Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows. SDL manages video, audio, input devices, CD-ROM, threads, shared object loading, networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D11 (older Direct3D version 9 is also supported) context. A common misconception is that SDL is a game engine. However, the library is suited to building games directly, or is usable indirectly by engines built on top of it. The library is internally written in C and possibly, depending on the target platform, C++ or Objective-C, and provides the application programming interface in C, with bindings to other languages available. It is free and o ...
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Beta Test
A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help improve the software or fix software bugs still present in the software. There are several models for such a life cycle. A common method is that suggested by Microsoft, which divides software development into five phases: Pre-alpha, Alpha, Beta, Release candidate, and Stable. Pre-alpha refers to all activities performed during the software project before formal testing. The alpha phase generally begins when the software is feature complete but likely to contain several known or unknown bugs. The beta phase generally begins when the software is deemed feature complete, yet likely to contain several known or unknown bugs. Software in the production phase will generally have many more bugs in it than completed software, as well as speed/performan ...
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Phoronix
Phoronix Test Suite (PTS) is a free and open-source benchmark software for Linux and other operating systems which is developed by Michael Larabel and Matthew Tippett. The Phoronix Test Suite has been endorsed by sites such as Linux.com, LinuxPlanet, and Softpedia. Features * Supports over 220 test profiles and over 60 test suites; * Uses an XML-based testing architecture. Tests include MEncoder, FFmpeg and lm sensors along with OpenGL games such as ''Doom 3'', ''Nexuiz'', and '' Enemy Territory: Quake Wars'', and many more. * Contains a feature called PTS Global where users are able to upload their test results and system information for sharing. Then through executing a single command, other users can compare their test results to a selected system in an easy-comparison mode; * Allows report benchmark results to the Phoronix Global online database; * Allows to compare results side-by-side; * Is extensible and new tests can be added easily * Can do anonymous usage reporting; ...
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Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ''Kotaku'' was first launched in October 2004 with Matthew Gallant as its lead writer, with an intended target audience of young men. About a month later, Brian Crecente was brought in to try to save the failing site. Since then, the site has launched several country-specific sites for Australia, Japan, Brazil and the UK. Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by GamePro in 2009 and one of gaming's Top 50 journalists by Edge in 2006. The site has made CNET's "Blog 100" list and was ranked 50th on ''PC Magazine''s "Top 100 Classic Web Sites" list. Its name comes from the Japanese ''otaku'' (obsessive fan) and the prefix "ko-" (small in size). Stephen Totilo replaced Brian ...
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OpenSceneGraph
OpenSceneGraph is an open-source 3D graphics application programming interface (library or framework), used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization and modeling. The toolkit is written in standard C++ using OpenGL, and runs on a variety of operating systems including Microsoft Windows, macOS, Linux, IRIX, Solaris and FreeBSD. Since version 3.0.0, OpenSceneGraph also supports application development for mobile platforms, namely iOS and Android. As of 2021, the project is being succeeded by VulkanSceneGraph project, a Vulkan-based library. OpenSceneGraph is in maintenance phase since 2019. History The OpenSceneGraph project was initiated by Don Burns in 1998. Robert Osfield joined the project during 1999, working on porting finished components for Microsoft Windows. The project went open source in September 1999 and the officiaproject websitewas created. Towards the end of the year Osfiel ...
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Southern California Linux Expo
The Southern California Linux Expo (SCALE) is an annual Linux, open source and free software conference held in Los Angeles, California, since 2002. Despite having Linux in its name, SCALE covers all open source operating systems and software. It is a volunteer-run event. The event features an expo floor with both commercial and non-profit exhibitors, as well as 4 days of seminars on the topic of Linux and Open Source software. Sessions and presentations cover a broad spectrum of topics and technical levels. SCALE grew out of a series of LUGFests put on by the Simi Conejo Linux Users Group in the late 90s. There were four of them, held every 6 months at the Nortel development facility in Simi Valley, California. They ended when Nortel closed that facility in 2001. Subsequently, members from SCLUG, USCLUG and UCLALUG organized to create a more regional event, which they named the Southern California Linux Expo. Companies, organizations and projects represented at SCALE include L ...
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Softpedia
Softpedia is a software and tech news website based in Romania. It indexes, reviews and hosts various downloadable software and reports news on technology and science topics. Website Softpedia hosts reviews written by its staff—each review includes a 1 to 5 star rating and often a public rating to which any of the site's visitors may contribute. Products are organised in categories which visitors can sort according to most recent updates, number of downloads, or ratings. Free software and commercial software (and their free trials) can also be separated. Softpedia displays virtual awards for products free of adware, spyware and commercial tie-ins. Products that include these unrelated and/or unanticipated components and offers (which are known as potentially unwanted programs) are marked so visitors can make educated choices about them. Softpedia does not repack software for distribution. It provides direct downloads of software in its original provided form, links to devel ...
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Ogre3D
An ogre (feminine: ogress) is a legendary monster depicted as a large, hideous, man-like being that eats ordinary human beings, especially infants and children. Ogres frequently feature in mythology, folklore, and fiction throughout the world. They appear in many classic works of literature, and are most often associated in fairy tales and legend with a taste for infants. In mythology, ogres are often depicted as inhumanly large, tall, and having a disproportionately large head, abundant hair, unusually colored skin, a voracious appetite, and a strong body. Ogres are closely linked with giants and with human cannibals in mythology. In both folklore and fiction, giants are often given ogrish traits (such as the giants in " Jack and the Beanstalk" and "Jack the Giant Killer", the Giant Despair in '' The Pilgrim's Progress'', and the Jötunn of Norse mythology); while ogres may be given giant-like traits. Famous examples of ogres in folklore include the ogre in " Puss in Boo ...
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Gamebryo
Gamebryo (; ; formerly NetImmerse until 2003) is a game engine developed by Gamebase Co., Ltd. and Gamebase USA, that incorporates a set of tools and plugins including run-time libraries, supporting video game developers for numerous cross-platform game titles in a variety of genres, and served as a basis for the Creation Engine. History Numerical Design Limited (NDL) was founded in 1983, mostly doing contract work for government and CAD clients in the computer graphics sector, though also some game developers such as Interactive Magic. This work led to the production of the NetImmerse game engine in 1997, evolving into Gamebryo by 2003. NDL was merged into Emergent Game Technologies (EGT, founded 2000, Butterfly.net until May 2005) in August 2005. NetImmerse then evolved to Gamebryo LightSpeed. During 2009 the development staff of Gamebryo was downsized, and by July 2010 the engineering office in Chapel Hill, North Carolina was closed. On November 11, 2010, assets of EGT ...
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